Update: Matchmaking Improvements & What's Next on The List!
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- This topic has 0 replies, 1 voice, and was last updated 7 years, 3 months ago by
Powerbits.
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03/02/2018 at 03:37 #208873 FEBRUARI -Â BRAMMERTRONHey everyone!
First of all – thank you so much for being patient and respectful to us developers, the majority of conversation has been very positive. We’ve been doing our best to communicate as much information to you all as possible, while we continue to work on fixes. To put it into perspective we have 3 people doing all of the community responses whilst our programmers have been hard at work and these fixes and plans what we’re here to tell you about right now.
Matchmaking ImprovementsWe’ve deployed some fixes to the matchmaking backend which make our matchmaker more reliable. You should now be able to get into games faster than before. This is happening right now and we’re seeing large amounts of players in games rather than searching, which is great!
This is something we can and will be improving every day, little by little. The more data we are getting from your guys playing, the more information we have to reliably identify and fix issues with. You guys are the reason this game will become more stable throughout early access and this is the exact reason early access exists – to help us test and polish the game before release.
We would not of been able to make these fixes, without the thousands of people actively helping us by searching for games.We can’t thank you enough for your time and patience. So onto more specific issues:
Backfilling serversBy now you guys have definitely seen the issues with teams being unbalanced and not full when being matchmade into a server. When players leave servers (or do not make it into a server due to a crash) the empty slots are not being refilled.
Tomorrow we will be looking into identifying the reason why this is happening. We have enough data now from you guys to be able to look into this and find the source of the issue – especially with the servers now matchmaking players into servers reliably as stated above. Later tomorrow we’ll look into applying a patch for this issue. This is of a very high priority for the development team.
Community Servers will be able to host more than 10 players!We’ve seen an issue on community hosted distributed servers that wouldn’t let more than 10 players join into a server – even when the server browser displayed information saying they were not full.
SERVER ADMINS PLEASE READAt 10:00 GMT we will be releasing new server files that MUST be applied for your server to be visible and used.
The files will be uploaded to http://wiki.battaliongame.com
Both Linux & Windows server files will be updated at the same time and will provide a much better experience for all players and admins!It’s very important distributed server owners update their servers to the latest version so that players can see their server in the server browser once the update has gone live, as out of date servers will not be displayed to players.
Server Browser FiltersWe’ve heard your demand for this feature. It’s now a high priority for the dev team.
For clarity: The current server browser was put in place only for the initial launch of early access. We want to add filters and fix the issues such as ping not displaying.
We’re working on them right now and whilst the filters won’t be in the next few days – we’re planning for it to arrive with our week 1 update with a host of extra client bug fixes. Fully featured server browser filters are essential – and we want to get that to you guys as soon as possible.
ThanksThanks for all your support these last two days, keep up the good work. If you’ve played the game a lot for the last two days you can probably see the improvements happening live.
It’s 1am and we’re very tired! Thank you community.
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