Post Scriptum Playtest

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    • #23247

       

      @everyone

      Road to the public playtest.

      We are now in the month of May and as you may know if you have already pre ordered the game, this month you will finally be able to playtest the game during what we will call “Weekend Playtests”.
      Those “Weekend Playtests” dates are not yet defined, however, we can already tell you that it will happen this month as planned originally!

      Here are a few things that we still have to finish before you can experience the game in the best conditions:

      -Finalize our User Interface (UI)
      -Upgrade the entire Post Scriptum project to “Offworld Core A11” and test it internally.
      -Integrate “Vehicle Damage Model part 1” (Internal components & shell types)
      -Optimize and complete our parachuting prototype from last year (optional for W.PT)

      When we are satisfied with our content, we will announce the weekend playtest dates on all our official social media channels.

      Steam: https://store.steampowered.com/app/736220/Post_Scriptum/
      Facebook: https://www.facebook.com/PostScriptumGame/
      Twitter: https://twitter.com/PostScriptumGam

      If you haven’t already, check #livestream-event-videos where we have gathered all the videos from our recent live event with a lot of content creators.
      Countless hours of footage to give you a rough idea of where we currently are.

      Want to play the game as soon as it is available? Pre order are now available on Steam.
      https://store.steampowered.com/app/736220/Post_Scriptum/

    • #23249

      Yeah sounds like fun!!! … or could have been funny: The last three weekends of May I’m not at home 😥

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