War of Rights

 LATEST NEWS
  • Welcome to the PBS GAMETEAM's website, WE ARE RECRUITING. JOIN US and get a FREE VIP slot on our servers! -
  • Our Thanks to Adaari, balz, hal, Bron,Yordy,Jonathan,Jozsef,BradJerney, wenz,Martin,Barry,chris, Ruben, Itsvan, Marko, Lan, Valter, Erik, joe, Matthew, Alois, Graig, Jason, caveman,Edwards, Jaimie, Ondre, Toby,Google, Phill, Gchrome,cramer,Rick,Jermey, lucas, kold, Roberto, Farq,Xiaton, Karlo, Rainman, Erik, Andrea and a very special thanks to our great premium members: Pon, Smekkes, Muttonchop,Krabbepote, Stoommeester, arjan, Xillax, Kapsta, Alexander,Duck, HausserBG, Bravecoward, Reint,Bas,Batuhan, Gunnar,Nuttycake,CJ Mini,tworooms,Jeffrey, Swag, Waverider, Sheepfarmer and Oberfield!for supporting the PBS GAMETEAM! -
  • Do you like our servers or site? Support us on this page -
  • Do you have a question? contact us -
  • Join our Discord! -
  • Check our latest news about our PBS games on this link -
  • Would you like to donate for our servers? Please check this link -
  • We are the best HLL, ARMA, BB, RS2, MW3 community out there! Sign up today! -
  • Like us on Facebook! -
  • Like us on Twitter! -
  • We have many new wars! Check and signup here pls -
  • Join our latest community event #here! -
  • Author
    Posts
    • #46168
      Anonymous
      Inactive
      0

      With the new Hell Let Loose update 7 it sure has split the community straight down the middle with the garrison meta / deployables now not being able to be done in enemy territory. I imagine most of the community will get back to playing Hell Let Loose and enjoy it and people will continue to play the game, whilst the ones that have been around since Alpha tend to their wounds. For some, the update isn’t as bad as Reddit / Discord would make out – for others, it’s game changing for them.

      There is a great Reddit post made by Cdub8D from DIXX summing up in a constructive manner the issues with the new update and I think he hits the nail on the head regarding public test environments. Someone / some clan / some community has clearly influenced BlackMatter in the decisions made in U7. ‘Ninja Garrisons’ as so the public playerbase would call it, wasn’t / isn’t actually an issue until it was bought to the spotlight and now I feel is the scapegoat of this patch. This nicely leads on to why I would put forward ‘War of Rights’.
      <table style=”border-collapse: collapse; width: 100%;”>
      <tbody>
      <tr>
      <td style=”width: 25%;”></td>
      <td style=”width: 25%;”></td>
      <td style=”width: 25%;”></td>
      <td style=”width: 25%;”></td>
      </tr>
      </tbody>
      </table>
      <h2><span style=”color: #008080;”>War of Rights</span></h2>
      https://store.steampowered.com/app/424030/War_of_Rights/

      War of Rights is a first person multiplayer game featuring massive 150 player battles with a focus on historical authenticity, teamplay and immersion. It is set during the perilous days of the American Civil War, in the Maryland Campaign of September, 1862.

      I’ve been keeping an eye out on War of Rights for a good few months now which is still currently in Early Access / Alpha build. Here’s a summary of why I think it could be a good addition to [PBS]:

      • Servers on G-Portal similar to Hell Let Loose (Unfortunately no dedicated server files).
      • Very positive reviews on Steam
      • It’s currently about 1/3 of the size of Hell Let Loose, but growing respectively.
      • 150 player battles – 75 vs 75
      • Graphically looks very pleasing / visually good. Slightly less stunning HLL, but above RS2.
      • Tactical – You have to line up the troops as they don’t become as surpressed if their in a line by enemy fire. Just one dynamic to it.
      • Public test events.
      • In the game they have a ‘Regiments’ tool to encourage public players to join a clan – so you can list your clan from within the game for people to join. Amazing support for clans! It’s basically helps out with the recruitment side of things!

      The thing that is holding this back is the updates – it took them 6 months to implement artillery as an example. Whether this is a good thing / bad thing, who knows but it seems that content delivery is quite slow.

      Here’s the current roadmap:

      1. Bug fixes, stability improvements: This will be an ongoing focus throughout the development of the game. An alpha is never without its bugs. New content rarely comes without its fair share of bugs and issues required to fix up.

      2. Performance improvements: We are well aware of the performance of the alpha is needing to be improved – especially at higher playercounts. Major programming work is currently going into reworking the most expensive part of the game at high playercounts. Once finished you should all be experiencing much better framerates on populated servers.

      3. Expanded server moderation tools: This will allow server administrators more control to manage and configure their server using commands such as: kick,ban,change map, change skirmish area, change weather and time of day.

      4. End game events: Taken out just before the launch on Early Access, the end game events will be making a comeback in a more fleshed out form, specifically designed to create more memorable end game moments in cases where the question of who were the winners of the match is heavily contested.

      5. Improved melee: Melee is going to be receiving a much needed overhaul, including the availability of a parry move and animation kill sequences between two players (“kill-moves”) to increase the visual fidelity of close quarter fighting.

      6. New battlefields: The Battles of South Mountain and Shepherdstown will eventually complete the Maryland Campaign of 1862.

      7. Fleshed out officer order system: Additional officer commands will be introduced to allow for a greater range of tactical options.

      8. Musicians: Working in tandem with the officer order system, musicians will have to relay the correct calls to help make sure the orders are received down the line.

      9. Historical Battles mode: Besides the quicker Skirmish mode, the largest and main game mode intended for the game, known as Historical Battles, would open up the entirety of the 4×4 km battlefields for more of a complete playthrough, with a moving frontline consisting of several capture areas. This will also entail the use of the full chain of command where players take the part of Generals, using maps and couriers to direct troops across the huge battlefield.
      <ul style=”list-style-type: disc;”>

      • This would’ve benefited HLL so much with the new update. Allowing the ability for players to either join ‘Historical Battles’ (which would be equivalent of what they’ve pushed out) and ‘Standard Mode’ (allowing garrisons to be placed behind enemy lines) would solve all of the issues with the split down the community.

      10. Player controlled artillery: The many batteries already placed on the battlefields will become player controlled once we introduce an artillery system, where players will have access to some of the most destructive and tide-turning weapons of war.

      11. Generals: The chain of command on the battlefield will be expanded with the addition of generals. Generals bring a tactical overview to the battle that all other classes lack, helping to command the troops when using the historical battles mode, helping to bring some order to the chaos of war.

      12. Cavalry: Horses are to be implemented for both cavalry units, moving artillery pieces, as well as for the high command and their couriers. The cavalry was still an important branch of the armies of the period considering the changes in technology, acting as reconnaissance and quick response units as understandings for their use developed over the period of the war.

      13. Final Release: Once the above features have been finished, we will be at the point that we would be just about ready for full release of the game to all and sundry! This final release would also be the point that those that had backed us originally would be getting their promised physical and digital goods. While we cannot give any definite date as to when we might get to release, we inch closer every day!

       

    • #46177

      War of rights is far from a replacement to HLL.

      (We continue HLL and put trust in the devs and provide feedback)

       

      But this channel is is to request additional games that are worthy for PBS and should not realy compared with HLL

      Is this game PBS worthy?  Only if it can provide its own playerbase without recruiting in its internal pools.

      I am not so sure off this considering its low playerbase…

Viewing 1 reply thread
  • You must be logged in to reply to this topic.
Hit enter to search or ESC to close