Early Access: Arsenal
- Welcome to the PBS GAMETEAM's website, WE ARE RECRUITING. JOIN US and get a FREE VIP slot on our servers! -
- Our Thanks to Adaari, balz, hal, Bron,Yordy,Jonathan,Jozsef,BradJerney, wenz,Martin,Barry,chris, Ruben, Itsvan, Marko, Lan, Valter, Erik, joe, Matthew, Alois, Graig, Jason, caveman,Edwards, Jaimie, Ondre, Toby,Google, Phill, Gchrome,cramer,Rick,Jermey, lucas, kold, Roberto, Farq,Xiaton, Karlo, Rainman, Erik, Andrea and a very special thanks to our great premium members: Pon, Smekkes, Muttonchop,Krabbepote, Stoommeester, arjan, Xillax, Kapsta, Alexander,Duck, HausserBG, Bravecoward, Reint,Bas,Batuhan, Gunnar,Nuttycake,CJ Mini,tworooms,Jeffrey, Swag, Waverider, Sheepfarmer and Oberfield!for supporting the PBS GAMETEAM! -
- Do you like our servers or site? Support us on this page -
- Do you have a question? contact us -
- Join our Discord! -
- Check our latest news about our PBS games on this link -
- Would you like to donate for our servers? Please check this link -
- We are the best HLL, ARMA, BB, RS2, MW3 community out there! Sign up today! -
- Like us on Facebook! -
- Like us on Twitter! -
- We have many new wars! Check and signup here pls -
- Join our latest community event #here! -
- This topic has 0 replies, 1 voice, and was last updated 4 years, 9 months ago by
Powerbits.
-
AuthorPosts
-
-
22/08/2020 at 14:33 #49901
Welcome Soldiers!
After recently adding more weapons into the mix with the Armament Update article, this week’s developer blog will be a presentation of the weapons we’ve revealed with some in-game footage. With weapon handling being a core component of the game, our animations and systems have been built to create engaging gun play in every firefight. Mixing a blend of accurate bolt-action rifles, scathing machine gun fire and shells from above, players can utilize a host of weapons to approach the battle.
In order to generate the atmosphere we’re wanting to deliver in Beyond The Wire, special attention has to be paid to the sound and visual effects. With the introduction and heavy use of weapons systems such as machine guns and artillery, our sound design has been built to bathe the player in the cacophony of a WW1 battlefield. In addition to sound, our visual effects are also needing to deliver an authentic experience for the players. Gas clouds, artillery explosions, grenade explosion and impact effects are all part of this system that we hope will deliver the most immersive WW1 experience to date.
French Republic
The French army had to meet the new threat of war with various innovations and improvements to their equipment. From the increased demand for semi-automatic pistols to reliable, efficient machine guns, the French arsenal went under vast improvements from the demands of the conflict.
German Empire
The German Empire had been investing vast resources towards the armies’ needs in the build-up to the start of the war. New technologies were explored which led to some of the finest weaponry of the modern era.
Off-map support
The deployment of industrialized artillery is available to commanders from each faction. These systems are offered as call-in options from off-map support including artillery, gas and smoke shells. These support functions will be going under several reiterations and improvements throughout development.
See you at the next briefing, Soldier!
-
-
AuthorPosts
- You must be logged in to reply to this topic.