RS2 New Custom maps : SuongMu2 & Jungleraid Alpha

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    • #13735

      SOME NEW GREAT CUSTOM MAPS HAVE ARRIVED IN THE POWERBITS GAMETEAM MIXED SERVER : SUONGMU2 Mode: TERRITORY Historical background: This was a battle of[Please see the full post at this link: RS2 New Custom maps : SuongMu2 & Jungleraid Alpha]

    • #14191

      A new upgrade has arrived for Jugleraid:

      The latest release of my map JungleRaid. Lets start with what’s new:

      B6 additions/changes:
      – A & B are lock down objectives for attackers
      – E & F are lock down objectives for attackers
      – Music Radio readded into the base with new music!
      – Expanded H point Capzone (Bigger cave system)
      – Destructible cave is more clearly marked and displays more accurate messages
      – Ambient sounds finally work! (yay!)
      – Ticket adjustments
      – Balance shift. (B5 favored the defenders far too much)
      – Village House interiors polish (Still not 100%)
      – Airfield cap zone has been tweaked
      – Additional detail and polish on the airfield cap zone (Still not 100%)

      DIRECT LINK FOR SERVERS:
      https://www.dropbox.com/s/9n4t3at0ltzv3yq/VNTE-JungleRaidB6.roe?dl=0

      B6 will be the last release before the FINAL RELEASE.

      Scroll through these pictures and examine the minimap. This map has a whopping 9 objectives and can take quite a white to play out. I know there are remaining issues on this map. Please write below in discussions what you find.

      Known remaining issues:
      – Tunnels still destroy themselves but only when objectives are captured! I am trying to figure out what is causing this…

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