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FelixTheWhale.
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Leap into the shoes of a Viet Cong soldier reliving one of the opening strikes of The Tet Offensive near Saigon during the break of dawn encompassing a sleepy, Americanized countryside before the Tet Holiday festivities begin.
Your goal in this massive ambush attack is to secure as much territory to retreat to as possible after your comrades deliver their radio broadcast from the American Embassy deeper within the city.
This is a true urban-suburban map experience: Descend into a Drive-In movie theater, attack scattered neighborhoods and wealthy family dwellings, a Hay Farm, Supermarket, and to finally break
into the inner part of the city through the city gates and take over the western Command Center.
Avenge your slain comrades who were undercover carrying out their own attacks as squads or lone wolves, whom left markings of direction or significant interest that they prepared hours the day before, including hidden ammo caches inside secluded areas and containers like dumpsters, just like how the Viet Cong covertly hid secret supplies in Saigon during the real in-city fighting.
Additional features:
-NLF vs AUS Army (This will be an ARVN map when it comes out)
-800+ meters massive night/bright night map, closely optimized to best of my knowledge.
-Unique ‘Purple tint and red dawn haze’ color table/fog.
-Bushranger, Loach.
-4 VC Sniper Slots, 3 AUS Sniper Slots
-12 Point map, with first couple of points to act as a raid-style; quickly taken before turning to normal gameplay rate.
-Focus on long-range engagements, natural terrain cover and indoor fighting.
-Due to U.S. logistics of a large scale attack never happening to a closely-protected civillian area, U.S. artillery is not available and thus Defenders can only rely on calling in air support and helicopters.
-New Prototype Feature: Air-Vent ‘tunnels’ that go inside certain buildings (amount and usage to be determined depending on desire)
-New Prototype Feature: VC-only Ziplines prepared by NLF before the dawn of the attack between two points to serve as a unique way to play and pressure against a stacked defense.
-New Textures, music, sounds, etc to make the map refreshing to look at to create a real feel of immersion of this opening attack in January 1968.
-Plus, some non-sensical Easter Eggs and details that I’ll probably remove later on.
Some parts of the map are WIP especially the Urban part to test building layouts. Interiors not final.
GOM Recommendation: Urban NLF vs US Military Police