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Quality of Life Patch #2 is out now – containing a number of key changes/improvements which you can read all about in the patch notes below.
Hope you enjoy the update and see you on the battlefields of ’83!
Improved standing player collisions with prone players
Reranged M60 to fixing missing front sight postÂ
MP5SD3 tweaked empty reload “slap” animation
M203 and GP-25 New 1P Reload Grenade Launcher Animations
Minor opacity boost for overhead map radio iconsÂ
Command table and squad spawn building denial messages: water and spawn protection denial takes precedence
Fixed objective bounds being inaccurate if they have concave shapesÂ
Fixed issue where scoreboard can cause the entire HUD to vanish and stay gone until next spawnÂ
Vehicle Driver HUD now displays appropriate speedometer based on the vehicle that you’re drivingÂ
Speedometer UI no longer shows the speed as a digital value, the analogue needle is intended to handle thatÂ
Squad Leaders can see other Squad Leaders’ strike target markersÂ
Grenade launcher arming distance improvements for improved consistencyÂ
If a team hits 0 tickets, spawn protection becomes disabled for that teamÂ
Made server name in connection screen wrap so it doesn’t fly off screenÂ
Increased number of characters allowed in server name before cutoffÂ
Implemented physics impact damageÂ
Soviet Infantry Uniforms – additional improved dirt and wear masksÂ
Fixed material errors and warnings for skin shaderÂ
Fixed missing bullet suppression effects, whizz-bys and cracks
Fl-FjordÂ
Fixed physical material on various vehicles to generate the right audio / decalsÂ
Fixed Pixelated overbright lights in Bunker caveÂ
Fl-WoodpeckerÂ
Fixed overbright rug propsÂ
Fixed overbright can propsÂ
Fixed ‘non-lean-over-able’ wall in Woodpecker SawmillÂ
Fulda Gap GeneralÂ
Fixed disappearing boots in Border VillageÂ
As-Fjord PactÂ
Small tweaks to Fuel Depot No Fire VolumeÂ
As-Fuldagap NatoÂ
Fixed incorrect displaying out of bounds for the map by moving the no fire zones closer to the edge of the mapÂ
Added missing static radios to the bases for all Fulda mapsÂ
As-Woodpecker NatoÂ
Added additional foliage for line of sight blockers in the area
As-Woodpecker PactÂ
OOB changes near by the tank lane in Woodpecker
Blocked players being able to enter OOB, adjusted all volumes on all variants of Woodpecker
Fl-FjordÂ
Fixed spawn issues for vehicles and players on FL-Fjord after changes made on FL-Fjord assault mapsÂ
Fl-FuldagapÂ
Static radios moved away from ammo crates so that OH map icons do not overlapÂ
Fl-WoodpeckerÂ
Rock collision pass – The rocks in Woodpecker are set to a uniform value meaning all scaled axis values are set the same
Blocked players being able to enter OOB, adjusted all volumes on all variants of Woodpecker
Shooting RangeÂ
Shooting Range – All projectiles from both Nato & Pact variants will cause the target asset to be destroyed upon a single hit
Additional trees have been added to maintain a clear tree line but also opened up behind the back of trees to provide a path from the opposite direction of the shooting range
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