Update 20/09/2017

 LATEST NEWS
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    • #16576

      VNTE-DANANG (20/09)

      Details:

      • Added Post Processing
      • Adjusted Lighting
      • Adjusted Fog
      • Added Details to Last American Spawn (Southern)
      • Added Misc. Details on the Outside Playable Areas
      •  Added Misc. Details on Inside fo the Playable Areas
      • Removed Accidental BSP Volume on one of the OilTanks near Alpha
      •  Finished Fencing off areas
      •  Added SandBags to Fenced Off Areas
      • Added Exterior Reverb Volume
      • Added Debris in places (In Hangar Area(s) it is temporary)
      •  Overhauled Delta Objective
      • Added Multiple F4 Strikes
      •  Added Ambient B52 Flyovers
      • Added AC47 Strike
      • Added Ambient Artillery (Will be expanded upon)
      •  Added Flickering Lighting & Dynamic Lighting (will add lense flare later)
      •  Overhauled Southern Exterior of the map (non-playable area)
      •  Moved First US Spawn closer to Alpha to promote more fighting in and around the Alpha Objective
      •  Added Exterior (outside playable area) trench lines
      • Bunkers and Howitzers
      •  Updated Custom meshes with lightmaps and smoothing groups (Thanks Nitronik)
      •  Updated Custom Cargo Container PH Mesh
      • Adjusted Various Cover in certain places
      • Added more details to Northern Flanks (F4 Docking Area)
      •  Overhauled Delta Objective, now much larger and can be flanked.
      •  Adjusted Air Raid Siren to a quiet ambient noise at the beginning of the map.
      •  Adjusted Dirt Terrain Texture – Added More Destruction – Overhauled ATC Tower
      • Added various structures along the Playable Area’s edges(edited)

      See the changelog here:

      CHANGELOG

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