U9 Wat changed?

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    • #63673

      Pls post your latest findings here:

    • #63674

      In my opinion some of these new egineer changes are awesome.

      That you don’t have to worry anymore that not all nodes are built by your team is great. Now you can build all them. Barbed Wire is now very usefull and a good fortification. But I don’t know yet what to think of nodes disappearing when a zone has been conquered by the enemy.

    • #63676
      Anonymous
      Inactive
      0

      The machinegun class on the allied side, one of them now have a BAR, that class also have a hammer. (good way of lvl. up).

       

    • #63677

      Some hits and misses from what I have seen so far.
      Indeed the node building seems a nice addition, but takes away a little from working as a team (sounds more like a public matches update).
      The lost nodes after a cap are in my view rather annoying, it stalls your game quite some bit at a point were you might need it to recap a point. No same nodes within 50M feels weird, but playable. It forces you in a way to place them out. Neutralises the satchel charge in a way.

      Regarding Armour, the mines change seems ok for what I have seen. You still get severly damaged, but it does not destroy your tank instant. This feels more ‘natural’ and a bit more forgiving. No more proximity damage by bombardment/arty is something I am a bit worried about, I always found it a nice factor to recon with in armour. It made sure that armour, generally, would stay away from the inner cap zone.

      The forward garry might be OP in my opinion in certain maps (when the cap zone is close to the border, with the forward garry being able to almost flank it). Barbed wire has a real neat function right now 😀

    • #63705

      The MG is now so inaccurate its unusable

    • #63711
      Anonymous
      Inactive
      0

      The MG is now so inaccurate its unusable

      I used the MG34 today, and I thought it was ok.

      What did you try?

    • #63756

      The new node changes seems to be the biggest change so far. It will probably be changed again since it seems a lot of people are unhappy with the steamrollyness of it. We will need to adapt to it quickly and have a working strategy for the upcoming matches.

      Besides that, new loadouts for sniper, commander and MG.

      There seems to also be XP changes to nodes, now it seems that when you have put down a node you get one support point for every resource it generates. So it’s a great way to grind that level 9 assault and what not.

      Tank changes seems pretty awful as well. Tiger seems completely broken.

      Melee is awesome! Have gotten a couple of kills with it so far.

      Overall, patch could use some work but I’ve been enjoying the hell out of the game lately and it’s always fun to see new content for the game.

    • #63835

      I’m trying to get used to the new footsteps sounds, it seems too loud and that we’re wearing gumboots. The “dying” sound… its creepy too threatical.

      • #63846

        I really like the new footsteps. I’ve caught multiple Krauts sneeking around in hedgerows around me. Yesterday I was defending a point where I was the only defender left and I could here footsteps all around me but no freindly blue bubbles to be seen… made me feel very alone

    • #63863

      I really like the new footsteps. I’ve caught multiple Krauts sneeking around in hedgerows around me. Yesterday I was defending a point where I was the only defender left and I could here footsteps all around me but no freindly blue bubbles to be seen… made me feel very alone

       

      We all wearing these

      Gumboot

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