Battalion 1944 Hotfix Incoming: Server Restart + Extra Info!
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- This topic has 0 replies, 1 voice, and was last updated 7 years, 3 months ago by
Powerbits.
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06/02/2018 at 00:16 #20955Hey guys,
Just a quick update to let you all know that a server restart is coming which intends to fix some of the issues that we’ve been seeing over the past couple of days. Sorry to interrupt your play during active hours but this is for the greater long term good of the game!
The server restart will happen in the next 5-15 minutes.
This restart intends to fix the imbalanced teams issue that we’ve been seeing over the weekend. This should mean no more strange scenarios where players are matched 7vs3. This restart should also reduce the amount of times players are entirely failing to get into games via matchmaking – where players would load into a server but immediately get kicked.
This is part of our effort to increase server and matchmaking stability every day. Thanks to all players for your patience throughout this Early Access launch period.
A few bug fixes confirmed for the Week 1 UpdateLater this week we’re going to be putting out a client update with a host of minor fixes before we launch competitive play. These fixes will include:
Maps
- Collision fixes to prevent certain overpowered boost spots on competitive maps.
- Collision fixes to prevent areas players could get out of the playable area.
- Fixed certain spots where players could lean through walls for information.
- Fixed certain collision volumes affecting grenade bounces
Bug Fixes
- Fixed the issue where in some instances headshots would instead count as neck shots.
- Fixed ‘spin boosts’
- XP displays to the client more reliably.
- Fixed weapon skins not being enabled on distributed servers.
Server Browser
- New Feature: Filter servers by server name, player count, map, mode and ping.
- New Feature: Search for servers by name
- New Feature: Hide locked servers.
Smaller FixesÂ
- A host of less noteworthy fixes will also be going live with this update for general stability purposes.
All of these fixes will be going live later this week within the ‘Week 1 Update’.
Thanks for sticking with us!You guys have been amazing in helping us test and fix the majority of the matchmaking stability issues from our launch. We hope this indicates our commitment to the improvement of every aspect of this game. We’ve been reading ALL of your bug reports & suggestions and taking all the feedback onboard. We’re going to keep up this dedication throughout the Early Access period to create the polished experience we all want to play.
We already have features and new content in the works and we can’t wait to share some of that information with you guys in the near future!
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