Patch Notes: 1.06.3 Hotfix

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    • #21931

       

      Patch Notes: 1.06.3 Hotfix

      Hey folks – thank you for bearing with us while we put together this hotfix for the 1.06 update to Rising Storm 2: Vietnam. This patch, expected to go live soon, addresses some of the issues reported since the release of 1.06, while some fixes will be rolled out in subsequent updates:

      Crash Fixes

      • Fixed an issue which caused players to crash when loading into maps when playing on the “lowest” graphics setting.
      • Fixed a rendering thread client crash which most commonly occurred when loading into custom maps or the offline Training maps.
      • Fixed a crash which occurred when killing players using the explosive ordinance on the Bushranger helicopter

      Bug Fixes

      • Fixed an issue where artillery would not be called after the team swap at the end of the first round in Supremacy and Territory matches
      • Fixed an issue where all players connected to a server would be kicked into the server queue following a map change
      • Fixed an animation issue where players would grip pistols with both hands while crouch-sprinting, which caused their arm to clip into their torso
      • Fixed an issue where Team-kills would not show up in the kill-feed for the killer
      • Fixed an issue where Squad Leaders lower than the requisite Level (Level 15) would retain their Squad Leader position after higher level players entered their squad
      • The new ‘Megafont’ which allows double byte characters now displays properly in Squad Name and Role Vote text
      • Fixed an issue where the Server Queue would add ‘phantom’ players, making the queue appear longer than it actually was
      • Fixed an issue where helicopters attempting to land would slide across the floor on their skids
      • Fixed an issue where the behavior of smoke from smoke grenades would not be properly replicated to players, making the smoke not ‘match’ from client to client
      • Fixed an issue where smoke from smoke grenades would sometimes disappear abruptly for some players
      • Fixed a UI issue where VOIP Broadcasting and ‘Rally Here’ icons would be displayed on the screen and move erratically if the speaker or Rally marker was placed directly behind the player
      • Fixed an audio issue where the wrong Announcer line would play on Territory and Supremacy matches when tickets have run out

      Misc. Fixes

      • Reload animations now better track the stage at which Australian Forces weapons are reloaded, preventing players from having to start reloading from scratch if they interrupt the animation
      • Reduced the opacity of the muzzle flash and toned down the ‘screen-shake’ when firing the DShK to make it easier to see targets under sustained fire

      As always, we owe everyone who has found and reported issues a huge thank you, and urge anyone that encounters issues with the live game to continue to report them via the usual channels.

    • #21932

      Reduced the opacity of the muzzle flash and toned down the ‘screen-shake’ when firing the DShK to make it easier to see targets under sustained fire

      I agree with that. Now, eli-score ^^

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