Arma Reforger update | Changelog 0.9.7.61

 LATEST NEWS
author image by Powerbits | 0 Comments | 12/01/2023

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Attention soldiers,

We’re going to update the Steam and Xbox versions of the game. The game will be updated today, January 12th. There will be server downtime between 12:00 – 15:00 CET.

0.9.7.61 Changelog

Game

  • Added: EntitySlotInfo::OnAttachedEntity and EntitySlotInfo::OnDetachedEntity events
  • Fixed: Conflict – Reconnecting players should now always have the correct saved data applied
  • Fixed: BaseInventoryStorageComponent::GetOccupiedVolume is not taking additional volume into account (#T169255)
  • Fixed: GetClothByArea and IsAreaAvailable functions were not returning the correct slot when passing the parent type class as a parameter
  • Fixed: SetAdditionalWeight and SetAdditionalVolume were not reliable RPC
  • Fixed: Unable to switch items in both hands after mashing the number keys, caused by gadget show/hide animations getting stuck
  • Fixed: AI should no longer spawn inside a tent
  • Fixed: Removing an item from the quick slot with the gamepad resulted in an item slot stretched across the screen
  • Fixed: Spawning on bases with no reverse signal (cannot reach HQ back)
  • Fixed: Input: filter preset from/to combo user binding

Combat Ops

  • Added: ScenarioFramework – Trigger notifications, expanded logic, and implementation to CombatOps Exfil point
  • Added: Task Kill
  • Added: ScenarioFramework – Waypoints for Task Kill
  • Added: ScenarioFramework – Settings for the maximal number of tasks that can be generated
  • Added: Kill hvt task, with hvt soldier classname placeholder
  • Added: Music when extractions starts, some compositions into tents
  • Added: CombatOps – Task Kill to all viable areas
  • Added: Finished Tasks list
  • Added: ScenarioFramework – Proper end screen based on completed tasks and new logic counter features for easier workflow
  • Tweaked: SCR_PopupNotification refactor
  • Tweaked: ScenarioFramework – Minor fixes for the exfil trigger and addition of countdown to CharacterTriggerEntity
  • Tweaked: Exfil trigger countdown notifications, play sound during countdown and removed obsolete ALL_PLAYERS since we have a percentage slider for PLAYER activation
  • Tweaked: ScenarioFramework – Random Percent default value set to 100 as it caused improper spawning chance
  • Tweaked: ScenarioFramework – End screen formatting improvements
  • Fixed: Broken merge of CombatOps_Arland_Areas.layer causing some layers not to be created
  • Fixed: SCR_PopupNotification progress bar timer setup
  • Fixed: SCR_PopupNotification filter reset
  • Fixed: ScenarioFramework – Exfil trigger was not properly decreasing counter and tweaked notification spam
  • Fixed: ScenarioFramework – Edge case for delivering intel task trigger not being correctly assigned which prevented completing the task and icon relocation on the map
  • Fixed: ScenarioFramework – Seeking existing object could not properly retrieve ResourceName of the StaticModelEntity which caused Task Destroy not to register Antenna
  • Fixed: The turning animation keeps playing after turning right
  • Fixed: CombatOps - m_iExtractionCounter attribute was still present even though it was removed from the prefab
  • Fixed: Debug spheres in combat ops
  • Removed: ScenarioFramework – Obsolete extraction counter that is not utilized

Game Master

  • Fixed: Spawn occupants could still be called with shortcuts potentially causing a budget overflow
  • Fixed: When respawn menu was opened while the player list was visible, it prevented the player list from being opened in respawn menu

Multiplayer

  • Fixed: Excessive preload requests could lock the player on respawn loading screen

Workshop

  • Fixed: Workshop deleting of local mods and mods from different backend environments

Backend

  • Added: Backend – Experimental feature allows us to fix issues with incorrect player counts in the Server Browser.
  • Fixed: Backend – Server Crash when player disappears during auth.

Stability

  • Added: Crash Reporter – Crash unique GUID being logged
  • Fixed: Crash when reading specific JSON files
  • Fixed: Crash when adding HierarchicalParametricMaterialInstanceComponent on an entity.
  • Fixed: Crash when starting ragdoll with a weapon in hand that doesn’t have a physics component
  • Fixed: Crash in AIWeaponTargetSelector caused by a null pointer
  • Fixed: Crash in AIInventoryCache which was probably caused by dangling callback
  • Fixed: Crash on Game cleanup due to a missing null check.

Enfusion Blender Tools

  • Tweaked: The P3D import dialog now informs the user if Workbench with net API enabled is running, which is necessary for the proper P3D import process
  • Added: New properties to EBT -> Export -> FBX window

Reminder: If you misconfigured your BattlEye server configuration, players now might get kicked. Please follow the instructions on our wiki for proper settings: https://community.bistudio.com/wiki/Arma_Reforger:Server_Hosting#BattlEye

Known Issues

  • Xbox storage space for addons is limited to 10 GB, blocking some players from downloading all the mods they’d like to have.
  • Downloading of add-ons might fail if a player downloads mods in the background whilst doing other actions.
    • A workaround is to patiently wait in the downloading screen after initiating the mod download until it finishes.
    • If your addons get corrupted, and you’re getting “Failed to start with the following mods” even after restarting the game, delete your addons from your device.
      • To do that on PC, navigate to the game profile folder (%USERPROFILE%\Documents\My Games\Arma Reforger) and delete the addon folder.
      • To do so on Xbox, hover over Arma Reforger in Xbox Home and press the View button, go to “Manage game and addons”, and delete your Saved data.
  • Some addons can get deleted after deleting and redownloading an addon without restarting the game.
  • Servers fail to update addons during initiation. It is necessary to delete the addon and do a fresh install of the newer version.
  • Flickering deploy screen in Tutorial scenario. Workaround is to just press space to deploy
  • Vehicle engine does not always starting when holding W. Try going backwards (S), holding R or looking at the start engine widget and holding F.
  • If two players get into the same seat at the same time, one of the players might be unable to control his character properly.
  • Eliminate target task might not spawn in Combat Ops.
  • Dead AI character might be rarely considered alive, blocking completion of Clear Area Combat Ops task.

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