No-Pats,
Ahead of the start of our worldwide launch for
Battlefield 2042™
, we have a small update targeted at addressing some critical issues that we identified shortly before the start of Early Access.
In the coming weeks, weΓ’β¬β’ll have more to share around further upcoming fixes, balance changes, and QoL enhancements. Over the next 30 days, weΓ’β¬β’re presently scheduled to release two further updates, with our next update delivering more fixes and improvements that weΓ’β¬β’ve identified during this first week of Early Access, and a larger and more substantial update following after that.
Our full update notes are available below. WeΓ’β¬β’ll keep you updated on whatsΓ’β¬β’ next over on theΓΒ @BattlefieldCommΓΒ Twitter account, where you can also follow along with our tracking of known issues, and changes that weΓ’β¬β’re able to make in real time.
Freeman
Battlefield Community Manager
Twitter:ΓΒ @PartWelsh
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- Implemented Server Side upgrades that are targeted at reducing instances of Rubber Banding, often experienced in the later part of a round in All-Out Warfare modes.
- Significantly reduced instances of stuttering when playing on Breakaway. If the SiloΓ’β¬β’s are destroyed, it should no longer reduce performance on the server.
- A note that we are continuing to investigate similar occurrences that have been reported to us on other maps.
- When looking at allies on your team, their names will now correctly display.
- Adjusted the animations for Falck during the End of Round sequence to ensure that she is displayed correctly.
- Updated a skin earnable for Boris via Mastery Progression with a new name: Gator.
- Ensured that TDM Rounds in Battlefield Portal always start with Random Deploy set as active. We observed that this sometimes wasnΓ’β¬β’t active when moving from round to round, but have now fixed this.
- Applied a set of measures that ensure the correct number of AI spawn in Custom Battlefield Portal modes using the Free for All preset.
- PC Only – Enabled Specialist Selection in Hazard Zone via mouse interaction, removing the need to lock in your selection with the Spacebar.
- Fixed a rare occurrence in Hazard Zone that would sometimes cause the End of Round flow to not activate correctly, ensuring that the correct amount of bonus XP was awarded.
- Repaired an issue found in Hazard Zone that could cause players to be shown on the Map when they were not visible, or spotted.
- Provided a fix for Hazard Zone players who were not seeing their Extraction Streaks updating correctly.