Breakthrough Update – 02/17

 LATEST NEWS
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    • #84092

      We have updated ticket values for Attackers in Breakthrough as part of a backend update on our servers this morning.

       

      Over recent weeks, we have been monitoring match outcomes and observed that the attacking team often started with the maximum number of reinforcements in the final sector, which is neither balanced, nail-biting, nor fair for the opposing team.

       

      The purpose of this change is to help even out the odds and create a more exciting experience throughout the match, especially in the final sectors.

       

      On 128 Player layouts, the attacking team will now start with a slightly increased ticket count, but subsequently receive less tickets per sector.

       

      On 64 Player layouts, attackers will receive less tickets per sector, but will also start with less initial tickets to help address a wider gap in the balance.

       

      Here’s a complete breakdown of the changes.

       

      We’ll be monitoring these changes to ensure that it’s producing healthier rounds, and will let you know if we need to make further adjustments in the future.

      Read more via the official source
      Breakthrough Update – 02/17 – Answer HQ

    • #84096

      Nice, breakthrough thats like RUSH right?

    • #84097
      Miklo
      Participant
      2070

      yes kinda, but with zone capture instead of placing a bomb

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