RS2 CUSTOM MAPS: DEAD AND BURRIED , MAUARVN & SONGBEARVN

 LATEST NEWS
author image by Powerbits | 2 Comments | 17/06/2018
  • CUSTOM MAPS
  • COMMUNITY

Some great adittions to the POWERBITS GAMETEAM MIXED 60HZ server

DeadandBuried IS BACK!

  • Mode: Territory
  • Historical background: Fictional
  • Developer notes: I’ve recieved reports of artillery protection and spawn protection issues that are inconsistent with how they are in SDK. Specifically Artillery protection after US captuers A, and spawn protection on D after US captures D and E. Both the artillery protection and spawn protection volumes are already agressive, so please send me detailed feedback about any issues including exact locations and circumstances. -F4 Flyover after objective Delta captured, please verify that this matinee sequence works, and the audio exists. I encountered a bug where this would trigger as people joined after delta was captured, but the sequence had already fired earlier. I added a gate function to the kismet sequence trigger, so it shouldn’t exist, but is difficult to test by myself.
    Author: Unclefester

MauARVN

The storm has passed, and now the ARVN must clear the jungle of any resistance.

Author: Waitimus

Song Be ARVN

This is what Territory Song Be should have been.

Changed a bit around with the original territory Song Be.
I always felt that version played like ♥♥♥♥, so I made the ARVN attack the NLF and I switched the direction of the map. I switched it to ARVN considering they did the most of the fighting in the Battle of Song Be and were supported by the U.S.

Ultimately my goal is have to a version of territory Song Be that is actually balanced. I plan on making constant and various changes to get there. If you have any recomendations on changes I should make please let me know.

Author: Gunny motard

 

Viewing 2 reply threads
  • You must be logged in to reply to this topic.
Hit enter to search or ESC to close