’83 – Quality-of-Life Patch #3

 LATEST NEWS
author image by Powerbits | 0 Comments | 29/05/2026
’83 – Quality-of-Life Patch #3

Quality of Life Patch #3 is out now – containing a number of key changes/improvements which you can read all about in the patch notes below.

Hope you enjoy the update and see you on the battlefields of ’83!

TL;DR Changes

  • More Battle Chatter – Death Screams, Friendly Fire, Kill Confirmed and more 

  • Improved VFX – Bigger Bullet Impacts and Penetration VFX 

  • Improved Scoring system  

  • Assists, Offensive/Defensive Kills, and more 

  • New Scoreboard UI 

  • Score HUD widget 

  • Map Voting! 

  • Sniper Balancing – Removed from spec ops to reduce max number of snipers 

  • Improved high detail scopes performance and fixed over exposure issues 

  • Community server management tools updated – More rcon commands and fixed several commands 

  • Many bug fixes and balancing changes 

Quality of Life Patch #3 – Changelog

Animation

  • Pistol and M67 New Sprint Anims 1P / 3P 

  • SVD and Skorpion 1P ADS Shoot (added additive) 

  • RPG-7 Transitions 

  • Increased speed of weapon raising when colliding with cover 

  • Adjusted Holster anims in 1P for AKS transition 

  • M203 GL 1P Shoot Finger Fix 

  • M653 3p Stand Hand IK’s Fixed 

  • Fixed the M67’s Scope Lens UV rotation (no more flipped reticle) 

  • M203 GL New Reload Anim (Longer) 

  • GP-25 GL Reload 1P New Anims Added (Longer) 

  • Fixed the Prone ADS jitter during movement  

  • MP5SD3 Reload Empty 1P New Set + 3P New Tactical Reloads 

  • M1911 1P hipfire shoot trimmed 

  • M203 3P Hand IK Adjusted Anims 

  • Vault/Mantle Animation smoothing for various weapons 

  • MP5SD3 ADS Shoot left Hand Pose Fix 

  • Fixed ironsight camera positions being broken for most projectile weapons. They are now much closer to the camera as intended 

  • Adjusted MP5SD3 ironsight alignment

Audio

  • More Battle Chatter: 

  • When receiving friendly fire 

  • When seeing someone else do friendly fire 

  • Taking fire from MG and sniper roles with unique callouts 

  • Taking fire without line of sight to the shooter can now play a different set of callouts 

  • Kill confirmation (own kill on enemy, friendly kill on enemy, friendly death). These will not play 100% of the time and require other friendly players nearby in order to trigger 

  • RPG backblast warning 

  • More death battle chatter sounds for gut, wp smoke, neck and spine kills 

  • Fixed M16/M203 and AK-74/GP-25 fire mode select not working. Also touched up reload on MP5SD3 

  • Fixed ammo check on AK-74 being de-synced 

  • Minor ambience mix tweaks to woodpecker. 

  • New audio assets for AK-74 mag check 

  • New PTSD inducing artillery explosion impact audio designs 

  • Updated M3A1 bolt pull back on initial equip to only have a single click.  

 

Code

  • Scoring System Update 

  • Implemented new scoring system 

  • Added Scoring HUD PopUps 

  • Scoring system implementation and first batch of scores: Kills, assists, , kill on enemies near team leaders, kills on enemy commanders, teamkills(negative), vehicle driver assists. 

  • Added offensive and defensive kill scores. 

  • Implemented scoring for destroying enemy command post and rally points. 

  • Updated score descriptions 

  • Added Map Voting System at the end of a match 

  • Added Announcements to the home page 

  • Allow grenade throwing while sprinting 

  • Spawn beacons/commander tables now clean up if they end up near allied active objectives  

  • Fixed spectator camera being controllable and mapdrag being constantly active when having the chat open while dying 

  • Mouse steering/freelook for vehicles introduced (WASD still default in settings) 

  • FreeLook Improvements  

  • Refactored and simplified FreeLook 

  • Auto Free Look switch in vehicles 

  • Interpolation between freelook modes in vehicles 

  • Fixed free look in prone 

  • Objectives: Fixed an issue where after becoming unlocked the players already present in the objective would not automatically start capturing 

  • Commander Improvements 

  • Fixes commander abilities getting stuck if a response ends when you are dead 

  • Fixed e dge case where being force spawned by the commander before your dying state had completed, and then opening and closing the scoreboard would cause most of the HUD to disappear and stay gone until the next death 

  • Other Squad Leaders can see other Squad Leaders strike area marks 

  • Made warmup shortcut period between assault game mode rounds always be 20 seconds 

  • Fixed objective bounds not being able to handle concave shapes on the OH map 

  • Fix for UI getting stuck after the match ends 

  • Fixed shadow issues in landscape caused by lumen. 

  • Arming distance refactoring for Grenade Launchers 

  • Table and Spawn build deny messaging. Players will be told about water and spawn protection before things like LOS, geo blocking etc 

  • Spawn protections will disable for that team if that team hits 0 tickets 

 

Server Hosting

  • Add listDetailedPlayerInfo RCON command, which shows: <steamID> <playerName> <teamName> <squadID> <squadName> <role> <kills> <deaths> <teamKills> <score> 

  • Map rotations: added ability for server admins to create their own map rotations 

  • Fixed LoadMap command kicking all players as the server is travelling to the next map, server admins can now change map while players are in game and they will all travel to the new map 

  • Added command to enable/disable map vote Added dedicated ban command and made the kick command be a temp ban (until map change or server restart) 

  • Fixed show welcome page command 

Design

  • Reranged M203 

  • Increased speed of weapon collision interp 

  • Fixed ironsight camera positions being broken for most projectile weapons. They are now much closer to the camera as intended 

  • Adjusted MP5SD3 ironsight alignment 

  • Fixed broken M203 GL sights and corrected the ranging on all distance settings 

  • Adjusted weapon barrel collision offset for all gun weapons to prevent clipping into the camera 

  • Updated M67 reticle for better ranging 

  • Improvement pass to all impact, ricochet and penetration vfx 

  • Reranged M60 MG 

  • Removed sniper rifles as options from Spec Ops roles 

  • Improved high detailed scopes performance  

  • Fixed high detailed scopes getting over exposed 

  • Adjusted RPG-7 projectile min arm distance to 5m 

  • Raised the centre of mass for both tanks to increase acceleration and braking suspension movement, and to fix rotation making the tanks appear to roll in the wrong direction on their suspension 

  • Significant pass on the M151A2 and UAZ-469 vehicle handling. Both vehicles should now feel weightier and more grounded, with more responsive handling and slightly better hill climb ability. Additionally, the handbrake now works as intended, and both vehicles can lose traction on turns if you don’t slow down enough, but they are also more responsive to counter steering, so catching a slide is no longer impossible. Lastly, the M151A2 is now less likely to roll completely onto its roof, or to spin out completely, when hitting sharp bumps at speed – this can still happen, but it is less frequent and can be countered/controlled more easily than before 

UI

  • Updated “connection health” icons and made the server congestion icon actually function (uses server tick rate as its metric) 

  • Added a “brightness” slider to the settings menu. It’s adjusting Gamma and values range from 1-5 (default is 2.2). 

  • Team Select tiles now have backgrounds that are set per faction rather than just a flat grey box 

  • New killfeed icons for rocket launcher backblast and HEAT penetration kills 

  • Credits Update

Level Design/Art

Fjord

Fixed Gaps in floor Nato base / Tree intersecting with rock – Norway FL 

  • Fixed wrong Phys Mat on Bunker floors 

  • Fixed gaps in floor in Fjord NATO base 

  • Fixed Player / Camera clipping with Sawmill machine as you vault onto it 

  • Fix for getting stuck in Warehouse building 

Fixed Collision issues on NATO vehicles 

  • Excavators can’t be climbed anymore 

  • Invalidated exploitable positions on cliffs 

  • Added extra cover for attackers approaching the sawmill from the East 

  • Removed metal sheets from Warehouse walls to allow bullet penetrationdp 

  • Added vehicles on both assault versions of Fjord  

  • Adjusted Spawn protection for Fjord NATO and PACT Assaults to fit with Out Of Bounds   

Fulda

As-Fulda NATO

  • Added another infantry path leading up to the farm from the initial PACT spawn 

  • Thickened the forest and worked on the forest edge (more bushes and smaller trees) for the stage 3 forest (ridge and lone house) 

  • Added more cover (rocks, logs etc) to protect attacker going for Lone house 

  • Detailed the forest near Ridge to protect attackers better and overall be more fun for gameplay (bushes, small elevation, thicker forest) 

  • Retake on the Ridge objective, replacing props with NATO ones and added more dressing  

Woodpecker

  • Fixed prop placement clipping in Woodpecker Heating Plant area 

  • Fixed Collision on Train in Woodpecker Train Station  

  • Fixed window offset in Woodpecker Train Station 

  • Fixed Floating Assets in Woodpecker Scrapyard 

  • Fixed overbright Trucks + Stack of pipes materials in Woodpecker 

  • Fixed floating prop in Church area 

  • Fixed trees intersecting with some rocks 

  • Fix for screen jitter when player vaults onto a table fan in Warehouse outbuilding + Floating boxes 

  • Fixed missing collision on a foliage instance 

  • Various radios and ammo supplies moved to prevent overlapping on the overhead map 

 

As-Woodpecker NATO

  • Farm out of bounds for closed off buildings have been adjusted and updated on all variants of Woodpecker. 

  • Radio removed from the Ammo Depot  

As-Woodpecker Pact 

  • Tank and tank crew added for attackers 

  • HQ moved to Tank Location along with a new pact home spawn. 

  • Defenders [NATO] anti-tank crew set to 4 

  • Pact trucks have been moved next to tank spawn 

  • Road barrier has been removed from the right-hand side of the road to assist with navigation  

Fl-Woodpecker 

  • Crates adjusted in the Ammo Depot to prevent players from clipping  

  • Blocking volume has been extended to block players entering a blocked off area. 

  • Sandbags and new exit points have been added on the metal fence next to the train station. 

  • Radio removed from the Ammo Depot. 

Shooting Range

  • Rocky wall adjusted to prevent players from vaulting over and through the shooting range wall. 

  • Rocks adjusted nearthe river and additional blocking volume has been added to prevent players going through the rock. 

  • Collison adjusted on the metal  gates on the shooting range grounds. 

  • Fixed floating vegetation, 

  • Gates opened for the vehicle range. 

Viewing 0 reply threads
  • You must be logged in to reply to this topic.
Hit enter to search or ESC to close