New BANNERLORD beta patch 28/3/2020
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- This topic has 0 replies, 1 voice, and was last updated 6 years, 2 months ago by
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28/03/2020 at 19:30 #38822
New Content
- Siege game mode is enabled. You can play through the matchmaker.
- Three new Siege maps:
- Castle of fen Altai
- Skala Landings
- Baravenos Encirclement
Notable Improvements and Fixes
- New Region: Oceania (Custom Game Servers only for now)
General Changes
Gameplay Changes
- Disabled dismounting when the player is near a wall or a barrier.
Animation Changes
- Weapon holding animation improvements.
- Camel idle animations implemented.
AI Changes
- Shield Wall order improvements.
- Added a horizontal error chance to ranged AI.
Map Changes
- Streets of Syllianon: Bug fixes
User Interface Changes
- Some Perk and Troop names and descriptions are rewritten.
- Work in progress text is removed.
- Disabled DEAD chat. Players can now see all chat messages from everyone in-game. *DEAD* identifier will still be shown but the player’s alive state won’t affect their message visibility.
- Added EA Participant badges. Previous Beta badges (Beta 20-50-100-250 wins, Bug Hunter etc.) won’t be available to earn after the beta ends and EA starts.
- Added an error feedback popup to facegen if the pasted body properties code is not usable.
- Added splash screen video.
- Removed “work in progress” layer from the game.
- Hide crosshair while the player is inspecting the main agent.
- Added sound cues to various UI Elements (popups, character creation etc.).
- Removed non-valid “/help” and “/whisper” commands from chatlog.
Network Changes
- Various network communication-related fixes.
Server and Lobby Changes
- Server stability improvements.
Troop / Faction / Equipment Balancing
Equipment Balance Changes
- Peasant Billhook damage lowered.
Bug Fixes
Gameplay Fixes
- Fixed an animation issue that causes agents with equipped javelin and a shield not being able to run left properly.
- Fixed a rare weapon spawning synchronisation error.
Animation Fixes
- Animation fixes for one-handed weapon overswings.
- Animation fixes for two-handed weapon stance switching overhead attacks.
- Animation fixes for shield positions and rotations.
- Mount rearing animation sync problem is fixed.
- Fixed the issue of dying by a throwing weapon can sometimes throw the body out of the map.
- Fixed an issue with camel ragdolls.
AI Fixes
- Fixes for ranged formation behaviours.
- Captain mode unresponsive screen is fixed.
Art-Related Fixes
- Spear models and texture issues are fixed.
- Various armor fixes for clipping and skinning issues.
- Mount harness visual glitch issues are fixed.
- Legionary glove armor part clipping issue is fixed.
- Fixed Druzhinnik Troop’s Horse barding visuals.
- Fixed Spatha’s floating handguard.
Engine Fixes
- Fixed the issue of blurry characters on the Armory screen.
- Fixed an issue regarding blood decals.
User Interface Fixes
- Fixed a bug that caused the game to download news item images endlessly.
- Fixed a bug that caused the launcher to crash if it’s opened with no internet connection.
- Fixed loading screen images getting stretched in non-16:9 ratio resolutions.
- Fixed “string not found” error on muting players from the scoreboard.
- Fixed crosshair hit-marker showing up twice.
- Fixed loading window not opening incorrect time after a battle ends.
Troop / Faction / Equipment Fixes
- Warrior Improved Armor Perk armor value fixed.
- Fixed Archer Militia’s equipment perks.
- Fixed Vanguard Shield Perk replacing melee weapon.
- Fixed Courser’s Menavlion Perk.
Network Fixes
- Mount reins are more stable with high ping or server spikes.
Server & Lobby Fixes
- Fixed a problem that resulted in longer wait times in matchmaking queues.
Other Fixes
- Fixed a crash that happens in the launcher.
- Fixed a crash that happens when joining and leaving multiplayer games.
- Fixed a crash that happens when joining an ongoing Team Deathmatch game.
- Fixed a crash on Team Deathmatch caused by gold gain.
- Fixed a crash when selecting a team in custom servers.
Known Issues
- Baravenos Encirclement: The ladder near the siege tower, makes you stop on the top of it (you jump to get off onto the battlements)
- If a player reconnects to the place of a player who disconnected, their name will be displayed as the disconnected player’s name.
- When a player who has been blocked gets bashed, that player gets stuck in a guard animation. It can be fixed by attacking.
- If you have modifications installed, the game might not launch at all. Please remove the modification folders from the game directory to solve the issue
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