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Welcome everyone to the Update 20 Experimental Branch. After our previous test earlier this month on Juno Beach, we are returning this weekend with our Update 20 Exp Branch complete with our latest map Juno Beach, the Canadian Forces, and a host of armor changes that we cannot wait for you to experience.

For more information on Juno Beach and the Canadians, head over to Dev Brief #217. In this blog we will dive deeper into some of the upcoming armor changes that you can expect in Update 20 and during your testing this weekend.
We are also excited to reveal some of our brand new War Correspondents joining the programme. Be sure to read on to find out more.
With a lot of tanks having new health values, new damage outputs and the damage resistance system in place, the following rules will apply when landing shots on armor hull:

There are also a number of changes being made to specific tanks. The following are a handful of tanks being balanced to fit these new rules. All tanks have been balanced but here is a small preview of what is to come:
This balance change is to make a clear distinction between the Tiger I and the Panther. While both classed as Heavy tanks, the Panther has kept its damage output as a Heavy but now has the health as a Medium. These changes are also reflected in its fuel cost and armor values detailed later on.
Similar to the Panther, the Firefly has had big adjustments. It now has the health of a Medium tank and changes to its armor values, however has seen a large increase to its damage. This is to reflect its role as a tank killer.
During gameplay, players will still tend to lean towards the 76 version of this tank. With its adjusted values and cheaper cost, the 75 is now more of a point control menace. Its high HE count and large HE explosion radius, this tanks primary function is anti-infantry. If players aim to destroy enemy tanks, the 76 is still the go to.
We will add even more information to the Update 20 Changelog, so be sure to tune in once it drops in June.
We have also made changes to armor values on tanks. These changes are to better reflect their real world counterpart but balanced within the world of Hell Let Loose:
Top of Heavy turrets decreased. Lights can now pen this armor.
All tanks now feature a new Armor Resistance system. Armor thickness now provides a percentage based damage reduction depending on its thickness. The values have been updated from feedback.
With the new resistance system and balance changes, a fuel cost balance was required. This involved updating armor fuel costs as well as other vehicles. All fuel updates apply to each category of vehicle, across all factions. The new values for vehicles are:

Now that most of the vehicles have had a fuel balance pass, the amount of fuel and time taken to salvage have been updated. Here are the updated values:
We’re excited to announce that a select few tanks will be gaining a new weapon; smoke launchers.
Set in the Commander/Spotter seat, players will now be able to fire smoke grenades, pressing Spacebar on PC and Right Bumper/R1 on controller, for some extra cover.
Smoke launchers can be different on a tank by tank basis. Some fire internally, some fire externally and some generate smoke from their exhausts. We’ll reveal the full list on the Update 20 changelog, however test them out this weekend and let us know your thoughts!
As previously mentioned in Dev Brief #217, all tanks now feature the option to unload a fully loaded shell. If you are in a situation where you have the wrong shell loaded, you can now simply unload it. No more firing the shell and revealing your location.
For each faction, both the Tank Commander and Tank Crewman have had all their loadouts updated meaning that they both now carry a hammer. This will allow them to help out in building structures and have an easier time salvaging vehicles as you play.
We have also made changes to the Anti-Tank role, with the rocket count reduced to 2 whilst damage increases (330 → 420), as well as the Anti-Tank Gun for all factions seeing a significant damage increase (400 → 535).

There is loads happening in the community currently. First up, tomorrow we will be livestreaming when the Exp Branch goes live over on the Hell Let Loose Official Twitch showing off the new update to the community. Be sure to jump into the chat and get chatting!
