ARMA REFORGER SMALL UPDATE: 1.1.0.42 Changelog

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author image by Powerbits | 0 Comments | 26/03/2024

Attention Soldiers,

Visit our Dev Hub to read about Known Issues. You can help us to further improve the game by posting your feedback on the Feedback Tracker.
1.1.0.42 Changelog
General

Added: Official server capacity changed from 32 to 48 (Conflict and Game Master)

Fixed: Combat Ops Save and Load not working properly

Fixed: Combat Ops Task Attack could not be completed in certain situations

Fixed: Rank limitation was applied to user action in a scenario where players can’t level up their rank

Fixed: Common crash related to HTTP connection

Fixed: Crash when looting items of a dead character that the Garbage System removes

Fixed: Crash when trying to call EquipmentStorageSlot::CanAttachItem with a null entity

Fixed: Crash in script after certain VME’s

Fixed: Disabled physics collisions on missile projectiles, helps with RPGs ricocheting when they shouldn’t

Fixed: Garbage System performance by only doing a nearby player search when relevant

Fixed: Secondary fire warheads were not being deleted properly

Fixed: Server was sending incorrect addon load order to the backend

Fixed: Various localization issues

Modding

Added: BaseMoveComponent – Temporary attribute CollisionEnabled to enable physics collision of projectiles, such as throwables

Added: ArmaReforger.gproj – None layer preset to debug behavior of physics without collisions

Added: Weapons – CollisionEnabled set in GrenadeMoveComponent of Grenade_Base.et

Added: Weapons – Projectile layer defined in ShellMoveComponent of Ammo_MortarShell_Base.et

Added: ScenarioFramework – Action to restore default state of the layer allowing for looped workflows

Published on 26 March 2024

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