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- This topic has 66 replies, 7 voices, and was last updated 7 years, 2 months ago by
Kove.
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AuthorPosts
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17/09/2017 at 09:59 #16436
Below are the latest updates:
From now on, you can use the maplist here to update:
http://steamcommunity.com/sharedfiles/filedetails/?id=1291641792
VNTE-DinhHills
- Version: V1.3
- Direct Link: https://drive.google.com/open?id=1psK6jf1Ok-YtPgOLLKRolh8uokqhrU8s
- SWS Link: http://steamcommunity.com/sharedfiles/filedetails/?id=1281330524
- Changelog: added some foliage, fixed some badly placed meshes in the native house, adjusted spawn protection to protect obj E before it is activated, raised map bounds to stop canberra crash when called from NW, added tunnel volumes to make point I much more challenging for US, adjusted objective sizes slightly and tweaked capture times.
VNSU-BorderWatch
- Version: 1.01
- Direct Link: .roe: https://mega.nz/#!tOAQkRLD!CMGtu9MUGshpljeKk3xdcYr0fDUlseb7XrcLcH9SBYE
- SWS Link: http://steamcommunity.com/sharedfiles/filedetails/?id=1257519229
Details: - Adjusted lighting, fog, and post process
- Fixed overhead map bounds
- Increased point value of objective E to 5
- Increased speed of recon plane
VNTE-Neon
- Version: 2.5
- Direct Link: https://drive.google.com/open?id=1iYkxsXs5wawqX1pS7BOMmoKb-3-o49JK
- SWS Link: https://steamcommunity.com/sharedfiles/filedetails/?id=1267737218
- Details: Increased the amount of tickets for both sides, Moved the no arty volumes back further so commanders no longer have to call in danger close support, Napalm not appearing on F should now be fixed, details and more fire craters added, VN commander should now have VN loadout not US loadout
VNTE-JungleRaid
Version: Release (Tentative Final Release)
- Direct: https://www.dropbox.com/s/2jdcwn1lcvivudy/VNTE-JungleRaid.roe?dl=0
- SWS Link: http://steamcommunity.com/sharedfiles/filedetails/?id=1148354811
- INI Link: https://www.dropbox.com/s/dyksrl75bodnl41/VNTE-JungleRaid.ini?dl=0
- Note: Map filesize will NOT get any bigger I promise. (I will make sure not even 1mb. It really has gotten too big.) Map Changes: •Added more time to attack the final objs (There wasn’t enough time for VC) •Added 1 crater with smoke plumes near Bravo objective for additional cover •Detail polish has reached final status map-wide. (Therefore map size will not change at all) •Slightly moved the objective bounds for Fish Hatchery to make the objective itself more balanced. •Replaced the sandbags in the cave •Cap times tweaked for Bravo •Fixed some lingering balance issues •One of the non-enterable houses may now be entered •Removed Beta overlay text Really all that’s left is minor balance tweaks in terms of tickets. The map itself is finished completely now. 🙂 Yes really! (Finally)
VNTE-HoaLu
Version: 6-1
- Direct Link: https://www.dropbox.com/s/n3085use074od57/VNTE-HoaLu.roe?dl=0
- SWS Link: http://steamcommunity.com/sharedfiles/filedetails/?id=1180232041
Changelog
- US reinforcements 695 to 675, PAVN reinforcements fixed inconsistencies so now its correctly 660 (15 difference)
- US reinforcement delay from 15 to default 20
- Fixed some blocking volume inconsistencies.
- Re-adjusted B, C, D US spawn protections, some cover, cap zone covers
- A objective now covers main building
- B objective covers more river bank area
- C tunnel to Memorial removed, forgot to remove one other mesh of it, placed blocking volume blocking entrance (sorry)
- D covers inside and outside of Dugout, with some tunnel areas cutoff
- E covers inside courtyard, sides of temple, no longer can be capped from outside frontal walls
- (E) Created a small fort/extended fortifications on north and south side – US MG from 5 to 3, Pointmen 5 to 4, Grenadier 3 to 2
- PAVN RPG from 1 to 2
- Disabled US forward spawns after capping individual objs C or D – Other changes
VNTE-OperationValkyrieTEMP
- Version: 1
- Direct Link: https://drive.google.com/open?id=1emwIJ8vR_QkIWIQ_ahC_n6JPPVwkzijb
- INI Link: https://drive.google.com/open?id=1f1b_tmmVjFqt3CzdYUssWDgMHMq9x1TV
- SWS Link: http://steamcommunity.com/sharedfiles/filedetails/?id=1274325001
- Changelog: Made a temp workshop file to see if this stops bugsplats
VNTE-HoaLu
- Version: 6
- Direct Link: https://www.dropbox.com/s/n3085use074od57/VNTE-HoaLu.roe?dl=0
- NI Link: https://www.dropbox.com/s/mbg00mqr6w0pvnh/VNTE-HoaLu.ini?dl=0
- SWS Link: https://steamcommunity.com/sharedfiles/filedetails/?id=1180232041
Changelog:
- Fixed capture problems
- Addressed balance based on feedback
- New reinforcement numbers, # of role changes -Brand new lighting and LUT
- Water no longer cement -“Beauty of Hoa Lu” major visual overhaul and level additions, with some things needed to be added/changed in near future
- Other changes not listed in SWS changelog
VNTE-CousteauPlantationB3 08/01/08
- Version: B3.
- Direct: https://s3.amazonaws.com/redorchestra2/Cousteau/VNTE-CousteauPlantationB3.roe
- SWS Link: http://steamcommunity.com/sharedfiles/filedetails/?id=952365960
- INI Link: https://s3.amazonaws.com/redorchestra2/Cousteau/VNTE-CousteauPlantationB3.ini
Map Changes:
- Reduced Map Time to 20 minutes
- Reduced Final Cap time slightly A
- Added cover to final Cap
- Added several shallow areas to the river to make crossing quicker and add cover
- Increased Cooldowns for all US Commander abilities slightly
- Added details all around
- Reduced Volume of the Flare by 33%
- Added encompasing Audio Volume to map to produce better ambient Audio
- Decreased spawn time for both teams by 2 seconds •Added Several props to C Cap
- Addressed numerous collision and Mantling issues
- Adjusted the shutters and window openings in the Mansion (B Cap) to reduce M79 and RPG spamming into the second floor
- Added cover around B Cap •Reduced File Size
VNSU-Death Hills
- Version:V4
Details: - Removed objective E, battle focuses more on D site now.
- Removed trees at objective D site and added sandbags to houses.
- C site borders are now smaller.
- Fog density adjustments allowing snipers utilize range at D site.
- Ammo resupply boxes at every objective.
-  Fixed water level bug and other minor bugs.
- US recon plane and napalm fixes.
-  Overhead map is updated and higher resolution.(edited)
VNTE-Mau 24/12/2017
- Version: 2
- Direct Link: https://drive.google.com/open?id=1PsAAmXV6MNy3qY3UCiSNYiT24DAplQ6q
- SWS Link: http://steamcommunity.com/sharedfiles/filedetails/?id=1239543586
Details:
- Added recon
- Fixed ambient sounds
- Increased tickets (Def 550 / Att 680)
- added foward initial spawn for defenders
- Added ladder volumes to some ladders
- Increased defenders arty to 10
- Reduced spawn times
VNTE-NinhPhu 23/12/2017
- Version: 1.034
Details: - Filename: VNTE-NinhPhu_1034.roe
- Fixed static meshes being foliage actors. This is a possible cause for crashes.
- Removed null materialsFixed ROObjectives having different values for obj index and obj rep index
- Removed some unneeded static meshes
- Changed ROTriggerRadio actos tagged as static mesh actors
- Increased cap time for final objective by 10 seconds
- Changed overhead map
- Increased lightmap resolution for terrain for slightly better looking shadows
- Changed lod settings for terrain for a slight performance increase
Added compoundaussi and Ninphu 1033 14/12/2017
VNTE-JungleRaidB12-3 (21/11/2017)
- Version: B12-3
- Direct: https://www.dropbox.com/s/v6p1dn1pvq0vqty/VNTE-JungleRaidB12-3.roe?dl=0
- SWS Link: http://steamcommunity.com/sharedfiles/filedetails/?id=1201019866
Map Changes:
- Added small details to airfield
- Roof Shelter added to G -G point renamed from ‘Captured VC Trenches’ to ‘Reclaimed VC Trenches’
- I point renamed from ‘The Trenches’ to ‘Airfield Defence Line’
- Fixed a missing terrain square near the ladder in the cave
- Fixed the PostProcessing issue with the Water (Static effect)
- Demolished a section of the wall at F (F was somewhat of a chokepoint.)
- Streamlined the use of grass meshes in the airfield area
- Fixed a collision error with a wood log
- Added a grass mesh on the ridge between F and D.
- Added Ivy on the wall at F for more detail.
- Added cover in F (Ricebags/Crates)
- Added 2 bushes for cover on the ridge between D and F.
- Added beams at Crow’s nest – Moved bike location at F
- Added a small sandbag wall near G
- Added a Crater near the Hill near G
- Added a small sandbag area in B
- Added detail to the Sniper Overlook
- Fixed the unclimbable sandbag wall at E
- Closed a porthole window at C. (Should make defending C harder.)
- Fixed the Helicopter drop glitch Balance Changes:
- Allowed the VC to flank more into the Ricefield when attacking C.
- Pulled C Point US Spawns back 5-10m
- Moved one of the VC Radio Locations to a more convenient location.
- Added a new VC Radio at A point (Once C get’s captured by VC, it unlocks.)
- Added 1 Sniper & 1 Scout to VC -To help C & D be less of a chokepoint, if we are dealing with a stacked US team, the map will intelligently pull C & D US spawns slightly further back after 10 minutes (Very minor, almost un-noticable)
- Added 20 tickets to VC – Disabled Lockdown for A & B
- Added slightly expanded spawn protection near F once VC capture E and F.(edited)
VNSU-Sledgehammer_v2 (21/11/2017)
- Version: V2
- Direct Link: https://www.dropbox.com/s/oiumpcid97eqqd4/VNSU-Sledgehammer_v2.7z?dl=0
- SWS Link: http://steamcommunity.com/sharedfiles/filedetails/?id=1194769236
Change List:
- Reduced round timer to 12 minutes to keep players focused and make the game more intense.
- Reduced reinforcement count to match new round time.
- Reduced objective capture time to 23s from 35s to help teams fight back and forth before a final win.
- Reduced target score slightly.
- Adjusted commander ability cool-downs to match new round timer.
- Tweaked respawn timers for both sides
VNTE-HoaLu_V5 (21/11/2017)
- Version: V5 (True Balance update meant for V4)
- Direct Link: https://www.dropbox.com/s/8vnau4aci1o4q67/VNTE-HoaLu_V5.roe?dl=0
- SWS Link: http://steamcommunity.com/sharedfiles/filedetails/?id=1180232041
- Details:
(A) Lights on second floor of main building (B) - Water volume lowered by at least 20 units
- MASSIVELY adjusted river terrain assymmetrically so it is much easier to cross in parts
- Added more cover in front of bridge and on banks, removed some bushes
- Capzone adjusted to ground level (C&D)
- Cap times from 25 seconds to 20 -Disallowed tunneling closer to C & D
- Fixed spawn protection
- New US forward spawns after initial capture of C or D
- Bridge and land bridges added in parts of D river
- Cap zones ground level -Other things not listed on SWS changelog
VNTE-HoaLu_V4 (19/11/2017)
- Version: V4
- Direct: https://www.dropbox.com/s/3l6i31e07gllmpa/VNTE-HoaLu_V4.roe?dl=0
- SWS Link: http://steamcommunity.com/sharedfiles/filedetails/?id=1180232041
Details:
- Just hotfixed a spawn bug now it’s ready with new link
- Complete overhaul of C point with new moved location, etc
- New overhead map with sample objective zones
- Smokes SHOULD work more or less as intended
- New US spawns for C&D and E
- Other things found on SWS changelog
VNSU-Lolo (13/11/2017)
- Version: V1
- Direct Link: https://drive.google.com/open?id=0B1d-Pv2pAJLbdVZpeUdrSHFIT1E
- SWS Link: http://steamcommunity.com/sharedfiles/filedetails/?id=1187552265
Details:
- Follows LZ Lolo landing.
- 9 point large supremacy map with helicopters.
- 3 spawn points for each team.
- There are couple of bugs I’m aware of and overview map needs little work.
DaNang (13/11/2017)
- Version: 7
- Direct Link: https://drive.google.com/file/d/0B8HM-qaERWBrblA4dEtXaU5YYjg/view?usp=sharing
- SWS Link: http://steamcommunity.com/sharedfiles/filedetails/?id=1138084341
Details
- Adjusted Post Processing
- Adjusted Lighting
- Added Details Behind Last American Spawn (Southern)
- Added Misc. Details on the Outside Playable Areas
- Added Misc. Details on Inside of the Playable Areas
- Adjusted Exterior Reverb Volume
- Added Interior Reverb Volumes(edited)
-  Populated Delta Objective
- Adjusted Hooches on Approach to Delta
- Added 6 More F4 Strikes
- Randomized the non-scripted F4 Strikes
- Fixed issues with Matinees
- Finalized Most Matinees
- Added more Background hills & Mountains
- Removed Dynamic Lighting for the time being
- Overhauled Eastern Exterior of the map (1st VC Spawn Area)
- Adjusted Various Cover in certain places
- Removed Cover in various places to improve pathing for the Player
- Added more details to Northern Flanks (F4 Docking Area)
- Added more Cover to the Northern Flanks
- Updated Ovehead – Southern Team is now U.S. Marines
- Added Southern Recon
- Added two Radioman roles to the Southern Team
- Increased Number of Northern Scout Roles from 3 to 4
- Increased Number of Northern Sappers from 3 to 4
- Added Radio to ATC Tower – Added Radio Behind Bravo Objective
- Added Several more Ammo Supply Areas to the map
- Complete Performance Pass on the map
- Reduced Bravo Objective Capture time to 10 seconds
- Slightly Adjusted Reinforcments and Time
- Adjusted Map Boundaries
- Added Secon Spawn for VC Charlie Objective
- Pushed Back Southern American Spawn for Delta Objective
- Adjusted all Spawn Protection Volumes
- Added OverheadMap Objective Textures
- Reduced Alpha’s Capture time to 10 seconds
- Added Second Story Door with access to Lower Roof Top – Overhauled Foliage
Tay Ninh Provence (1/11/2017)
Version: [Final]
- Direct Link: https://drive.google.com/file/d/0B1XXzDa92MCxRjVxRnlvMXlzcms/view?usp=sharing
- SWS Link: http://steamcommunity.com/sharedfiles/filedetails/?id=972644127
Details:
- Added 100 tickets to both sides Set the maximum map time limit to 32 minutes
- Added pathfinding nodes to the map so that bots should work and US squad leader spawning should be smoother
- Finished adding detail and meshes to all the interiors of the map, now buildings should no longer feel empty
VNSU-Death Hills (1/11/2017)
- Version:V3
- Direct Link: https://drive.google.com/open?id=0B1d-Pv2pAJLbMU9tNnF5eHpJQzg
- SWS Link: https://steamcommunity.com/sharedfiles/filedetails/?id=1173612969
- Details: – Bigger spawn protection volumes
VNSU-KOTH-ValkyrieV5 (1/11/2017)
- Version: 5
- Directlink: https://drive.google.com/open?id=0B1e9htDcFwe0OXJHWGRoNVQxQnc
- SWS-Link: http://steamcommunity.com/sharedfiles/filedetails/?id=1152512468
Details:
- Added 2 new spawns for the US and NVA, this now makes the spawn distance to each set of objectives even. And the spawns now change depending on the objective active.
- Fixed respawn time, supremecy win points
- Reset spawn times to 10 seconds
- Added 2 new radios
- Fixed pylons
- Version: [Final]
- Direct Link: https://drive.google.com/file/d/0B1XXzDa92MCxRjVxRnlvMXlzcms/view?usp=sharing
- SWS Link: http://steamcommunity.com/sharedfiles/filedetails/?id=972644127
Details:
- Added 100 tickets to both sides Set the maximum map time limit to 32 minutes
- Added pathfinding nodes to the map so that bots should work and US squad leader spawning should be smoother
- Finished adding detail and meshes to all the interiors of the map, now buildings should no longer feel empty
Highway 14 (01/11/2017)
- Version: 31
- Direct Link: https://www.dropbox.com/s/8zbmzhksacr2qpb/VNTE-Highway14_B31.roe?dl=0
- SWS Link: http://steamcommunity.com/sharedfiles/filedetails/?id=1127472027
Deets:
- Nothing fancy, just a prod lightbuild.
DEATHHILLS 31/10/2017
VNTE-Operation_spearheadv4 (29/10/2017)
- Version: 4 Directlink: https://drive.google.com/open?id=0B1e9htDcFwe0WlJxdlc3TGpoQzQ
- SWS-Link: http://steamcommunity.com/sharedfiles/filedetails/?id=1152528042
Details:
- Added more cover in the caves
- Fixed the lighting in the caves
- now wont pop in and out
- Ammo volumes are for everyone now
- More blocking volumes around rocks to stop people climbing
- Removed some rocks that were there by mistake
- Expanded the area above obj D, to provide more flanking
- Expanded the map boundry on the river, there is a raised area under the docks
- Raised the riverbed around the bridge on E to allow for faster movement
- Adjusted the colour correction -Updated overhead map
- Changed ROwaterVolumes to static meshes
- Removed the water volume from the ricefields/ you can now prone around D
- Adjusted the no tunnel zones -Adjusted the fog -Adjusted some of the terrain around obj C(edited)
VNTE-FirebaseGeorgina (29/10/2017)
- Version: B1.2
- Direct Link: https://drive.google.com/open?id=0B0GL2LJG7wd3YkQ2aDBSMWk0NU0
- SWS Link: http://steamcommunity.com/sharedfiles/filedetails/?id=1105846762
- B1.1 Changelog:
- Fixed missing material bug on the tunnel entrance at B
- Entirely removed the radio track file to comply with the contest
VNTE-JungleRaidB12-2 (29/10/2017)
- Version: B12-2
- Direct Link: https://www.dropbox.com/s/0wxwokmxml8d9oh/VNTE-JungleRaidB12-2.roe?dl=0
- SWS Link: http://steamcommunity.com/sharedfiles/filedetails/?id=1148354811
ChangeLog: B12-2 additions/changes:
- Fixed a glitch spot in the cave
- Added Cave ambience sounds (Rocks and echo wind)
- Subtracted 5 tickets from US team for balancing purposes.
- Slight terrain adjust near I.
- A few small details in the Airbase not worth mentioning (Crates, etc.)
- Removed a floating prop way above the map that went unnoticed.
- Added small terrain details Note: This will be the last update for a long time, as I feel the map has reached a new level of polish and balance. Further updates will be more spaced out. (Maybe a catch-all glitch fix in about a month or two.) There likely won’t be many more updates until final.
VNTE-Phan Cong (29/10/2017)
- Version: B5_5
- Direct Link: https://mega.nz/#!caAQwLTL!_rAXLNPdUyLRhNYBMygSr2e3KjRhgjuSOBv5Fk06P6A
- SWS Link: http://steamcommunity.com/sharedfiles/filedetails/?id=1122477455
Details:
- 2nd to last update before contest, to see what i have to fix maybe add in the couple days i have left but its about done. cause I’m bored and dont give a fuk anymore, too burnt out, If it loses in contest I will rename map to Phat Dong
- Did the interior of a few more buildings
- did a few more things
- added more mounted machine guns to the city
Tay Ninh Provence 2.8.2 (29/10/2017)
Version: 2.8.2
- Direct Link: https://drive.google.com/file/d/0B1XXzDa92MCxTFBGeWMxbE50Z2c/view?usp=sharing
- SWS Link: http://steamcommunity.com/sharedfiles/filedetails/?id=972644127
Details:
- Added small room sound volumes to the huts in the level
- Added some bushes near the first two objectives to try and block the line of sight for defenders
- Added burnt trees and rocks in front of the last objective to block the line of sight for the defenders
- Placed a bunch of fire sound nodes in the burnt areas
VNTE-HoaLu_V2-1 (29/10/2017)
- Version: V2-1
- Direct Link: https://www.dropbox.com/s/7zazh437zxdwjf6/VNTE-HoaLu_V2-1.roe?dl=0
- SWS Link: http://steamcommunity.com/sharedfiles/filedetails/?id=1180232041
- Details: HOTFIX -Fixed some found collision problems found in red barn
VNSU-Death Hills (29/10/2017)
- Version: V2
- Direct Link: https://drive.google.com/file/d/0B1d-Pv2pAJLbaDVUeDZtOTZMWmM/view?usp=sharing
- SWS Link: https://steamcommunity.com/sharedfiles/filedetails/?id=1173612969
Details:
- Minor bugs, floating objects
- Filled caps on terrain
- Added ammo refill points
- Navmesh and better pylons for bots
VNTE-NinhPhu (28/10/2017)
- Version: 1.032
- Direct Link: https://mega.nz/#!9HBi3KxK!5dqubdwpdKqNHSeS47Umuz8HsUHDYzqmO-g0HkXjWz4
- SWS Link: http://steamcommunity.com/sharedfiles/filedetails/?id=1150510817
- Details: Filename:VNTE-NinhPhu_1032.roe
- Added blocking volumes, and adjusted mantling on objects, mainly in objective areas
- Tweaked performance: More aggressive culling and deleted a bunch of distant meshes and terrain, disabled water simulation on fluid surfaces
- Added objective map textures -Added small cover to NVA side of A objective -Slightly Expanded NVA spawn protection in front of A objective
 VNTE-AnCuuBridgeB4 (24/10/2017)
- Directlink: https://www.mediafire.com/file/v2gvc5tv4dv4mm8/VNTE-AnCuuBridgeB4.rar
- SWS-Link: http://steamcommunity.com/sharedfiles/filedetails/?id=1162867432
- Added some more details
VNTE-FirebaseGeorgina (22/10/2017)
- Version: B1
- Direct Link: https://drive.google.com/open?id=0B0GL2LJG7wd3ZUJZQllSczU1Z2c
- SWS Link: http://steamcommunity.com/sharedfiles/filedetails/?id=1105846762
B1 Changelog:
- Lowered radio volume
- Added US Recon (with help from Tyler)
- Fixed terrain clipping through dugouts
- Fixed an issue where the ground materials of some dugouts appeared stretched
- Added 75 US tickets (600) – Added 100 VN tickets (750) – Reduced time by 9 minutes (36)
- Added ammo resupply for PAVN at A – Moved PAVN spawn-protection volume at A closer to objective
- Added more concealment and detail in front of A for the PAVN
- Added some bushes and trees for concealment behind A for the US
- Added small amounts of cover to A and B
- Added terrain detailing everywhere: nowhere is completely flat and boring anymore
- Replaced grass meshes on rice-paddy separators with a more natural-looking, less performance-intensive mesh
- Fixed known floating objects – let me know if there are any I missed
- Added a tunnel system from B to C
- Added ammo resupply in the tunnel system for the PAVN as they attack C
- Added handmade trenches to the east flank of C
- Removed sandbag cover on the roof of C
- Added ammo resupply for PAVN at D
- Added ammo resupply for US at D
- Changed irrigation trenches at D to a handmade trench
- Made PAVN no-tunnel volume at F smaller
- tunnels can be built closer – Moved US no-artillery volume at F away from objective
- tunnels will be more vulnerable – Fixed the grass-LoD bug
- after about eight hours of work, I finally made it so that no grass ever appears in the wrong Level of Detail for its distance
- Added detailing throughout the map, like small rocks, leaves on the ground, debris and the likes
- Removed the radio track temporarily – I expect to add it back in for an alternate version
 VNSU-KOTH-ValkyrieV4 (22/10/2017)
- Version: 4
- Directlink: https://drive.google.com/open?id=0B1e9htDcFwe0eVU2ektUM0x1eFk
- SWS-Link: http://steamcommunity.com/sharedfiles/filedetails/?id=1152512468
Details:
- Fixed buggy decals
- Optimisation
- Changed types of lights in map
- Increased fog slightly
- Reduced brightness slightly
- more details
- More blocking volumes
VNTE-OperationValkyrieV13 (22/10/2017)
- Version: V13
- Direct Link: https://drive.google.com/open?id=0B1e9htDcFwe0R3dJemtncHlEMnM
- SWS Link: http://steamcommunity.com/sharedfiles/filedetails/?id=973180013
Details:
-  Fixed buggy decals
- Optimisation
- Changed types of lights in map
- Increased fog slightly
- Reduced brightness slightly
- more details
- More blocking volumes
VNTE-Phan Cong
- Version: B5_1
- Direct Link: https://mega.nz/#!cPxmkQoL!W81I9xy_1NRHORlFmZ1M8u3MlLCo2SyTp8PnVUx5jHY
- SWS Link: http://steamcommunity.com/sharedfiles/filedetails/?id=1122477455
- Details: -Fixed C spawn for US
- Made C and D lock after being capped
- Adding a new building south of D
- Added more cover in the streets
- Lowered the cooldown of all commander abilities
- Added more cover at B for the trenchline
VNTE-AnCuuBridge (16/10/2017)
- SWS: http://steamcommunity.com/sharedfile…?id=1167166546
- Directlink: https://www.mediafire.com/file/xwd5z…uuBridgeB3.rar
VNTE-DeadandBuried_B4 (16/10/2017)
- Version: Beta 4 Direct Link: https://mega.nz/#!hSY3RAyD!GxnPuZb4tLxU6JwxgBsVvuKNYRoNIusUIItkX2qFsnk
- SWS Link: http://steamcommunity.com/sharedfiles/filedetails/?id=1060033177
Details:
- Spread out attacking spawn points.
- Override lightmap resolutions to trim filesize. (about 20mb lower)
- Fixed last two defender radios not spawning.
- Adjusted overhead map, added color saturation back into the play area.
- Last two objectives will no longer trigger lockdown timer.
- Added some interior decorations in empty buildings.
- Additional MG and RPG for defenders.
- Additional Blocking Volumes.
VNTE-Phan Cong (16/10/2017)
- Version: B5
- Direct Link: https://mega.nz/#!tXgXxCRa!8UPah-vUn6sZT3_5E-0IkP_kdmIij3-Vn1p3eTwl47Y
- SWS Link: http://steamcommunity.com/sharedfiles/filedetails/?id=1122477455
Details:
- Fixed a spawn killing area -added cars and scaffolding with ladders throughout the city
- fixed a weird shadowmap on ricebags =IMPORTANT UPDATE OVERHAUL V3 for Phat Dong
- Complete overhaul of map, lighting etc -Lowered points from 10 to 7 -Made Phan Cong Urban
- Fixed Score screen reading “Khong Loi Thoat” – Made lighting more vibrant and bright
- All points have been altered to some Degree, mixed around etc
- If any errors come up please hit me up ASAP, it’s an early test to ensure everything runs smoothly
VNTE-NinhPhu
- Version: 1.031
- Direct Link: https://mega.nz/#!AeJ12aTB!3nJbeR1caBF7Zv_lcMVg-0aIi1szcNGRKEohKnOelHY
- SWS Link: http://steamcommunity.com/sharedfiles/filedetails/?id=1150510817
Details:
- Filename:VNTE-NinhPhu_1031.roe
- Adjusted lighting
- Made overhead map more accurate, including objective boundaries
- Fixed a couple culling issues and mantling issues
- Decreased match time to 32 minutes
- Added pylons for paths, meaning squad leader spawns might be better (?)
VNTE-DeadandBuried_B3_1 (11/10/2017)
- Version: Beta 3 Hotfix 1
- Direct Link: https://mega.nz/#!0KRREBxZ!tiNlbgIzmXqgqBOj694gXwfA5cgdQdj19Dzdr3BZPz0
- SWS Link: http://steamcommunity.com/sharedfiles/filedetails/?id=1060033177
- HOTFIX _1: Fixed Chopper Repair/Rearm Adjusted out of combat area for helicopter to 20 seconds from 10 seconds Changelog:
- Adjusted Lighting, exterior LUT. (Compound) interior LUT (AnLao)
- Added Post Process Volumes to building interiors, tunnels, and Cave interior.
- Added Reverb Volumes to building interiors, tunnels, and Cave Interior.
- Spread out the Initial VC spawn at Alpha objective.
- Added a Treestand to Alpha objective.
- Added two “ramps” for access to a couple of house roofs.
- Replaced the Grass Foliage Layer mesh. (if you find an area with low res LOD grass, please use BUGIT to get me the coordinates)
- Cleaned up several area’s of the foliage layer grass that was out of place.
- Added Pylons to properly support Spawn on Squad Leader, and offline BOT gameplay.
- Added No Tunnel volumes to prevent issues with Tunnels not being destroyed on objective capture.
- Replaced the FluidSurfaceActor with custom Static Mesh for water surface. -Detailed the chopper spawn. (initial pass)
- New overhead map. -Objective borders now only show up for the active objectives on the overhead map.
- Added some lighting to better illuminate the tunnels.
- adjusted the tunnel exit into the cave to help prevent bottlenecking players.
- Moved the spawn protection forward at the tunnel exit into the cave, to help prevent attackers from locking down the exit.
- Several adjustments to help with performance. (initial pass, don’t expect much)
- Added Map Boundries for Helicopter.
- Added Character Customization scenes.
VNTE.-AnnCuuBridgeB2 (11/10/2017)
- solved the heli bug and some spawnprotection issues
- SWS link http://steamcommunity.com/sharedfiles/filedetails/?id=1162867432ÂÂ
- Directlink https://www.mediafire.com/file/ujxzu268tdl8d45/VNTE-AnCuuBridgeB2.rar
Highway 14 (11/10/2017)
- Version: B22 Direct Link: https://www.dropbox.com/s/npqrkler7vf58s9/VNTE-Highway14_B22.roe?dl=0
- SWS Link: http://steamcommunity.com/sharedfiles/filedetails/?id=1127472027&searchtext=
Details:
- Changed from Running Simulator, to NATO Phonetic Alphabet Simulator
- Completely rebalanced with new objectives, spawn zones, etc, and redid most of the Kismet to hopefully fix crashing from copied parts.
- Changed objectives from see-saw locking pair system, to Darkest Hour system of linear paired objectives individually locking, with one group of three.
- All objectives are within 10,000 uu units from spawns for both sides, most are around 8,000. A thru M.
- A lot of new scenery, including a small shanty village, huts n things in the jungle, an enlarged VC camp, coffee farm, banana fields, a buddhist monastery, some new buildings in both the old town, more cover close in off the waters edge in the river, and various fortifications throughout. Jungles are now a little more clarified, paths now lead through everywhere to give a little more direction, and cleaned out a lot of the excess foliage that was hidden under rocks, or just generally way way too clumped (possibly this was causing crashes, though I dont know).
- Lighting redone from scratch, world post process redone from scratch, water materials changed, fog redone from scratch, all mostly changed to bring back in line with stock maps, with slight tweaks. HDR tone mapper set to .85 to give less blinding highlights.
- Other little things added in during odd moments over the last 2 months.
- Nothing really done about collision, though did try to get all the ladder volumes to work at some point. Since the balance is entirely new, any feedback on whether the US can get past the first objectives, or whether the VC gets obliterated every time, would be greatly welcome. I am assuming that one of these is the case right now, though I’m more alright with the latter.
VNTE-DeweyCanyonII  the rainmap is back! (11/10/2017)
- Version: Essentially B2
- Direct Link: https://drive.google.com/open?id=0BwK7Z9xvzSH9NUQ0VjNmbWtOSE0
- SWS Link: http://steamcommunity.com/sharedfiles/filedetails/?id=1092176611
Details:
- Few balance tweaks related to the spawn tunnels
-  Reworked kismet and spawnprotection shapes
-  Added few ressuply stations
-  Added few spectator cameras and added the rope bridge from the road entrance to the B above the canyon
-  Few buildings got detalization
-  Overhead map is NOT reworked
- Collision and vaulting tweaks.
- Reworked tickets for both sides.(edited)
VNTE-PERIMETER (08/10/2017)
VNTE-NinhPhu (07/10/2017)
- Version: 1.03 Direct Link: https://mega.nz/#!gG4HhByK!nc8ZRldyiNydipMdI4FDfwZSW0CgNLWkM0BNauxMUAs
- SWS Link: http://steamcommunity.com/sharedfiles/filedetails/?id=1150510817
Details:
- Filename:VNTE-NinhPhu_103.roe
- Changed lighting
- Added general detail
- Added ladders
- Increased cap time of all objectives(edited)
VNSU-KOTH-IrvingV1 (07/10/2017)
- Version: 1
- Directlink: https://drive.google.com/open?id=0B1e9htDcFwe0OXNMVTQ2YnJ1M3c
- SWS-Link: http://steamcommunity.com/sharedfiles/filedetails/?id=1160279774
- Details: -Released
VNTE-Operation_spearheadv3 (06/10/2017)
- Version: 3
- Directlink: https://drive.google.com/open?id=0B1e9htDcFwe0RHpUU1J0dkIyQzQ
- SWS-Link: http://steamcommunity.com/sharedfiles/filedetails/?id=1152528042
Details:
- Added new houses infront of obj. B
- Added 2 new entrances to B cave -Split Obj B into 2 points – C and B -Expanded the cave system at B -Fixed recon
- Small detailing
- More cover on the road
- More blocking volumes on rocks
VNTE-OperationValkyrieV11 (05/10/2017)
- Version: V11
- Direct Link: https://drive.google.com/open?id=0B1e9htDcFwe0Qzl0VzJ1bDdiRFE
- SWS Link: http://steamcommunity.com/sharedfiles/filedetails/?id=973180013
- Details: -Removed duplicate player spawns (should fix crashes)
VNTE-Moon (4/10/2017)
- STEAM: http://steamcommunity.com/sharedfiles/filedetails/?id=1110831939
- Download Depot: http://iankaleta.com/filedump/Moon/
Notes:
- Added new Objective
- Increased ticket count
- Added more cover
- Enabled Recon(edited)
VNSU-KOTH-ValkyrieV2 (03/10/2017)
- Version: 2
- Directlink:https://drive.google.com/open?id=0B1e9htDcFwe0U0JfRzNkU2JsTDQ
- SWS-Link:http://steamcommunity.com/sharedfiles/filedetails/?id=1152512468
Details:
-Adjusted spawn locations to be more even
-Removed the village cap point
-Fixed the objective icons (A,B,C,D)
-Added new text and sound cue for when the hill changes
-Reduced the spawn time for each team to 10 seconds
-Adjusted recon
VNTE-NinhPhu (2/10/2017)
- Version: 1.021
- Direct Link: https://mega.nz/#!tfpDXYSZ!Cu4CdRGefk1TS7xERBMd-Gdtnycry4-bD8y78Bj9cec
- SWS Link: http://steamcommunity.com/sharedfiles/filedetails/?id=1150510817
- Details: Filename:VNTE-NinhPhu_1021.roe -Recooked and uploaded to address user crashes
4 new maps + 1 correction (1/10/2017)
VNTE-Ninphu is now working and all of these are added:
VNTE-NinhPhu (30/09/2017)
- Version: 1.01ÂÂ
- Direct Link: https://mega.nz/#!9OJHlRZC!xj43Lq5v6wtSfTSaeVTdJ_uTFkGcsiOy2OuKUsfuSC0
- SWS Link: http://steamcommunity.com/sharedfiles/filedetails/?id=1150510817
- Details: -Added rough object culling to improve performance
- Fixed ambient sounds not working -Fixed objectives not being disabled after capture
- Added missing collision to one of the E objective buildings
- See also this link:
VNSU-NineDragons_A1_1 (29/09/2017)
-  Version: Alpha 1 Hotfix 1
- Direct Link: https://mega.nz/#!sPBAXR4R!4Zyd8CBBwDOgzbGtUuB3CxzOxlUR5UAwsH9ypySU6pY
- SWS Link: http://steamcommunity.com/sharedfiles/filedetails/?id=1146370453
- See also full details here on our site.
Details:
- Fixed helicopter LZ repair/reload -Moved US spawn further away to match closer travel time to objectives as VC.
- Added Color Gradient Lookup chart light filter. Changelog:
- Initial Release.
- While many art assets are used, I still consider this a “blockout” phase. Lots of missing detail, but I’m looking for general feedback on balance and map flow.
- Being an initial release, if there are any critical oversights about the map, feel free to remove from rotation, but please let me know of the problem ASAP
VNSU-A Sau Valley (27/09/2017)
Version: v.092617
- Direct Link: https://1drv.ms/u/s!ApaDZwQhzel6ugBc8GfG3w4oIYn2
- SWS Link: https: https://steamcommunity.com/sharedfiles/filedetails/?id=1147517070
Details:
- Hotfix *Fixed an issue which caused a break in the line from objectives E to A, and A to F.
- Increased objective Echo’s point value from 5 to 15.
- Increased objective Alfa’s point value from 5 to 10.
- Fixed an issue which caused Napalm special effects to display incorectly.
- Widened the map boundries for “safe landing” south of objective D.
- Increased RPG’s from 4 to 5. *I wanted to be sure I have the correct direct link and you have the latest version or are at the least not running the previous version v092617 -> v092617 as these are important updates. Thank-you.
VNTE-OPERATIONVALKYRIE (27/09/2017)
- Version: V9
- Direct Link: https://drive.google.com/open?id=0B1e9htDcFwe0em1mRXowMlltdlU
- SWS Link: http://steamcommunity.com/sharedfiles/filedetails/?id=973180013
- Details: -changed kimset
- Author:Waitimus
VNTE-JUNGLERAIDB11 (27/09/2017)
- Version: B11 (Final beta before final)
- Direct Link: https://www.dropbox.com/s/cdro2tccs14ghvz/VNTE-JungleRaidB11.roe?dl=0
- SWS Link: http://steamcommunity.com/sharedfiles/filedetails/?id=1148354811
ChangeLog: B11 additions/changes: MAJOR CHANGES BELOW
-  10 minutes added to the game (Unfortunately it was neccesary, VC kept running out of time.)
- COMPLETE LIGHTING OVERHAUL (Very nice)
- Fog significantly reduced – US has been slightly nerfed in terms of balance (As US was OP before)
- Significant Polish ( A ton of small details)
- Adjusted the Cap zone for the Farm Objective (G)
- Full interior details added – Full interior lighting overhaul of all structures
- Ticket Adjust – US Spawns have been moved slightly
- Fixed the Ricefield spawn protection MINOR CHANGES BELOW
- Radio added to G for VC once it’s capped
VNSU-Chư Pơng Massif (25/09/2017)
- Version: v092317
- Direct Link: https://1drv.ms/u/s!ApaDZwQhzel6tS35O6sQOWZ1qih_
- SWS Link: https://steamcommunity.com/sharedfiles/filedetails/?id=1135816819
Details:
-  3 Objectives have been consolidated and 2 objectives have been completely removed –
- 2 new VC Spawn Points and 1 new US Spawn Point have been added
- Spawn points have been moved closer to all Objecives – Lighting has changed
-  Fixed MG’s have been reduced from 6 to 2 -The minimap is currently not showing players correctly. It is about 1 click off to the NE.
CHƯ PƠNG MASSIF (21/09)
- Steam:http://steamcommunity.com/sharedfiles/filedetails/?id=1135816819
- No direct DL available
- Info see:   https://pbsgameteam.com/rs2-new-mapchu-pong-massif/
VNTE-DaNang (20/09)
- Version: V6
- Direct Link: https://drive.google.com/file/d/0B8HM-qaERWBrdF91U3RNY0l0RG8/view?usp=sharing
- SWS Link: http://steamcommunity.com/sharedfiles/filedetails/?id=1086626732 Details:(edited)
Details:
- Added Post Processing
- Adjusted Lighting
- Adjusted Fog
- Added Details to Last American Spawn (Southern)
- Added Misc. Details on the Outside Playable Areas
-  Added Misc. Details on Inside fo the Playable Areas
- Removed Accidental BSP Volume on one of the OilTanks near Alpha
-  Finished Fencing off areas
-  Added SandBags to Fenced Off Areas
- Added Exterior Reverb Volume
- Added Debris in places (In Hangar Area(s) it is temporary)
-  Overhauled Delta Objective
- Added Multiple F4 Strikes
-  Added Ambient B52 Flyovers
- Added AC47 Strike
- Added Ambient Artillery (Will be expanded upon)
-  Added Flickering Lighting & Dynamic Lighting (will add lense flare later)
-  Overhauled Southern Exterior of the map (non-playable area)
-  Moved First US Spawn closer to Alpha to promote more fighting in and around the Alpha Objective
-  Added Exterior (outside playable area) trench lines
- Bunkers and Howitzers
-  Updated Custom meshes with lightmaps and smoothing groups (Thanks Nitronik)
-  Updated Custom Cargo Container PH Mesh
- Adjusted Various Cover in certain places
- Added more details to Northern Flanks (F4 Docking Area)
-  Overhauled Delta Objective, now much larger and can be flanked.
-  Adjusted Air Raid Siren to a quiet ambient noise at the beginning of the map.
-  Adjusted Dirt Terrain Texture – Added More Destruction – Overhauled ATC Tower
- Added various structures along the Playable Area’s edges(edited)
 Known Complaints:- Roof of Delta isn’t populated
- Second floor of Delta isn’t populated or has internal lighting
-  One part of the stairwell’s cieling to the tower has a default material
- Audio for one of the matinees is not playing properly
- Some of the Planes are not hidden at the end of matinees and “hover” on the edge of the map
-  Map Overhead has not been updated Looking for: – General Performance (need to know if it needs a major overhaul)
- Performance during Matinee’s (Cinematics)
- Current Flow, Play & Balance on Alpha & Delta Objectives
- General Feedback on Cover – Feedback on Time & Reinforcements
-  Feedback on Spawn locations – Areas on the map that need improvement visually or Gameplay wise, or lack detail consistent with other areas
-  Feedback on Far Flanks (Docking Areas (North) & Hooches (South) )(edited)
VNTE-RadioRelay (17/09)
- Version: B2
- Direct Link: https://drive.google.com/open?id=0B0CkMxDGeA2sUmp4Xy00OUs3bUk
- SWS: http://steamcommunity.com/sharedfiles/filedetails/?id=1130666447
- Details: Increased protection in station with addition structures – Tweaked spawns for A and additional US cover – Added spawn bunker at base of hill for US – Imporsed lighting and colour – Ambient sounds added – Quality of life improvements
VNTE-DeadandBuried_B1.roe (17/09)
- Version: Beta 1
- Direct Link: https://mega.nz/#!peoDDahT!ZInktqLRtSLxYE8v0HFcTNdaj4BEyRdwR6fkMzbOgIg
- SWS Link: http://steamcommunity.com/sharedfiles/filedetails/?id=1060033177
Changelog:
- Increased tickets for both teams by 50.
- Added an additional RPG role. -Added climbable vines in the cave.
- General increase in detail and fidelity.
- HOTFIX: Fixed the ladder volume in the cave. No change in filename.
VNTE-JungleRaidB10 (18/09)
- Version: B10 Direct Link: https://www.dropbox.com/s/9fkw6vs1ypdhpnx/VNTE-JungleRaidB10.roe?dl=0
- SWS Link: http://steamcommunity.com/sharedfiles/filedetails/?id=1137887233
ChangeLog: MAJOR CHANGES BELOW
-  Airfield split into 3 objectives – Ricefield objective COMPLETELY redesigned
-  Spawns have been moved in a major way
- US has been slightly nerfed in terms of balance (As US was OP before)
-  The RPG cave has been switched to a Sachel objective (Sachels are available for VC to pick up at their spawn ammo supply.)
-  Mosin Nagant pickup added to VC spawn
- Airfield defences changed (New Bunker)
- 50 tickets removed from both sides
- Once C (Village) is capped, US cannot reenter the location. MINOR CHANGES BELOW
- Objective Rework based on feedback
- Once Objective India is captured, a closer radio for VC is enabled
- 5 minutes added to time
- Cooldown reduced on commander abilities for both sides. (US is intended to still have a longer cooldown) –
- Cooldown reduced for Ho Chih Min trail – Fixed some errors where people got stuck
- Rock cliffs on edge of map are no longer climbable –
- Fixed a problem where VC could climb over the mountain into US Combat Base Objective
- Moved the chopper spawn – Detail pass
- Polish polish polish!! – Medic Flags added to Field Hospital
- F isn’t as hard for VC anymore to cap.
- More foliage in the swamp – Fixed combat area issue
- Ammo resupply added for VC near Compound objective
-  Hangars added to airbase
-
20/09/2017 at 06:42 #16575
Added VNTE DANANG
-
21/09/2017 at 09:33 #16646
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25/09/2017 at 13:13 #16840
updated:
VNSU-Chư Pơng Massif (25/09/2017)
-
26/09/2017 at 05:51 #16861
Just a headsup, our server has been running 24/24  as i entered a night rotation with vanilla and a day rotation with all maps.. One of the Tripwire People is going to provide me with a special mutator that does this automaticaly.. Again great community service.
And tomorrow a new map is incoming called Ninedragons.
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26/09/2017 at 16:21 #16876
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26/09/2017 at 16:23 #16877
Awesome, looking forward to playing the new map!
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27/09/2017 at 09:48 #16909
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30/09/2017 at 14:40 #16982
Added
VNTE-NINHPHU
-
01/10/2017 at 09:37 #17009
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02/10/2017 at 08:26 #17025
VNTE-NINHPHU (2/10/2017)
-
03/10/2017 at 06:43 #17116
Added VNSU-KOTH-ValkyrieV2
-
04/10/2017 at 08:34 #17166
Added update for VTNE-Moon
-
05/10/2017 at 08:53 #17200
added
VNTE-OperationValkyrieV11 Update
-
06/10/2017 at 08:59 #17222
VNTE-Operation_spearheadv3 update
-
07/10/2017 at 09:46 #17246
added KOTH irvin and Ninphu
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07/10/2017 at 09:49 #17247
Awesomes , nice updates
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08/10/2017 at 09:59 #17301
added
VNTE-PERIMETER
-
10/10/2017 at 09:30 #17388
-
11/10/2017 at 06:37 #17430
updated 11/10/2017
-
13/10/2017 at 07:58 #17522
update
VNTE-NinhPhu
-
14/10/2017 at 10:51 #17548
VNTE-AnCuuBridgeB3
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15/10/2017 at 13:21 #17601
Awesome cant wait until i have the time to play again! 🙂
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16/10/2017 at 08:28 #17651
added lots of updates…
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17/10/2017 at 06:42 #17704
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19/10/2017 at 06:53 #17800
update: VNTE-Phan Cong 5.1
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20/10/2017 at 10:17 #17846
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22/10/2017 at 10:49 #17902
VNTE-CambodianIncursion 23/10/2017
- Version: 4
- Directlink: https://1drv.ms/u/s!As5DAwt08u6joksX50U1jiXahQs0
- SWS-Link: http://steamcommunity.com/sharedfiles/filedetails/?id=951241705
Details: - rework most of the lighting (tunnels still WIP)
- added new convois on the road for cover
-  D-tunnelspawn now totally disabled as soon as D is taken
- fixed multiple floating objects
Working on:
Reverbvolumes for Buildings and Reworking the Tunnellighting for immersion
D is still under observation if the changes fix the current issues.VNTE-AnCuuBridgeB4 23/10/2017
- Directlink: https://www.mediafire.com/file/v2gvc5tv4dv4mm8/VNTE-AnCuuBridgeB4.rar
- SWS Link:http://steamcommunity.com/sharedfiles/filedetails/?id=1162867432
- Added some more details
VNTE-JungleRaidB12-1 (HOTFIX) 23/10/2014
- Version: B12-1
- Direct Link: https://www.dropbox.com/s/nwfj2tyybhtn8qx/VNTE-JungleRaidB12-1.roe?dl=0
SWS Link: http://steamcommunity.com/sharedfiles/filedetails/?id=1148354811B12-additions/changes:
- Fixes the Plank glitch in the Cave, now it properly destroys (biggest fix)
- -Added a very small sandbag defence area in the Cave.
- Subtracted a few tickets from US team
-  Redid the color correction slightly to be a more warm tone
- Moved the D spawn for US back around 5m
-  Moved the E spawn for US forward around 5m
- Added a few crates in between the Ricefield to help
- the US team move up on Objective E.
- Awesome Echo effect in the cave (Very immersive!)
- Ever so slightly reduced filesize (~5mb)
- Optimization sweep. (Hid terrain that was unseen, and changed a few LODs on unimportant/unseen props. (A few extra FPS?)
-  Fixed the Objective border of C (It was questionable when you were actually in the cap radius)
- Refined the map border to prevent players from going into unintended areas.
- Fixed a floating sandbag wall
- Fixed a floating crate
- Fixed a floating fern
VNTE-FirebaseGeorgina (22/10/2017)
- Version: B1
- Direct Link: https://drive.google.com/open?id=0B0GL2LJG7wd3ZUJZQllSczU1Z2c
- SWS Link: http://steamcommunity.com/sharedfiles/filedetails/?id=1105846762
B1 Changelog:
- Lowered radio volume
- Added US Recon (with help from Tyler)
- Fixed terrain clipping through dugouts
- Fixed an issue where the ground materials of some dugouts appeared stretched
- Added 75 US tickets (600) – Added 100 VN tickets (750) – Reduced time by 9 minutes (36)
- Added ammo resupply for PAVN at A – Moved PAVN spawn-protection volume at A closer to objective
- Added more concealment and detail in front of A for the PAVN
- Added some bushes and trees for concealment behind A for the US
- Added small amounts of cover to A and B
- Added terrain detailing everywhere: nowhere is completely flat and boring anymore
- Replaced grass meshes on rice-paddy separators with a more natural-looking, less performance-intensive mesh
- Fixed known floating objects – let me know if there are any I missed
- Added a tunnel system from B to C
- Added ammo resupply in the tunnel system for the PAVN as they attack C
- Added handmade trenches to the east flank of C
- Removed sandbag cover on the roof of C
- Added ammo resupply for PAVN at D
- Added ammo resupply for US at D
- Changed irrigation trenches at D to a handmade trench
- Made PAVN no-tunnel volume at F smaller
- tunnels can be built closer – Moved US no-artillery volume at F away from objective
- tunnels will be more vulnerable – Fixed the grass-LoD bug
- after about eight hours of work, I finally made it so that no grass ever appears in the wrong Level of Detail for its distance
- Added detailing throughout the map, like small rocks, leaves on the ground, debris and the likes
- Removed the radio track temporarily – I expect to add it back in for an alternate version
 VNSU-KOTH-ValkyrieV4 (22/10/2017)
- Version: 4
- Directlink: https://drive.google.com/open?id=0B1e9htDcFwe0eVU2ektUM0x1eFk
- SWS-Link: http://steamcommunity.com/sharedfiles/filedetails/?id=1152512468
Details:
- Fixed buggy decals
- Optimisation
- Changed types of lights in map
- Increased fog slightly
- Reduced brightness slightly
- more details
- More blocking volumes
VNTE-OperationValkyrieV13 (22/10/2017)
- Version: V13
- Direct Link: https://drive.google.com/open?id=0B1e9htDcFwe0R3dJemtncHlEMnM
- SWS Link: http://steamcommunity.com/sharedfiles/filedetails/?id=973180013
Details:
-  Fixed buggy decals
- Optimisation
- Changed types of lights in map
- Increased fog slightly
- Reduced brightness slightly
- more details
- More blocking volumes
-
23/10/2017 at 06:52 #17934
Added updates canbodisn, jungleraid, ancuubridge
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24/10/2017 at 05:44 #17944
added
 VNTE-ANCUUBRIDGEB4 (24/10/2017)
- Directlink: https://www.mediafire.com/file/v2gvc5tv4dv4mm8/VNTE-AnCuuBridgeB4.rar
- SWS-Link: http://steamcommunity.com/sharedfiles/filedetails/?id=1162867432
- Added some more details
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26/10/2017 at 06:19 #18041
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29/10/2017 at 09:24 #18184
added updates 29/10/2017
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31/10/2017 at 08:49 #18256
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01/11/2017 at 10:05 #18300
added:
Tay Ninh Provence (1/11/2017)
Version: [Final]
- Direct Link: https://drive.google.com/file/d/0B1XXzDa92MCxRjVxRnlvMXlzcms/view?usp=sharing
- SWS Link: http://steamcommunity.com/sharedfiles/filedetails/?id=972644127
Details:
- Added 100 tickets to both sides Set the maximum map time limit to 32 minutes
- Added pathfinding nodes to the map so that bots should work and US squad leader spawning should be smoother
- Finished adding detail and meshes to all the interiors of the map, now buildings should no longer feel empty
VNSU-Death Hills (1/11/2017)
- Version:V3
- Direct Link: https://drive.google.com/open?id=0B1d-Pv2pAJLbMU9tNnF5eHpJQzg
- SWS Link: https://steamcommunity.com/sharedfiles/filedetails/?id=1173612969
- Details: – Bigger spawn protection volumes
VNSU-KOTH-ValkyrieV5 (1/11/2017)
- Version: 5
- Directlink: https://drive.google.com/open?id=0B1e9htDcFwe0OXJHWGRoNVQxQnc
- SWS-Link: http://steamcommunity.com/sharedfiles/filedetails/?id=1152512468
Details:
- Added 2 new spawns for the US and NVA, this now makes the spawn distance to each set of objectives even. And the spawns now change depending on the objective active.
- Fixed respawn time, supremecy win points
- Reset spawn times to 10 seconds
- Added 2 new radios
- Fixed pylons
- Version: [Final]
- Direct Link: https://drive.google.com/file/d/0B1XXzDa92MCxRjVxRnlvMXlzcms/view?usp=sharing
- SWS Link: http://steamcommunity.com/sharedfiles/filedetails/?id=972644127
Details:
- Added 100 tickets to both sides Set the maximum map time limit to 32 minutes
- Added pathfinding nodes to the map so that bots should work and US squad leader spawning should be smoother
- Finished adding detail and meshes to all the interiors of the map, now buildings should no longer feel empty
Highway 14 (01/11/2017)
- Version: 31
- Direct Link: https://www.dropbox.com/s/8zbmzhksacr2qpb/VNTE-Highway14_B31.roe?dl=0
- SWS Link: http://steamcommunity.com/sharedfiles/filedetails/?id=1127472027
Deets:
- Nothing fancy, just a prod lightbuild.
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06/11/2017 at 07:17 #18455
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13/11/2017 at 10:46 #18758
Added Danang V7 and Lolo
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19/11/2017 at 11:08 #18983
updated 19/11
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21/11/2017 at 10:51 #19047
Updates 21/11/2017
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01/12/2017 at 09:39 #19441
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13/12/2017 at 17:47 #19751
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14/12/2017 at 07:41 #19754
Added compoundaussi and Ninphu 1033
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15/12/2017 at 12:17 #19806
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23/12/2017 at 11:47 #20005
Added NINH PHU 1034 & VNTE MAU
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24/12/2017 at 11:35 #20016
added VNTE-MAU V2
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29/12/2017 at 09:23 #20217
VNSU DEATHHILLS UPDATED
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05/01/2018 at 08:09 #20358
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08/01/2018 at 12:22 #20401
Added Cousteau update
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17/01/2018 at 07:01 #20528
Update Hoalu
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21/01/2018 at 12:17 #20581
Updated Jungleraid, Hoalu, valkyrie
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24/01/2018 at 06:52 #20683
Added Nin phu and phang cong B5_10
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29/01/2018 at 08:07 #20762
Dinhills, brorderwatch 101 , neon
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13/02/2018 at 11:32 #21174
Updated:
- Borderwatch (VNTE and VNSU)
- VNTE-Perimeter
- VNTE-Lolo  (VNTE and VNSU)
New:
- VNTE-TanLoi
- VNTE-JungleRaidAUS
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13/02/2018 at 11:35 #21175
@Kove your update is needed on the maplist pls 🙂
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13/02/2018 at 20:49 #21211
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21/02/2018 at 07:01 #21394
@kove added airassault1 and VNTE-HaoDrangValley and latest mod :
http://steamcommunity.com/sharedfiles/filedetails/?id=1307603519
Please adapt the maplist
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21/02/2018 at 13:01 #21401
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22/02/2018 at 07:55 #21416
@kove you can add jungleraid pls.
Its back in action
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22/02/2018 at 14:12 #21419
It was already in list. Please notify here if something is removed
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01/03/2018 at 13:29 #21585
@kove you can add phang con pls.
Its back in action
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01/03/2018 at 17:48 #21602
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02/03/2018 at 08:22 #21617
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02/03/2018 at 10:07 #21619
Added
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04/03/2018 at 08:41 #21670
@kove you can add VNTE-SuongMu and VNTE-TayNinhProvince
Its back in action
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08/03/2018 at 14:55 #21787
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08/03/2018 at 20:13 #21790
VNTE-SuongMu and VNTE-TayNinhProvince were already in list. Please notify me is something is removed.
VNTE-CHARLIE DONT SURF (APPOCALYPSE NOW) Added
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31/03/2018 at 12:26 #22192
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04/04/2018 at 12:32 #22269
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