Just curious about your thoughts
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Tagged: Nerfing?
- This topic has 13 replies, 8 voices, and was last updated 7 years, 6 months ago by
nikolsen1234.
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07/11/2017 at 19:36 #18508
Should the Napalam’s range be reduced, or should it be increased?
I feel like the Napalm has to much of a wide range and should be reduced.
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07/11/2017 at 21:17 #18512
I know it’s devasting, but I also think the covered area it’s ok. I’ve never understood however how the fire spreads. I mean, sometimes I felt like I was going to take the bombs directly in my head, but the flames didn’t hit me.
How does it work?
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07/11/2017 at 21:35 #18515
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07/11/2017 at 21:39 #18516
I think it works just fine actually. With the new directional indicators I imagine that tve napalm strikes will be even more devastating
Directional indicators? What are those?
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16/11/2017 at 08:52 #18853
From what I heard on reddit there are supposed to be directional indicators for the napalm strike, meaning that there will be an arrow of sorts on the map, so you can see which way it is going to cross the map. That way you can angle ot better. I have not played on the CTB yet though. Can anyone confirm this?
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08/11/2017 at 00:01 #18526
well it was devastating, prob even more in reality…
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13/11/2017 at 21:19 #18786
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15/11/2017 at 23:16 #18843
Oh, they are adding directional indicators? Will you be able to set the strike direction or is it just a heads-up (which would probably be too late anyway)?
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16/11/2017 at 08:59 #18856
Not sure bout this, maybe @Topcat can confirm
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17/11/2017 at 08:37 #18884
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17/11/2017 at 11:34 #18917
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17/11/2017 at 15:11 #18924
I don’t remember which custom map it was, but the enemy which was the US in this game called a gunship and spawnkilled us, the spawn were in a cave.
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17/11/2017 at 17:58 #18929
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18/11/2017 at 23:30 #18966
Mhm they should make the zone still burn fould feel more real.
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