RS2 New Custom maps : SuongMu2 & Jungleraid Alpha
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- This topic has 1 reply, 1 voice, and was last updated 8 years, 10 months ago by
Powerbits.
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01/07/2017 at 16:46 #13735
SOME NEW GREAT CUSTOM MAPS HAVE ARRIVED IN THE POWERBITS GAMETEAM MIXED SERVER : SUONGMU2 Mode: TERRITORY Historical background: This was a battle of[Please see the full post at this link: RS2 New Custom maps : SuongMu2 & Jungleraid Alpha]
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23/07/2017 at 14:35 #14191
A new upgrade has arrived for Jugleraid:
The latest release of my map JungleRaid. Lets start with what’s new:
B6 additions/changes:
– A & B are lock down objectives for attackers
– E & F are lock down objectives for attackers
– Music Radio readded into the base with new music!
– Expanded H point Capzone (Bigger cave system)
– Destructible cave is more clearly marked and displays more accurate messages
– Ambient sounds finally work! (yay!)
– Ticket adjustments
– Balance shift. (B5 favored the defenders far too much)
– Village House interiors polish (Still not 100%)
– Airfield cap zone has been tweaked
– Additional detail and polish on the airfield cap zone (Still not 100%)DIRECT LINK FOR SERVERS:
https://www.dropbox.com/s/9n4t3at0ltzv3yq/VNTE-JungleRaidB6.roe?dl=0B6 will be the last release before the FINAL RELEASE.
Scroll through these pictures and examine the minimap. This map has a whopping 9 objectives and can take quite a white to play out. I know there are remaining issues on this map. Please write below in discussions what you find.
Known remaining issues:
– Tunnels still destroy themselves but only when objectives are captured! I am trying to figure out what is causing this…
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