RS2 : Map Variants Beta Update

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author image by Powerbits | 3 Comments | 29/07/2017
  • PBS
  • TRIPWIRE

Hello Everyone,

The New tripwire Map variant maps are active on the POWERBITS GAMETEAM MIXED SERVER

While the teams at Tripwire Interactive and Antimatter Games continue to work towards the next major update (1.02) and future content (more on that as we continue to move ahead!), today we have the first iteration of existing map variants to share with you and we want to hear your feedback

Introducing SU-HueCity, TE-AnLaoValley and TE-SongBe! These map variants not only bring the existing maps to the other game mode they offer new gameplay experiences and new lighting/time of day. PLEASE NOTE: these maps are currently in a BETA state. This means there are known bugs that are present, but we are at a stage where we are ready to provide these maps to you and receive your feedback.

Once you’ve had an opportunity to test these maps be sure to drop by http://rs2vietnam.com/mapsurvey and let us know your feedback. Keep in mind, you may not see any significant (or any changes) to these maps between now and the 1.02 update which is well under way.

Speaking of update 1.02, we’d like to provide you with just some of the key updates that will soon be coming your way over the next few weeks:

  • Several performance and visual improvements
    • Fixed several gameplay hitch conditions
    • Fixed several cases where audio could drop out or not be played at all. Players of the Supremacy 64 player mode should notice these adjustments the most
  • Weapon Changes
    • Separate sensitivity slider for iron sights and sniper optics
    • Tactical view (default: T) no longer needs to be toggled back to ‘on’ after death
    • Reduced recoil of AK-47 weapons by around 25%
    • Increased suppression caused by machine guns by 33%
    • Reduced weapon sway on the SVD and Mosin sniper rifles
    • Reduced PPSH-41 drum ammo count from 71 to 65 rounds simulating underloading the drum for reliability.
  • Quality of Life
    • Added vehicle-specific keybinds to separate movement keys when playing as infantry vs pilots
    • Added decals to indicate to players exactly where fire damage will occur when napalm has hit, preventing ‘Invisible Napalm’ deaths – if these continue to persist, please continue to report them at our official support forums: https://forums.tripwireinteractive.com/
    • Added the ability to rotate claymores before planting
    • Added an icon to indicate when the player’s gun’s muzzle is blocked by cover when aiming over cover
    • The ambush/force deployment audio now only broadcasts to the commander, and players who spawn as a result of the ability
    • Tweaked the volume of footstep sounds to make them more audible
    • Added a toggle sprint option to settings
    • Many objects that were being culled out too soon, have been addressed
  • Easy Anti Cheat Update
    • The EAC team have tracked down the issues that some of the community have reported, such as communication errors between the clients and servers
  • SDK and Workshop Improvements
    • Config and Localization Support
    • Extra files to help modders (such as animation rigs and other assets they may find useful)
    • Ability for modders to create their own uniform options for new factions
  • And much more (9 pages of patch notes on the way!)

As always, scheduled content is subject to movement or other changes.

See you in the jungle!

Tripwire Interactive and Antimatter Games

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