Map Conversions (BETA – but no longer an opt in)
Introducing SU-HueCity, TE-AnLaoValley and TE-SongBe! These map variants not only bring the existing maps to the other game modes they offer new gameplay experiences and new lighting/time of day. PLEASE NOTE: these maps are currently in a BETA state. This means there are known bugs that are present, but we are at a stage where we are ready to provide these maps to you in the current map rotation and receive your feedback.
Players can test these maps by joining the Powerbits gametem mixed server.
Once you’ve had an opportunity to test these maps be sure to drop by http://rs2vietnam.com/mapsurvey and let us know your feedback.
General Changes & Updates
Hit Registration
As of this patch we believe that all reported or known hit registration issues have been resolved. We no longer have any data that shows us that dedicated servers are throwing out client’s shots or hits. With that said, there may still be perceived hit registration issues due to how the damage model is setup and players’ expectation of how the damage model worked in RO2. We will keep an eye on this and make further changes as we see fit.
If you believe you have found new issues with hit registration please report them to the Steam Discussions here:Â http://steamcommunity.com/app/418460/discussions/1/1470841715933835398/Â (this thread will be unlocked with the release of 1.02)
Gameplay
- Added vehicle-specific keybinds to separate movement keys when playing as infantry vs pilots
- Made the following changes to weapon balance:
- Vertical recoil for each weapon now has consistent min/max values making the muzzle rise from recoil more predictable and less random.
- Reduced recoil of AK-47 weapons by 25%
- Reduced sight misalignment when rotating
- Changed the hip/shouldered weapon fire spread to be identical to that when aimed
- Increased suppression of all Helicopter miniguns and the M60D
- Reduced recoil of the RPD by 10%
- Increased suppression caused by machine guns by 33%
- Reduced weapon sway on the SVD and Mosin sniper rifles
- Reduced damage output of the PPSH-41, TT-33 and MAT-49 7.62 variant
- Increased recoil of PPSH-41 by 15%
- Reduced ammo count of the PPSH-41’s drum from 71 to 65 rounds.
- Increased damage of AK, RPD, SKS when victim is less than 50m away
- Added decals to indicate to players exactly where fire damage will occur when napalm has hit, preventing ‘Invisible Napalm’ death’s. If you continue to experience this issue, please report at the official Tripwire Interactive forums: https://forums.tripwireinteractive.com/
- Increased the duration of Lockdown from 3 min to 5 min.
- Increased overall time needed to activate Lockdown if any objective has not been attacked or captured.
- Reviewed and increased Squad Tunnel health from 100 to 200
- Added the ability to rotate Claymores before planting. Change Firemode (X by default) will rotate the Claymore clockwise.
- Added an option to change mouse sensitivity when using optics/scopes
- Added a ‘toggle sprint’ option to the gameplay options
- Players can now double-click spawn points on the map to select a spawn and automatically ready-up for deployment
- The M79 now reloads on the first click if you ‘dry-fire’ with ‘auto-reload’ enabled from the options
Maps
- Moved objective marker C on Hue City up by 5m to prevent it from obscuring defenders
- Increased the number of Grenadiers and RPG soldiers on Hue City by 1 for both the Territories and Supremacy version.
- Increased the number of Engineers, Scouts and Sappers on Hill 937 by 1.
BETA Maps
Hue City (Supremacy)
