A new Voice channel is inserted on discord for Insurgency Sandstorm. Lets hope they fix the dedicated servers!
Hi everyone, today we’ve just rolled out a new Community Testing Environment or CTE, all Insurgency: Sandstorm owners should now see a new app called the “Insurgency: Sandstorm Community Testing Environment†showing up in their Steam libraries – you only need to download this if you want to be part of our testing.
What is the CTE? The
CTE is where we test bug fixes, upcoming content, and new features.
Please be aware that this is a developer test build of the game and you
may encounter unexpected bugs or issues. Content shown in the CTE is not
final and may or may not be implemented into the public version.
When will the CTE be available? The CTE is now live! You can now download it and test the new content.
The
CTE will close at the end of the testing phase, for this initial test
we will take down the matchmaking servers on Monday morning European
time, however, the CTE will be used for testing all future
patches/updates, please see our blog or social media closer to time time
for details of future tests.
Can I record / stream / discuss the CTE? There
are no restrictions on recording, streaming, or discussing the CTE,
however, it’s important to disclose that any footage or feedback is from
the testing environment. We will set up dedicated sections of the official forums[forums.focus-home.com] and Steam discussions at the opening of the CTE.
What is new on the CTE? When
the CTE opens you will be able to preview many of the features of the
upcoming February update, some of the highlights can be found below.
General
Upgrade to Unreal Engine 4.21
Fixed jittering of character movement
Improved normal scopes to reduce issues with parts of the weapon disappearing
Various performance improvements
Content
New “Arcade†mode: Team Deathmatch
Arcade modes will be cycled out regularly for new modes, but all will always be available on community servers.
New Weapons
MP5A5
MP5A2
M240B
MG3
PF940
New “Range†map under Tutorials from the Main Menu where you can test
all weapons, upgrades, and equipment in-game against targets or live
enemies.
Characters
Reduced size of Security Heavy Carrier backpack
New Cosmetics
Security
Knuckles Fingerless Hands
Combat Goggles Eyewear
Tropentarn Camouflage
Various tattoos
Insurgents
Aviator Eyewear
One Hole Skull Mask Facewear
Two Hole Skull Mask Facewear
Various tattoos
Gameplay
Improved flashbangs to slow down player movement and look speed of those affected
Weapons will “pull back†further when obstructed instead of pointing down when close to an object
Weapon balance changes including:
Increased weight of FAL, G3A3, and Mk 14 EBR
Lowered Uzi’s supply cost to 2 in Versus/Coop
Lowered Uzi’s supply cost to 4 in Competitive
Increased MP7’s Extended Magazine supply cost to 4 in Versus/Coop
Increased MP7’s Extended Magazine supply cost to 5 in Competitive
Decreased recoil on M249 and PKM
Removed AP rounds from M249
Increased time to Aim Down Sights for machine guns
Reduced shotgun pellet velocity, reducing damage at long range
Increased spread of Flechette shotgun shells to be the same as standard shells
Fire Support changes including:
Set specific Fire Support call in amounts and availability by game mode or “role†(ie Attackers, Defenders)
Added Fire Support call in specific cooldowns
Increased Fire Support personal cooldown
Increased Fire Support cooldowns at start of the round in Versus
Removed Gunship from Versus
Widened viewing radius of Support Helicopter so door gunners can shoot to the helicopter’s rear
Reduced viewing radius of Gunship so it cannot shoot targets at its rear
Reduced pilot visibility angle for incoming rockets so helicopters are less likely to dodge
Coop
Bots now use all weapons, ammo carriers, armor, and explosives available to their class rather than a set Loadout.
LGMS (Laser Guided Molotov System™) removed from Molotovs. Bots are now
less accurate the further they are from their target when using all
thrown explosives.
Fixed bots not ignoring targets in spawn zones correctly.
Competitive
Tiebreaker
If a match ends in a tie, a team will need to get a two-point lead over the other team with a faction switch every round.
Leaver penalty which prevents players who leave Competitive matches early from immediately requeueing
This is not active in the CTE, but will be in the upcoming update.
Improved matchmaking to find better matches with players closer to your skill level
Added Security optics to Insurgent classes and vice versa
User Experience
Added connectivity issue icon on HUD
Made Tactical map show restricted areas
Faded out items which can’t be purchased with Supply Points
Added info buttons for Supply Points and Weight
Added clearer indication of when a team’s reinforcement wave counter increases or decreases
Added clearer indication of when a round goes into overtime
Added clearer indication of when reloading or a magazine is missing from the weapon
Hid player’s own name when using VOIP
Added average match length and player count of each game mode in Match Preferences
Added vote kick for community servers
Known Issues
Arms may still occasionally go missing
Some minor issues still remain on normal quality scopes under certain circumstances
A new Voice channel is inserted on discord for Insurgency Sandstorm. Lets hope they fix the dedicated servers! Hi everyone, today we’ve just rolled ou[Please see the full post at this link: INS SAND : Community Test Environment is live!]