Hey everyone,
Update 13.5 is now live, bringing with it a whole host of game improvements aimed to increase stability. For the console patch notes, please click here.
Check out the full changelog below:

Play it on
HUD/UI
- Added a brand-new cinematic character selection frontend menu
- Added a new animated loading screen
- Updated credits
- [Fixed]Â Hovering over the Russian Anti-tank loadouts reduces UI size in the Barracks
Optimization
- Performance improvements to Kursk
To further facilitate performance improvements, the following Easter eggs were removed:
- Teddy Bears
- Worm Figures
- Gnomes
Effects
- [Fixed]Â Environmental fire emitting red beams of light on multiple maps
- [Fixed]Â [Hill 400]Â Specific burning AT gun wreck presenting noticeable lighting issue
Sounds
- Added an updated frontend music track for the character selection menu
Animation
- New benchmark first and third-person reload animations for the MP40, M1 Garand, and Tokarev TT33
- Improvements to the player’s sprint and crouch animations for the third-person base rifle animation set
- Added new aim offsets when the player is sprinting and looks up and down
- [Fixed]Â The Player model T-posing when deploying an ammo box / explosive ammo box
- [Fixed]Â [TPP]Â Rocket Launchers flip 90 degrees when the player holding it is shot
Game Crash Fixes
- [Fixed]Â Player may crash when attempting to deploy on Kursk
Weapon Bug Fixes
- [Fixed]Â [FPP]Â Issue with the MG42 disappearing while mounted and ADSing
- [Fixed]Â German flamethrower is invisible in first person
VoIP Improvements
- [Fixed]Â The VOIP volumes are reset after the map changes
General Bug Fixes
- [Fixed]Â Instances of German helmets presenting texture issues
- [Fixed]Â Some instances of experience earned in-game not being saved
- [Fixed]Â Some players lose focus of the scoreboard after choosing and resigning from the Commander role
- [Fixed]Â Barricades becoming invisible after 300m and not protecting the player
- [Fixed]Â Player uniform preview defaulting to Preset #1 even if Preset #2 has been selected
New Cosmetics
The team have gone through a selection of maps and fixed a range of environmental assets presenting problems, including LOD and lighting issues, as well as misaligned assets and terrain, across all platforms.
Kursk
[Fixed]Â Volumetric light source too bright
[Fixed]Â Trees clipping through rocks across map
[Fixed]Â AT mines clip into the ground when placed on various road sections
[Fixed]Â Players floating when jumping between wooden fences
[Fixed]Â LOD issue when viewing houses from 29m
[Fixed]Â Destroyed house assets disappearing at 400m or more
[Fixed]Â Visible LOD transition issue on wooden pallet assets
[Fixed]Â Floating objects present inside house asset
[Fixed]Â Barbed wire assets with LOD transition issues
[Fixed]Â Multiple metallic barrel assets missing texture with wooden PFX and SFX
[Fixed]Â [C9]Â Misaligned bush
[Fixed]Â [C10]Â Misaligned terrain
[Fixed]Â [C10]Â Fence doorway blocking players walking through
[Fixed]Â [D4]Â Tanks presenting LOD issues from 5m
[Fixed]Â [D5]Â Windmill with poor LOD transition
[Fixed]Â [D8, F2, F7, G2]Â Multiple houses with LOD issues from 150m
[Fixed]Â [E1]Â Multiple misaligned mudbanks
[Fixed]Â [E1, G1]Â Multiple misaligned mudbanks and textures
[Fixed]Â [E3]Â Piece of road missing collision with dropped supplies
[Fixed]Â [E9]Â Crater misaligned with terrain
[Fixed]Â [E10]Â Military crate misaligned with terrain
[Fixed]Â [F1]Â Road with misalignment issues
[Fixed]Â [F1]Â Misaligned tree stumps
[Fixed]Â [F1]Â Logs with LOD issues from 170m
[Fixed]Â [F1]Â Misaligned house requiring door to be vaulted
[Fixed]Â [F2]Â Floating fence
[Fixed]Â [F2]Â Multiple trenches with LOD transition issues at close range
[Fixed]Â [F3]Â House with LOD issues at 35m
[Fixed]Â [F3]Â Misaligned terrain on a trench
[Fixed]Â [F7]Â Wooden crates with LOD transition issues
[Fixed]Â [G1]Â Missing endcap on mudbank allowing players to see through asset
[Fixed]Â [G1]Â Misaligned trench section and mudbank
[Fixed]Â [G8]Â Player collision missing for burning building
[Fixed]Â [G9]Â Ruined house with LOD issues at 43m
[Fixed]Â [H2]Â Misaligned dirt pile
Stalingrad
[Fixed]Â A specific wooden platform asset with noticeable LOD transitions across the map
[Fixed]Â Mud assets misaligned with the terrain in multiple locations
[Fixed]Â The ground inside a brick chimney asset is misaligned
[Fixed]Â Assets that appear to be on fire presenting LOD issues throughout the map
[Fixed]Â Some houses with larger collision
[Fixed]Â Pile of rocks misaligned above the ground in multiple sectors
[Fixed]Â Mud assets misaligned with the ground in multiple locations
[Fixed]Â Burning destroyed blitz truck presenting LOD lighting issue
[Fixed]Â Multiple industrial buildings with invisible collision box issues
[Fixed]Â [A3]Â Misaligned pile of rocks
[Fixed]Â [A3]Â Rubble pile not aligned with the ground
[Fixed]Â [A4]Â Burned-down house presenting collision issues
[Fixed]Â [A5]Â Burning tank wreck misaligned with the terrain
[Fixed]Â [B3]Â Misaligned terrain at a strongpoint building
[Fixed]Â [C3]Â Misaligned terrain at a strongpoint building
[Fixed]Â [C8]Â Rubble and destroyed house misaligned from the surrounding terrain
[Fixed]Â [D3]Â Cart misaligned with the ground
[Fixed]Â [D4]Â Multiple assets misaligned with the ground
[Fixed]Â [E3]Â Some players would get stuck inside a train car near a strong point
[Fixed]Â [E5]Â Misaligned mudhole asset
[Fixed]Â [E6]Â House misaligned with the terrain
[Fixed]Â [F3]Â House misaligned with the terrain
[Fixed]Â [F3]Â Large rubble pile with improper collision
[Fixed]Â [F4]Â Small floating electrical boxes
[Fixed]Â [G3]Â House asset had gaps between the terrain in multiple areas
[Fixed]Â [G3]Â Multiple assets misaligned with the terrain
[Fixed]Â [G4]Â Electricity pole misaligned with the ground
[Fixed]Â [G7]Â Floating rubble in a building
[Fixed]Â [H3]Â Mud asset misaligned with the ground
[Fixed]Â [H3]Â Rubble pile misaligned with the ground
[Fixed]Â [H3]Â Misaligned terrain section near rail tracks
[Fixed]Â [H5]Â The stairs to the 3rd floor in the Western-most stairwell of Pavlov’s house had broken beams protruding from the wall
[Fixed]Â [H5]Â Players becoming trapped in a derailed tram car
[Fixed]Â [H6]Â Area with misaligned terrain inside a strongpoint
[Fixed]Â [H7]Â Misaligned rubble terrain found in sector
[Fixed]Â [I3]Â Mud asset misaligned with ground
[Fixed]Â [I3]Â Mud pile asset above the ground
[Fixed]Â [I3]Â Rubble pile with misaligned area
[Fixed]Â [I3]Â Destroyed houses outside the playable area misaligned with the ground
[Fixed]Â [I6]Â Debris pile is in misalignment with the environment
[Fixed]Â [I6-I7]Â Invisible collision present at the basement entrance of an apartment building
[Fixed]Â [J4]Â Misaligned road near Russian HQ
[Fixed]Â [J6]Â Misaligned terrain section on the floor
[Fixed]Â [J7]Â Multiple misaligned assets
Kharkov
[Fixed]Â Players able to reach and clip through roof area
[Fixed]Â Wooden doorways blocking player movement
[Fixed]Â Wooden signpost with metal PFX/SFX
[Fixed]Â Wooden carts without player collision
[Fixed]Â [D1]Â Fire with LOD issues at 31-35m near the Soviets spawn
[Fixed]Â [E4]Â Smoke PFX clipping through logs
[Fixed]Â [E5]Â Inconsistent graffiti asset
[Fixed]Â [E6]Â Wooden doorways blocked by window shutters
[Fixed]Â [F7]Â Invisible collision present between house and fence
[Fixed]Â [F8]Â Fire from metal barrels not damaging players
[Fixed]Â [F8]Â Misaligned gateway inside small shed
[Fixed]Â [G6]Â Misaligned assets outside house
[Fixed]Â [G10]Â Misaligned snowbank
Foy
[Fixed]Â Stone wall with dirt PFX and SFX
[Fixed]Â Crate with Stone PFX and SFX
[Fixed]Â A boulder asset presents incorrect PFX and SFX
[Fixed]Â Multiple building floor assets with PFX and SFX
[Fixed]Â Multiple issues presenting on covered yellow box asset when shot
[Fixed]Â Blanket which covers some crates inside a house has concrete VFX
[Fixed]Â Multiple issues with a small tree asset
[Fixed]Â Camouflaged nets have full collision with bullet
[Fixed]Â Ruined stone house with wrong PFX/SFX
[Fixed]Â Multiple tree assets with metal collision
[Fixed]Â Clearly visible 2D textures under first layer of artillery shell assets
[Fixed]Â Destroyed stone house asset producing Wood PFX/SFX when shot
[Fixed]Â [C1]Â Misaligned floating fence
[Fixed]Â [C2]Â Trench with misaligned terrain
[Fixed]Â [C2]Â Misaligned floating chest
[Fixed]Â [C5]Â Misaligned mud terrain near trench
[Fixed]Â [C10]Â Tree asset clipping through wall
[Fixed]Â [D1]Â Multiple assets clipping through the wall of a barn
[Fixed]Â [D3]Â Two artillery shells misaligned with terrain
[Fixed]Â [D3]Â Misaligned snow tracks
[Fixed]Â [D7]Â Trenches with misaligned mudbanks
[Fixed]Â [E1]Â Fallen tree clipping through another tree
[Fixed]Â [E2]Â Misaligned tree trunk
[Fixed]Â [E3]Â Multiple branches are clipping through a fence
[Fixed]Â [E3]Â Fence floating above the ground
[Fixed]Â [E3]Â Multiple misaligned mudbanks
[Fixed]Â [E3]Â Misaligned mudbank
[Fixed]Â [E4]Â Floating artillery cannon
[Fixed]Â [E4]Â Floating Chain
[Fixed]Â [E4]Â Pile of shells are clipping into a fence
[Fixed]Â [E4]Â Invisible collision inside a trench
[Fixed]Â [E4]Â Light from a fire on top of the church displaying LOD issues
[Fixed]Â [E4]Â Light from a flaming rubble pile presents LOD issues
[Fixed]Â [E4]Â Wire fence clipping through house
[Fixed]Â [E4]Â Buried sandbags in road blocking vehicles
[Fixed]Â [E5]Â Fence clipping through building wall
[Fixed]Â [E5]Â Sandbags floating near destroyed AA gun
[Fixed]Â [E6]Â Damaged artillery with LOD issues
[Fixed]Â [E7]Â Terrain misaligned with the ground in multiple areas
[Fixed]Â [E9]Â Tree stump missing player collision
[Fixed]Â [F1]Â Bush clipping through one of the doors
[Fixed]Â [F2]Â Grass floating above a trench
[Fixed]Â [F2]Â Floating fence posts
[Fixed]Â [F4]Â Snowy dirt mound clipping through the wall of a building
[Fixed]Â [F4]Â Wooden fence clipping through mudbank
[Fixed]Â [F6, H1, H8]Â Multiple visual issues observed
[Fixed]Â [F8]Â Misaligned assets
[Fixed]Â [F8]Â Tree stump misaligned with terrain
[Fixed]Â [F9]Â Tree trunk clipping through building
[Fixed]Â [F10]Â Misaligned fallen tree
[Fixed]Â [G3]Â Floating foliage leading to a capture point
[Fixed]Â [G4]Â Misaligned fence embedded into a tree floating above the ground
[Fixed]Â [G4]Â Snowbank misaligned with visible gap
[Fixed]Â [G5]Â Floating grass
[Fixed]Â [H2]Â Tree clipping into a house
[Fixed]Â [H3]Â Small tree clipping through stack of pallets
[Fixed]Â [H5]Â Wooden Fence clips through stone ruin with poster
[Fixed]Â [H10]Â Wooden fences surrounding trench with metal PFX and SFX when shot
Purple Heart Lane
[Fixed]Â LOD changes present on some artillery shells
[Fixed]Â Sandbags with visible LOD changes
[Fixed]Â Multiple wooden logs with LOD issues
[Fixed]Â Multiple wooden fences with no final pole at end of wire
[Fixed]Â Tractor with LOD transition issue
[Fixed]Â Instances of missing fence posts
[Fixed]Â Players accessing the top of some haystacks
[Fixed]Â Floating haystacks
[Fixed]Â Burning AT cannons and burning cars exhibiting abrupt LOD change
[Fixed]Â Bush clipping through wall
[Fixed]Â Floating fence over river
[Fixed]Â Bushes near rivers with extended collision boxes
[Fixed]Â Players able to build inside greenhouse asset
[Fixed]Â Corrupted textures on multiple shovel assets
[Fixed]Â Mudbanks around trenches presenting LOD issues at close range
[Fixed]Â Top half of a tree asset with no player collision
[Fixed]Â [C2]Â Floating bale feeder
[Fixed]Â [C2]Â Bush with extended collision box
[Fixed]Â [C3]Â Missing barbed wire fence post
[Fixed]Â [C3]Â Players unable to pass through hedges too close together
[Fixed]Â [C3]Â Invisible object with functioning collision between two bushes
[Fixed]Â [C4]Â Z-Fighting on wooden bridge planks
[Fixed]Â [C4]Â Players unable to exit hedge
[Fixed]Â [C7]Â Floating wire fence
[Fixed]Â [C8]Â Floating fence
[Fixed]Â [C8]Â Bush with extended collision box
[Fixed]Â [C9]Â Floating assets
[Fixed]Â [C9]Â Multiple floating hay assets
[Fixed]Â [C10]Â Floating chair
[Fixed]Â [C10]Â Floating stone wall and wooden fence
[Fixed]Â [D2]Â Misaligned terrain
[Fixed]Â [D2]Â Misaligned texture present on broken wall
[Fixed]Â [D5]Â Floating fences
[Fixed]Â [D8]Â Flickering texture present on paving stone floor
[Fixed]Â [D9]Â Bush presents inconsistent collision boxes
[Fixed]Â [D10]Â Trees growing through stone wall
[Fixed]Â [D10]Â Misaligned mudbanks
[Fixed]Â [E1]Â Misaligned terrain texture at edge of map
[Fixed]Â [E2]Â Barn with extra door on existing closed doorway
[Fixed]Â [E3]Â Misaligned tree
[Fixed]Â [E4]Â Floating tree
[Fixed]Â [E4]Â Misaligned mudbank texture
[Fixed]Â [E4]Â Floating rock
[Fixed]Â [E5]Â Misaligned mudbanks
[Fixed]Â [E6]Â Fading lamp light when viewing at 15m
[Fixed]Â [E6]Â Invisible wall alongside hedge
[Fixed]Â [E8]Â Misaligned mudbanks
[Fixed]Â [E9]Â Misplaced collision on a fence
[Fixed]Â [E9]Â Misaligned mudbank
[Fixed]Â [E9]Â Anti-tank gun clipping into wooden fence
[Fixed]Â [E10]Â Floating fences
[Fixed]Â [E10]Â Misaligned mud terrain
[Fixed]Â [E10]Â Fence post floating near spawn
[Fixed]Â [F1]Â Trees clipping through walls
[Fixed]Â [F1]Â Players able to climb up on to the roof of a ruined house
[Fixed]Â [F2]Â Wooden pickets clipping through stone post
[Fixed]Â [F2]Â Duplicate doors in two doorways
[Fixed]Â [F2]Â Multiple objects misaligned with the ground
[Fixed]Â [F2]Â Clipping of milk can into building
[Fixed]Â [F2]Â Floating assets
[Fixed]Â [F2]Â Misaligned floating rubble assets
[Fixed]Â [F3]Â Misaligned mudbank
[Fixed]Â [F4]Â Misaligned terrain
[Fixed]Â [F7]Â Players unable to walk through a tunnel
[Fixed]Â [F7]Â Misaligned mud terrain
[Fixed]Â [F7]Â Misaligned hedge that could be seen through
[Fixed]Â [F9]Â Tree clipping into wooden fence
[Fixed]Â [F10]Â Fence post clipping into a stone wall
[Fixed]Â [F10]Â Fence clipping into barn
[Fixed]Â [F10]Â Wire fence missing gatepost
[Fixed]Â [F10]Â Players becoming stuck in a hedge
[Fixed]Â [G1]Â Missing barbed wire post
[Fixed]Â [G3]Â Misaligned mud terrain
[Fixed]Â [G4]Â Misaligned trench mudbank
[Fixed]Â [G5]Â Missing fence pole
[Fixed]Â [H4]Â Tree clipping into fence
[Fixed]Â [H5]Â Floating artillery gun
[Fixed]Â [H5]Â Floating flak cannon
[Fixed]Â [H7]Â Misaligned searchlight
[Fixed]Â [H7]Â Players getting stuck in a specific tree
[Fixed]Â [H8]Â Multiple visual issues
[Fixed]Â [H8]Â Multiple misaligned ammo boxes
[PHL Night]Â [Fixed]Â Burning AT gun wreck with LOD change issues
[PHL Night]Â [Fixed]Â [H5]Â Burning flak cannon with LOD issues
[PHL Night]Â [Fixed]Â [H7]Â Bunker with LOD issues at 83m
Omaha Beach
[Fixed]Â Curtains clipping through windowsills
[Fixed]Â House with open window facing wall
[Fixed]Â Curtain left inside house with removed windowsill
[Fixed]Â Rocking chair found in the attic of certain houses clips with building roof
[Fixed]Â Road texture extending into a house
[Fixed]Â Plant stakes with no penetration value
[Fixed]Â Misplaced electricity pole cables clipping through roof
[Fixed]Â Players clipping inside walls on the US landing ships
[Fixed]Â Static Transport Trucks look too similar to drivable trucks – new textures added to better differentiate between the vehicles
[Fixed]Â Unnaturally bright light inside a house
[Fixed]Â [A5]Â Multiple floating assets
[Fixed]Â [A5]Â Players getting stuck on tree asset
[Fixed]Â [A5]Â Misaligned mudbanks
[Fixed]Â [B7]Â Stone wall clipping through into house interior
[Fixed]Â [B7]Â Duvet clipping through mattress
[Fixed]Â [B7]Â Floating terrain
[Fixed]Â [B7]Â Small plant asset with player collision
[Fixed]Â [B7]Â Multiple assets clipping
[Fixed]Â [B7 & H3]Â Unnaturally bright lighting inside a room on the first floor
[Fixed]Â [B8]Â White smoke coming from the ground
[Fixed]Â [C5]Â Players spawning inside a building when deploying on an Outpost or Garrison
[Fixed]Â [C5]Â Tyres clipping through a shed
[Fixed]Â [D4]Â Tree clipping wall of a building
[Fixed]Â [D4]Â Farm trough with rain PFX when not raining
[Fixed]Â [D6]Â Player able to vault on top of a shed
[Fixed]Â [D7]Â Rain effect on tractor
[Fixed]Â [E5, I5]Â Floating rocks
[Fixed]Â [E7]Â Hay bale clipping through house
[Fixed] [F5] Exterior brick floor clipping into a house’s kitchen
[Fixed]Â [F6]Â Ceramic pot clipping through wall of house
[Fixed]Â [G5]Â Misaligned grass terrain
[Fixed]Â [H3]Â Player able to access top of a hedge
[Fixed]Â [I4]Â Collision trap next to barbed wire
[Fixed]Â [I6]Â Floating rocks
[Fixed]Â [I7]Â Floating trees
[Fixed]Â [I8]Â Misaligned stone well
[Fixed]Â [J3]Â Player able to submerge under water and not drown
[Fixed]Â [J4]Â Multiple floating seaweed assets
[Fixed]Â [J7]Â Wrongly tilted boat
Remagen
[Fixed]Â Metal bucket with no bullet collision
[Fixed]Â Multiple large trees missing player collision
[Fixed]Â Players unable to place buildable items on the bridge or under the bridge
[Fixed]Â [C5]Â Boat asset with no bullet penetration
[Fixed]Â [C10]Â Invisible stairs with functionality near a building
[Fixed]Â [D2]Â Floating hay bale
[Fixed]Â [D3]Â Crate missing collision
[Fixed]Â [D3]Â Misaligned assets near trench
[Fixed]Â [D4]Â Road texture with visible gaps
[Fixed]Â [D4]Â Misaligned trench
[Fixed]Â [E4, F4, G4]Â Road texture with visible gaps
[Fixed]Â [E4, G4]Â Multiple misaligned assets
[Fixed]Â [E4]Â Terrain clipping through train tunnel
[Fixed]Â [E5]Â Multiple visible gaps in dirt road
[Fixed]Â [E5]Â Multiple misaligned textures
[Fixed]Â [E6]Â Misaligned mudbank
[Fixed]Â [E7]Â Players clipping into top of telegraph pole
[Fixed]Â [E8]Â Large trees clipping through assets on the ground
[Fixed]Â [E10]Â Misaligned sandbag
[Fixed]Â [F2]Â Bucket misaligned with stone wall
[Fixed]Â [F4]Â Multiple misaligned grass assets
[Fixed]Â [F5]Â Invisible walkway on German side of the bridge
[Fixed]Â [F6]Â Wooden box asset clipping into floor of the bridge
[Fixed]Â [F6]Â Invisible collision present on the staircase of Bridge Tower
[Fixed]Â [F7]Â Clipping issues between a house and vehicle
[Fixed]Â [F10]Â Two trees clipping into destroyed logs asset
[Fixed]Â [G3]Â Barrel with incorrect texture
[Fixed]Â [G5]Â Multiple instances of trees clipping into other assets
[Fixed]Â [G6]Â Fence clipping through a house
[Fixed]Â [G6, H6]Â Players unable to place mines along the main road
[Fixed]Â [G8]Â Gap above wooden doors with bullet collision
[Fixed]Â [H3]Â Floating barrels near trench
[Fixed]Â [H5]Â Tree clipping into stone
[Fixed]Â [H6]Â Misaligned terrain next to farmhouse
[Fixed]Â [H6]Â Multiple misaligned assets
[Fixed]Â [H7]Â Tree clipping into pile of logs
Carentan
[Fixed]Â Multiple house windows with LOD issues
[Fixed]Â Deployable equipment unable to be placed on several bridges
[Fixed]Â Sandbags with visible LOD issues
[Fixed]Â Train carriages assets with LOD issues
[Fixed]Â Multiple wooden pallets with LOD issues
[Fixed]Â Lighting from lamps fade at about 15m
[Fixed]Â Players able to climb on and fall behind crate becoming trapped
[Fixed]Â Missing player and bullet collision on log barns
[Fixed]Â Piles of burned pallets with visual issues
[Fixed]Â Bridge with raindrop animations on texture with no rain present
[Fixed]Â [A5]Â Low-quality texture on the edge of map
[Fixed]Â [A5]Â Hay bale with LOD issues
[Fixed]Â [A6]Â Wheel with incorrect texture
[Fixed]Â [A6]Â Misaligned hay asset
[Fixed]Â [A6, B6]Â Small tree and two bushes clipping through stone walls
[Fixed]Â [A7]Â Multiple floating fences
[Fixed]Â [A8]Â Tractor with LOD issues
[Fixed]Â [B3]Â Floating box
[Fixed]Â [B3]Â Collision issue on ladder asset
[Fixed]Â [B4]Â Covered boxes with noticeable LOD change
[Fixed]Â [B5]Â House with LOD issues
[Fixed]Â [B6]Â Barrel with tyre texture
[Fixed]Â [B7]Â Mudbanks with LOD transition issues at 30m
[Fixed]Â [C7]Â Tree clipping into stone wall
[Fixed]Â [C7]Â Multiple misaligned mudbanks
[Fixed]Â [C7]Â Large rock with no player or bullet collision
[Fixed]Â [C7]Â Burning AT gun with LOD issues
[Fixed]Â [C8]Â Floating barbed wire fence
[Fixed]Â [D7]Â Clipping present between fence and wooden drum
[Fixed]Â [D7]Â Stone pillar missing texture
[Fixed]Â [D8]Â Floating wood boards and wheel
[Fixed]Â [D8]Â Floating well
[Fixed]Â [E3]Â Player able to submerge under water and not drown
[Fixed]Â [E4, I4, F3]Â Cloth-covered wooden pallets with incorrect PFX and SFX
[Fixed]Â [E5]Â Invisible walls blocking alley exit
[Fixed]Â [E6]Â Wall overextending inside a building
[Fixed]Â [E7]Â Wooden table clipping through sandbags
[Fixed]Â [E7]Â Floating brick asset
[Fixed]Â [E8]Â Brush asset clipping through wall
[Fixed]Â [E8]Â House windows with LOD issues
[Fixed]Â [F5]Â Sudden LOD change on a house asset
[Fixed]Â [F6, I6]Â LOD transition issue on house asset and wall
[Fixed]Â [F7]Â Stones clipping through wall
[Fixed]Â [F7]Â Player’s ability to clip through some assets when getting out of any vehicle
[Fixed]Â [G3]Â Floating fence
[Fixed]Â [G3]Â Broken bridge floating above water
[Fixed]Â [G5]Â Building with poor LOD transition at around 25m
[Fixed]Â [G6]Â Extended collision on concrete pavement
[Fixed]Â [G6]Â Some terrain missing collision
[Fixed]Â [G7]Â Barn asset with PFX and SFX
[Fixed]Â [H3]Â Fence wires clipping through house
[Fixed]Â [H4]Â LOD issues on gear wheels
[Fixed]Â [H5]Â Players able to deploy inside a greenhouse
[Fixed]Â [H8]Â Tank track decal placed in unnatural position
[Fixed]Â [I3]Â Unusual texture covering haystack
[Fixed]Â [I3]Â Invisible milk churn asset
[Fixed]Â [I4]Â Players able to jump into a tree asset and become stuck
[Fixed]Â [I5]Â Stone fence clipping through wall
[Fixed]Â [I5]Â Brick pillar missing texture
[Fixed]Â [I5]Â Inverted concrete wall texture
[Fixed]Â [I5]Â Barn asset with LOD issues
[Fixed]Â [I6]Â Milk barrel asset with hay texture
[Fixed]Â [I6]Â Sandbag LOD with grey textures when viewed at 25m
[Fixed]Â [I7]Â Misaligned pile of rocks
[Fixed]Â [I7]Â Multiple floating barrel assets
[Fixed]Â [J5]Â Misaligned tree
[Fixed]Â [J6]Â Misaligned mudbank
Hill 400
[Fixed]Â Players being able to climb on the pipe on the roof of a factory asset giving an unfair advantage
[Fixed]Â Burning AT gun wreck with noticeable lighting issues
[Fixed]Â Multiple issues present on destroyed wooden wagon
[Fixed]Â Multiple assets clipping into each other
[Fixed]Â Multiple assets clipping through rocks
[Fixed]Â Multiple tree trunk assets that are too glossy
[Fixed]Â Tree asset that players could access from the ground
[Fixed]Â Haystacks with rain cover having functional ladders
[Fixed]Â [A3]Â Fallen tree stump clipping another tree
[Fixed]Â [A6]Â Stack of barrels clipping into a building
[Fixed]Â [A6]Â Invisible collision present on left side of stairs
[Fixed]Â [A6]Â Lamp with LOD issues
[Fixed]Â [C5]Â Mud clipping through building floor
[Fixed]Â [C7]Â Unnaturally bright lighting inside a building
[Fixed]Â [D4]Â Multiple assets clipping into rocks
[Fixed]Â [D6]Â Player can get stuck inside a house
[Fixed]Â [F3]Â Large trees clipping through rocks
[Fixed]Â [F4]Â Misaligned tree
[Fixed]Â [F7]Â Player able to walk through barbed wire without being slowed
[Fixed]Â [G3]Â Misaligned mudbank texture
[Fixed]Â [G5]Â Multiple instances of misaligned terrain assets
[Fixed]Â [G8]Â Wagon with metal SFX and PFX
[Fixed]Â [H4]Â Various plant assets clipping
[Fixed]Â [I4]Â Misaligned tractor and pile of tyres
[Fixed]Â [I4]Â Bush clipping through floor of a building
[Fixed]Â [I6]Â Rubble pile with water PFX
Hürtgen Forest
[Fixed]Â Lamp lighting fading when viewed from 15m
[Fixed]Â Multiple trees and bushes clipping through various assets
[Fixed]Â Multiple misaligned tree trunks
[Fixed]Â Multiple boat asserts with metal collision
[Fixed]Â LOD issues with some lamps found inside buildings
[Fixed]Â [A4]Â Misaligned mudbank
[Fixed]Â [A7]Â Signpost clipping into fuel tank
[Fixed]Â [B3]Â Floating rocks
[Fixed]Â [B4]Â Misaligned trench texture
[Fixed]Â [D5]Â Invisible wall next to bunker
[Fixed]Â [E5, G7]Â Misaligned terrain
[Fixed]Â [F3]Â Giant tank on railway
[Fixed]Â [F6, H7]Â Multiple misaligned mudbanks
[Fixed]Â [H7]Â Misaligned artillery shells
[Fixed]Â [H8]Â Floating metal jug
[Fixed]Â [I3]Â Invisible wall preventing player from crawling through tunnel
[Fixed]Â [I7]Â Misaligned road
[Fixed]Â [J6]Â Player can clip through pile of wood
[Hurtgen Night]Â [Fixed]Â [F3]Â Burning jeep wreck with noticeable LOD change
[Hurtgen Night]Â [Fixed]Â Burning AT gun wreck with noticeable LOD change
Utah Beach
[Offensive]Â [Fixed]Â Texture seam visible in the sky showing Warfare game mode texture
[Offensive]Â [Fixed]Â [D5]Â Invisible wall on top of brick fence
[Fixed]Â [D5]Â Gap in mud terrain at strong point
[Fixed]Â [E7]Â Bush with extended collision boxes
[Fixed]Â [F6]Â Piece of trench wall briefly raising players above the trench line
[Fixed]Â [G3]Â Tree clipping through fence
[Fixed]Â [G6]Â Clipping issues between a tower and bunker
[Fixed]Â [H4]Â Door clipping through house
[Fixed]Â [H5]Â Misaligned hedge
[Fixed]Â [H5]Â Rock assets missing player collision
[Fixed]Â [H5]Â Misaligned Belgian Gate asset
[Fixed]Â [H8]Â Players able to climb onto roof of a damaged house
[Fixed]Â [I3]Â Floating sand bank inside a crater
Sainte-Marie-Du-Mont
[Fixed]Â Burning AT cannons with abrupt LOD change
[Fixed]Â Players becoming stuck between two collision boxes when climbing over a hedge
[Fixed]Â Destroyed AT gun with lighting issues at 30-35m
[Fixed]Â Multiple misaligned mud assets
[Removed]Â [C2]Â Floating stuffed teddy bear in a column of smoke
[Fixed]Â [C3]Â Multiple misalignment issues
[Fixed]Â [C10]Â Misaligned rubble pile
[Fixed]Â [C10]Â Misaligned rubble pile
[Removed] [D2] Mural of the emblem of 506th Parachute Infantry Regiment “Easy Companyâ€
[Fixed]Â [D4]Â Building door with no player or bullet collision
[Fixed]Â [D8]Â Poster at strongpoint stretched over a barrel
[Fixed]Â [E9]Â Misaligned mudbank
[Fixed]Â [F1]Â Misaligned ground texture
[Fixed]Â [F3]Â Cattle sheds with LOD issues
[Fixed] [F3, F4] LOD issues on two warehouse’s light fixtures from around 55m
[Fixed]Â [F4]Â Misaligned stairs
[Fixed]Â [F5]Â Misaligned stone wall
[Fixed]Â [F6]Â Arm barrier cabins with clipping issues
[Fixed]Â [F6]Â Multiple floating assets
[Fixed]Â [F9]Â Dirt track requiring smoother road transition
[Fixed]Â [G2]Â Terrain clipping through bunker wall
[Fixed]Â [G2]Â Multiple assets misaligned with terrain
[Fixed]Â [G8]Â Wooden crate clipping through wall
[Fixed]Â [G8]Â Building with extended player collision box
[Fixed]Â [G10]Â Floating wheel and barrel assets
[Fixed]Â [H1, H2, F1]Â Misaligned trench mudbank assets
[Fixed]Â [H10]Â Floating well
Sainte-Mère-Église
[Fixed]Â Players being able to get onto multiple rooftops and hide within chimneys
[Fixed]Â Players being able to spawn inside buildings
[Fixed]Â [C4]Â Missing player collision on stone wall
[Fixed]Â [J3]Â Floating fence
[Fixed]Â [D5]Â Electric pole detached from wall
[Fixed]Â [I8]Â Missing wooden support beam for multiple barbed wire fences
[Fixed]Â [A6]Â Misaligned dirt texture
[Fixed]Â [B3]Â Wooden plank missing player and bullet collision
[Fixed]Â [B8]Â Misaligned terrain
[Fixed]Â [B5]Â Floating fence
[Fixed]Â Players being able to spawn inside a building
[Fixed]Â [E4, F4]Â Stairs missing collision
[Fixed]Â [G8]Â Multiple misaligned dirt mounds
[Fixed]Â [C4]Â Multiple assets clipping
[Fixed]Â [A8, H6, J3, J4]Â Fence missing final pole
[Fixed]Â [J4]Â Misaligned tree
[Fixed]Â [D5]Â Burning AT cannon with abrupt LOD change