RTS : WARNO Milestone GROUCHY Out Now!

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author image by Powerbits | 0 Comments | 13/02/2024

Are you ready, commanders?

Today is the day!

WARNO’s

latest milestone,

GROUCHY

, has arrived. And with it, the brand spanking new

Army General

with one full campaign –

BRUDERKRIEG

– plus four

Army General

tutorials.

GROUCHY

brings much, much more. Keep reading for all the juicy details, but this includes a new map, new optional lightning conditions for maps, tank rework, new vehicles and traits, VFX updates, and divisional updates (including some brand-new previously undisclosed updates detailed below).

Let’s go!

Milestone GROUCHY features

If you want to read more about

GROUCHY’s

rather infamous “late” historical namesake, check out last week’s DevBlog for some military history.

We have managed to add some additional “housecleaning” updates affecting the West German divisions and one British battlegroup. See below for more!

Apart from that, what can you expect from

GROUCHY

milestone in

WARNO

?

  • Army General’s four tutorials

    . These explain everything from movement to combat, action points, AA interception, reinforcements, what you must do to win, and more! Read more about the tutorials here.

  • The first
    Army General

    campaign,

    BRUDERKRIEG

    , playable as both

    NATO

    and

    WARSAW PACT

    , but for the time being only in single-player. Versus and cooperative online will be added later. This is an “extra” campaign on top of the four

    Army General

    campaigns originally envisioned to be featured in

    WARNO

    . We converted an initial prototype into a condensed campaign with

    BRUDERKRIEG

    pitting the armies of a divided Germany against each other. Note that this campaign is more compact than the other campaigns, which are larger in scale (some are truly massive!). Read more in this DevBlog here.

  • Tank Rework

    and divisional “house cleaning”

    Part 2

    , both topics which can be read in this DevBlog, plus “house cleaning”

    Part 3

    (which is detailed in this post here). We have also added some additional rebalancing affecting West German and one British division.

  • New vehicles and unit
    Traits

    :

    Electronic Warfare

    helicopters with the

    Jammer

    trait.

  • Major SFX pass, including:
    • Tracer rounds for
      machine gun

      ,

      flak

      ,

      autocannon

      , etc. will have their correct NATO/Warsaw Pact specific colors.

    • More compression effects on explosions (read: shockwaves).
    • Reworked and optimized MLRS smoke trails.
    • Reworked and optimized airplanes and helicopter flares.
  • New configurable
    map ambiance

    .Players can choose which lightning setting they prefer for the map in the game creation lobby. You’ll get the option between

    night

    ,

    morning

    , or

    afternoon

    . Note that in

    Army General

    , this

    ambiance setting

    will automatically match the in-game time depicted. More of these new lightning options will follow.

Additional divisional housecleaning

Previously undisclosed, but we added some extra changes to existing divisions in the

GROUCHY

milestone. We “cleaned up” the West German battlegroups, plus started work on one of the British divisions (more updates to come to our BAOR formations).

So what’s new in

GROUCHY

?

West Germany

As seen with other NATO and Warsaw Pact divisions, we took a stab at smoothing out the West German battlegroups. The

2. Panzergrenadierdivision

and the

5. Panzerdivision

was that – typical for German meticulous organization – both formations were composed of the same building blocks: Panzer and Panzergrenadier brigades. With most of the equipment standardized, the divisions differed in the ratios in which these brigades were featured. We wanted to find additional ways to make both these divisions more distinct from one another.

Another point of attention was that, unlike other armies, the West German

Bundeswehr

was the only nation in

WARNO

without a “pure” national division lacking any foreign allied detachments. The

2. PzGrenadier

is located closer to NORTHAG, and – as simulated and played within our

Army General

campaigns – will be isolated from the rest of CENTAG due to the Soviet offensive. Being pushed back to the northern NATO allies, it made the most sense to keep the

2. PzGrenadier

multinational. This means that the

5. Panzer

is the logical choice to be converted into a “pure” West German division.

Another way to set each of the three West German divisions apart (including

Territorialkommando Süd

) was to tweak their air support. We decided to make the

TerrKdo Süd

division more of a “flying circus,” regrouping all trainer and obsolete German planes. Therefore, all

GINA

(fit for the museum),

ALPHA JET

(trainers), and

F-104G

(reserve) will be removed from the other divisions and concentrated in

TerrKdo Süd

only.

  • The
    5. Panzer

    , as a “pure” German division, will be the only formation fielding “true”

    Luftwaffe

    airplanes of the era. This means

    F-4F

    and

    Tornado

    aircraft with several new and/or modified loadouts.

  • The
    2. PzGrenadier

    receives replacements for its transferred obsolete and trainer planes but will depend more on other NORTHAG national air forces (see below).

  • TerrKdo Süd

    , as a rear-area reserve command, will get the complete eclectic mix of

    GINA

    ,

    ALPHA JET

    and

    F-104G

    planes.

What does this mean for each division?

5. Panzerdivision

The

5. Panzer

loses its two American attachments:

AH-64A APACHE

and

F-16C [SEAD]

. The HELO category has been nerfed, but the divisional TANK tab has been boosted.

Other changes include:

  • Removal of the
    MARDER 1A3

    as a transport option for its

    PANZERGRENADIER

    squads. This variant of the IFV was still very rare in 1989 and, as such, has been reserved for deployment with the

    2. PzGrenadier

    .

  • Removal of the
    M110A2G

    since the division already has access to

    MARS

    . These MRLS units replaced the older heavy self-propelled artillery, so removing the big gun tubes from the ART tab makes sense.

  • Removal of older airplanes and trainers.

 

The

5. Panzer

gets some new toys to play with:

  • A (new)
    F-4F [RKT]

    with heavy Zuni rockets has been added.

  • F-4F [AA]

    has been modified to ” ripple-fire ” its A2A missiles, which means they fire them in pairs. While the payload will be fired more rapidly, the “shotgun” effect is more destructive.

  • Added more
    LEOPARD 2A3

    cards (both in regular and CV variants).

  • Added more
    BO-10 PAH-1

    helicopters.

  • MARS

    ammunition has been changed from HE to cluster (to match reality).

  • While the
    MARS

    changes from HE to cluster ammo, its lighter cousin

    LARS

    converts from cluster to HE, meaning less range but with a greater rate of fire (again, to match reality). This later change affects all divisions that feature the

    LARS

    MLRS.

Our intention for the

5. Panzer

is to be the paragon division of German technology, with a prime focus on its chief strength: tanks!

2. Panzergrenadierdivision

Most of the changes to the mechanized

2. PzGrenadier

will affect its air component, though two ground units will also be updated.

  • Same
    LARS

    updates as found in the

    5. Panzer

    .

  • Removal of the
    MARS

    MLRS.

  • ”Flying circus” changes in the air force with the removal of reserve and trainers.

What about

2. PzGrenadier’s

new air force? Being pushed into NORTHAG by the Warsaw Pact’s offensive, in our war scenario,

2. PzGrenadier

will enjoy greater support from the NATO allies, including new Belgian units!

  • We replaced the
    GINA [HE]

    and

    [RKT]

    variant with British

    HARRIER GR.3

    counterparts.

  • We replaced the
    GINA [NPLM]

    (having no

    HARRIER

    counterpart) with a (new) Belgian

    MIRAGE 5BE [NPLM]

    .

  • And we replaced the
    HARRIER GR.3 [AA]

    (which didn’t exist in real life) with the (new) Belgian

    F-16A [AA]

    . These fighter planes are only armed with older Sidewinder missiles, but nonetheless, six of them “ripple firing” two at a time. A heavy aerial shotgun, once in range.

 

Territorialkommando Süd

Onwards to the second-line

TerrKdo Süd

. The main change will be the concentration of an eclectic mix of airplanes with new and modified loadouts. The core of the division’s air support will be made up of the

GINA

,

ALPHA JET

, and

F-104G

, but in turn, the regular

Luftwaffe

plane will be moved out and foreign air support restricted. This means:

  • Removal of all
    F-4F

    planes.

  • Removal of the
    F-16C [AT]

    .

  • Removal of the
    MIRAGE 5F [CLU]

    .

  • This leaves foreign air support limited to
    MIRAGE 2000 C

    fighters and

    F-111F [LGB2]

    fighter-bombers.

On the ground, we focused the divisional infantry more on the mainstay

JÄGER

. As such, we added more variants of this type of soldier to represent that – usually – they were lacking in AT weapons.

  • Renamed JÄGER into
    JÄGER (PzF)

    .

  • Decreased
    JÄGER (PzF)’s

    card number from 4 to 2.

  • Added one card of (new)
    JÄGER (CarlG)

    .

  • Added one card of (new)
    JÄGER

    (these take over the old name, but lack any AT weapons).

  • Added (new)
    MTW M113A1G MILAN

    as a transport option for

    MILAN

    teams and

    JÄGER

    squads.

 

1st Armoured Division

The British

1st Armoured Division

– for now – will only get a limited update to correct a TO&E mistake:

  • Removed
    FOX
  • Added one extra card each of
    SCIMITAR

    and

    SCORPION

    .

This change was made because the

FOX

scout cars, replacing the

SCIMITARS

and

SCORPIONS

, were only to be found in Territorial Brigades (of which the

1st Armoured

had none).

Ranked Reboot

As announced previously in our DevBlogs, the Ranked has just been rebooted for a “special season” starting today up to the

WARNO

‘s full release.

Until next week

 

GROUCHY

is out in the wild. We can’t wait to hear what you think! However, keep in mind that with

WARNO

still being in Early Access, we are committed to listen, fix, improve, and update the

Army General

(and all other modes) before the official launch, and after!

We know expectations have been high, and we hope the new

Army General

delivers. Regardless, keep your comments and feedback calm, cool, and collected especially towards other players and the devs. No need for flame wars, meme spamming, belligerent commentary, or otherwise rude behavior. You know the drill!

Join the passionate

WARNO

community. Check the latest news on the

page or visit the

. Get together with other players on either the excellent

,

,

or our

.

See you on the battlefield, commander!

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