Battlefield 2042 – Update #1

 LATEST NEWS
author image by Powerbits | 0 Comments | 18/11/2021

No-Pats,

Ahead of the start of our worldwide launch for

Battlefield 2042™

, we have a small update targeted at addressing some critical issues that we identified shortly before the start of Early Access.

In the coming weeks, weÒ€ℒll have more to share around further upcoming fixes, balance changes, and QoL enhancements. Over the next 30 days, weÒ€ℒre presently scheduled to release two further updates, with our next update delivering more fixes and improvements that weÒ€ℒve identified during this first week of Early Access, and a larger and more substantial update following after that.

Our full update notes are available below. WeÒ€ℒll keep you updated on whatsÒ€ℒ next over on the @BattlefieldComm Twitter account, where you can also follow along with our tracking of known issues, and changes that weÒ€ℒre able to make in real time.

Freeman
Battlefield Community Manager
Twitter: @PartWelsh

__________________________________

Update 0.2.1
Fixes, Changes, and Improvements

 

  • Implemented Server Side upgrades that are targeted at reducing instances of Rubber Banding, often experienced in the later part of a round in All-Out Warfare modes.
  • Significantly reduced instances of stuttering when playing on Breakaway. If the SiloÒ€ℒs are destroyed, it should no longer reduce performance on the server.
  • A note that we are continuing to investigate similar occurrences that have been reported to us on other maps.
  • When looking at allies on your team, their names will now correctly display.
  • Adjusted the animations for Falck during the End of Round sequence to ensure that she is displayed correctly.
  • Updated a skin earnable for Boris via Mastery Progression with a new name: Gator.
  • Ensured that TDM Rounds in Battlefield Portal always start with Random Deploy set as active. We observed that this sometimes wasnÒ€ℒt active when moving from round to round, but have now fixed this.
  • Applied a set of measures that ensure the correct number of AI spawn in Custom Battlefield Portal modes using the Free for All preset.
  • PC Only – Enabled Specialist Selection in Hazard Zone via mouse interaction, removing the need to lock in your selection with the Spacebar.
  • Fixed a rare occurrence in Hazard Zone that would sometimes cause the End of Round flow to not activate correctly, ensuring that the correct amount of bonus XP was awarded.
  • Repaired an issue found in Hazard Zone that could cause players to be shown on the Map when they were not visible, or spotted.
  • Provided a fix for Hazard Zone players who were not seeing their Extraction Streaks updating correctly.

 

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