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  • Author
    Posts
    • #24972
      •   Added Flak36 emplacements to Driel S05, S06, S08, S09 and Oosterbeek S01, S03, S04, S06 & S09 layers
      • Added Doorwerth lobby image
      • Added Arnhem Range lobby image
      • Added new water shader – Added Sdkfz 7 with a mounted Flak 38
      • Added DF Shadows and Collisions to foliage on Driel and Oosterbeek
      • Added new layers to Driel, Oosterbeek and Heelsum
      • Added destruction effects for pontoons
      • Added sound effects and particle effects for vehicle damage states
      • Fixed collisions and visual bugs in Castle Doorwerth
      • Fixed collisions and material assignments for various environment assets in Doorwerth.
      • Fixed distance field shadows for bush variant
      • Fixed oversized collision for tree variant
      • Fixed Doorwerth repair stations
      • Fixed collision on fences (to make them passable for tanks)
      • Fixed more fences to be passable by vehicles
      • Fixed footsteps sound on wood attenuation and volume
      • Fixed stationary camera while reloading in Vickers emplacement
      • Fixed enfield2 casing spawning only on epic settings
      • Fixed doubled spawning of casings when bolting
      • Fixed zeroing on Bren, G41, G43, K98k, Lee Enfield, MG34, MG42, MP40, Sten and STG44
      • Fixed extra Sdkfz 232 on Oosterbeek Layers
      • Fixed sound for panther driver
      • Fixed chimney smoke
      • Fixed penetration values for some AP rounds
      • Fixed Panzer III steering right
      • Fixed Panzerfaust “Reload” animation and added sounds.
      • Improved MG34 and MG42 zoom factor
      • Improved foliage shading
      • Improvements to Doorwerth Known Issues:
      • Reflections on water shader might not work as intended with low AA settings
      • There still might be some fences here and there that are not passable.

      OUR SERVER IS UPDATED

    • #24975

      We are updated one of the first 🙂

       

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