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This week’s hotfix introduces the much-requested AMD FSR 4.1 support, alongside further improvements to stability, VOIP, memory usage, server replication and several other community-reported issues.
Important Note for PC Players: Shader Caching & Video Settings
Following each update, shaders will be cached when you first launch the game. Please allow this process, and the initial loading screens, to fully complete before continuing.
Continuing while shader caching is still taking place may result in the game crashing.
We’re looking at ways to improve how shader caching is handled in future updates to make this initial experience smoother, and we’ll share more details once those improvements are confirmed.
We also recommend that all PC players using either AMD or NVIDIA GPUs reset their Video Settings to default following the update. This will allow the game to correctly recalibrate your settings following the introduction of AMD FSR 4.1.

AMD FSR 4.1 support is now available for players using AMD Radeon RX 7000 Series GPUs and above.
AMD has also confirmed plans to back-port FSR 4.1 support to the Radeon RX 6000 Series in 2027.
FSR 4.1 uses machine learning to reconstruct higher-quality visuals from lower-resolution frames, helping improve performance while maintaining image quality.
Players can choose between several FSR 4.1 quality modes depending on whether they would prefer to prioritise image quality or performance:
We identified several edge cases that could cause other players to become silently muted, resulting in some players being unable to hear one another.
Hotfix 1.5.2 introduces additional safeguards designed to reduce the likelihood of this occurring and improve the overall reliability of player communications.
We’ll continue monitoring VOIP reports following the hotfix.
Fixed an issue where signing out of Epic Online Services (EOS) could cause game settings to reset after signing back in.
Your game settings should now be retained when signing in and out of EOS.
We’ve made further improvements to how the game manages memory during gameplay.
These changes reduce the amount of data being held in memory, helping free up additional VRAM. This should provide performance improvements, particularly for players using GPUs with lower amounts of available VRAM.
We’ve made a series of improvements to Iris, the replication system used to communicate game state between the server and players.
Over longer periods of server activity, replication issues could contribute to what we refer to as server degradation, where elements such as spawn points, HQs, vehicles, ladders and other objects could stop behaving or appearing correctly.
Hotfix 1.5.2 introduces several fixes designed to reduce instances of this behaviour and improve server reliability over longer sessions.
We’ll continue monitoring reports following the update to assess the impact of these changes.
A number of further stability improvements have been introduced with Hotfix 1.5.2.
This includes a fix for a potential memory corruption issue that could result in a crash, alongside fixes for several VFX-related issues involving flares.
We’ll continue reviewing incoming crash data and addressing further stability issues as they are identified.
We identified a rare issue on PS5 that could result in players losing their save data.
Additional safeguards have now been introduced to further protect against this occurring.
Fixed an issue where certain trees could incorrectly display their distant 2D impostor versions when close to the player.
These assets will now correctly transition to their full 3D models at the intended distance, improving visual quality and reducing noticeable tree pop-in.
Patch 1.6 is coming next, and we’ll be sharing more details on what’s included very soon, so keep an eye on our channels for the full breakdown.
As always, thank you for continuing to share your reports and feedback. We’ll continue monitoring the impact of Hotfix 1.5.2 as we work towards Patch 1.6.
