Update 2.1.1: Community Servers & API

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author image by Powerbits | 0 Comments | 31/08/2023
Community Servers

For the past month, we’ve been developing a customization interface for community servers, starting from scratch.

What does it mean to you? (as a player)

If you experienced cases where you wanted to play a specific gamemode, map or wanted the game to be slower/faster, maybe with a different ruleset, it’s your time to use the server browser for it’s intended purpose.

You can also find some community server posts in ⁠our Discord
If you are interested in hosting your own server with your own rules, we will open applications soon once again, check ⁠community-hosting.

This is our first true rollout of community servers, and you can expect more addtions, improvements, changes in the future as we develop this feature further.

v2.1.1 Patch Notes

 

  • Prestige will no longer reset weapon/gadget/vehicle kills, no longer required to re-unlock attachments.
  • Leaning spam has been nerfed.
  • Bandages wouldn’t sync when used in vehicle fixed.
  • To decide if players are in the safe zone or the dead zone, vehicle’s center will be used as reference point. This prevents the driver from staying safe zone while other players are in the danger zone (outside boundaries).
  • Domination tickets increased.
  • Anti Grenade Trophy moved to light gadget section from heavy gadget section.
  • Anti Grenade Trophy will no longer destroy friendly grenades.
  • Anti Grenade Trophy will give XP when destroys a grenade.
  • Destroying Anti Grenade Trophy/MDX will give XP.
  • News/updates will no longer showup unless changed.
  • Player will get attack/defend bonus + squad point when they are in flag regarless the flag is marked as target by captain in casual gamemode.
  • Server browser searching fixed.
  • Server browser additional filters fixed.
  • Server browser, server that has progression will have proper indicators.
  • Players will be no longer allowed to change squad while alive.
  • Gun game, a bug where player’s ammo would desync fixed.
[*]Old District, Old Eduardovo, Old Namak, Old OilDunes will be available for community servers.

(Depending on how we receive feedback on those maps, we are planning to return some of them to official map server’s rotation as well)

 

WEAPON ADJUSTMENTS
Misc

 

  • All snipers will give off stronger muzzle flash.
  • ASVAL/SVD/Groza/PP19/PP2000/SV98/AK15 will have access to OKP7 – 1P78 – PKAS scopes
    FAMAS
  • Damage increased from 24 to 26.
    SG550
  • Muzzle scale changed from 0.85 to 0.6
    L86
  • Default sight is now (Red Dot)
    Ultimax
  • Increase reload speed by 10%.
  • Reduce first shot kick from 2.0 to 1.5.
  • Reduce vertical recoil from 1.5 to 1.1.
  • Increase ads speed from 0.35 to 0.3
  • Increase run-speed from 0.9 to 0.925
    As Val
  • Horizontal recoil lowered, from 1.9 to 1.2.
  • Accuracy increased, from 68.75 to 75.
  • Sound spread lowered, from 600 to 200.
  • Control lowered, from 0.86 to 0.8.
  • Reload time increased, from 3 seconds to 3.33 seconds.
  • Damage fall-off starting distance increased, from 20m to 40m.
    Honey Badger
  • Damage lowered, from 32 to 28.
  • Vertical recoil lowered, from 1.5 to 1.25.
  • Horizontal recoil lowered, from 1.9 to 1.1.
  • Velocity lowered, from 440 to 400.
  • Accuracy increased, from 68.75 to 72.25.
  • Firerate increased, from 800 to 880.
  • Sound spread lowered, from 600 to 200.
  • Reload time lowered, from 4.17s to 3.79s.
  • Base magazine capacity increased, from 24 to 25.
  • Damage fall-off starting distance increased, from 20m to 40m.
    G36C
  • Vertical recoil from 1.40 to 1.45
  • Horizontal recoil from 1.00 to 0.84
    UMP45
  • Damage increased, from 25 to 28
  • Vertical recoil increased, from 0.9 to 1
  • Horizontal recoil increased, from 0.5 to 0.65
  • Velocity lowered, from 500 to 475
  • Damage fall-off START reduced, from 50m to 30m
    PP2000
  • Increased damage, from 23 to 24
  • Reduced vertical recoil, from 1.2 to 1.1
  • Increased firerate, from 900 to 1000
  • Reduced ADS time, from 0.2s to 0.15s
  • Reduced damage fall-off starting distance, from 50m to 30m

 

MAPS
  • District – Added Frontline 64v64 and 32v32
  • District – Rush gamemode adjusted one of attacker spawn on objective to avoid spawncamp.
  • FFA (FreeForAll) gamemode added to District and Namak in 16p and 32p players sizes.
  • Experimental old Elimination gamemode 32v32 was added on Frugis, District, Lonovo, OilDunes, Salhan, Sandy Sunset, Tensa Town, Wine Paradise
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