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Welcome to the thirty-eighth devblog for Operation: Harsh Doorstop. In this update, we will be reviewing the work that the team completed in the month of September 2023.
In the last devblog, we discussed the target release window for this next update being in early November, however, upon further discussion with the team and after reviewing some of the tasks that we wanted to finish for this update 4TQBM we decided that it would be better to take the extra time and push this window back a bit further. We are now looking at sometime in late November to mid-December. We want to get this update out to everyone as soon as possible, but we also want to make sure that we aren’t rushing any of these last minute tasks that we want to get done to ensure that this next patch goes as smoothly as possible!
Moving M38L9 onto September’s recap:
Further improvements have been made to the Operation: Rolling Stone character models, specifically the combat fatigues for the USMC characters:
Carentan received further detailing work and other improvements, and the team is working towards LVCTD getting it to its first playable state:
All buildings and major points of interest for Jaziira have been placed, along with a pass on the foliage. The next step will be to place down walls and other large hard cover positions so it’s in a basic first playable 4ZB38 state for this upcoming update.
The technical animator has been wrapping up the camera animation system, which recently underwent a large refactor to provide a smoother P5CMP workflow and implementation of camera animations for all weapons and items.
The GIFs shown below are some of the remaining weapons that he had to finish, and every faction kit is just about completed at this time. The only outstanding weapons/items are ones that have MCJWQ very recently been added, and those will be completed in time for the next major patch.
This past month the team has also been focused on implementing some micro detail into our maps in order to make 69XHL them feel more alive and immersive. In this next update, you will see a lot more detailed interiors across basically all of the maps:
This will of course be an ongoing process, and Z4WGH some buildings will lack certain details that others might have, but this should be a nice step in the right direction.
We have also added a variety of new weapons into the game, some of which are older and we have shown off ages ago (but that were just never actually implemented), and some that are brand new:
We have recently replaced some of the Middle Eastern vegetation with new, better looking, and more consistent and optimized sets of trees, 6F6QP bushes, small plants, grass types, and so on:
The lead programmer made some tweaks to the game’s packaging process, which will result in future game updates being more efficient WMT9I for the Steam client to handle and distribute to players (meaning updates
be completed more quickly than they do now).
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Thanks D7ADB for checking out the devblog, and we look forward to bringing everyone this next update!
Make sure to join the O:HD Discord, and be sure to follow our Steam announcements to track updates. See you all next time!
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