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22/10/2017 at 10:49
#17902
VNTE-CambodianIncursion 23/10/2017
- Version: 4
- Directlink: https://1drv.ms/u/s!As5DAwt08u6joksX50U1jiXahQs0
- SWS-Link: http://steamcommunity.com/sharedfiles/filedetails/?id=951241705
Details: - rework most of the lighting (tunnels still WIP)
- added new convois on the road for cover
- Â D-tunnelspawn now totally disabled as soon as D is taken
- fixed multiple floating objects
Working on:
Reverbvolumes for Buildings and Reworking the Tunnellighting for immersion
D is still under observation if the changes fix the current issues.
VNTE-AnCuuBridgeB4 23/10/2017
- Directlink: https://www.mediafire.com/file/v2gvc5tv4dv4mm8/VNTE-AnCuuBridgeB4.rar
- SWS Link:http://steamcommunity.com/sharedfiles/filedetails/?id=1162867432
- Added some more details
VNTE-JungleRaidB12-1 (HOTFIX) 23/10/2014
- Version: B12-1
- Direct Link: https://www.dropbox.com/s/nwfj2tyybhtn8qx/VNTE-JungleRaidB12-1.roe?dl=0
SWS Link: http://steamcommunity.com/sharedfiles/filedetails/?id=1148354811B12-additions/changes:
- Fixes the Plank glitch in the Cave, now it properly destroys (biggest fix)
- -Added a very small sandbag defence area in the Cave.
- Subtracted a few tickets from US team
- Â Redid the color correction slightly to be a more warm tone
- Moved the D spawn for US back around 5m
- Â Moved the E spawn for US forward around 5m
- Added a few crates in between the Ricefield to help
- the US team move up on Objective E.
- Awesome Echo effect in the cave (Very immersive!)
- Ever so slightly reduced filesize (~5mb)
- Optimization sweep. (Hid terrain that was unseen, and changed a few LODs on unimportant/unseen props. (A few extra FPS?)
- Â Fixed the Objective border of C (It was questionable when you were actually in the cap radius)
- Refined the map border to prevent players from going into unintended areas.
- Fixed a floating sandbag wall
- Fixed a floating crate
- Fixed a floating fern
VNTE-FirebaseGeorgina (22/10/2017)
- Version: B1
- Direct Link: https://drive.google.com/open?id=0B0GL2LJG7wd3ZUJZQllSczU1Z2c
- SWS Link: http://steamcommunity.com/sharedfiles/filedetails/?id=1105846762
B1 Changelog:
- Lowered radio volume
- Added US Recon (with help from Tyler)
- Fixed terrain clipping through dugouts
- Fixed an issue where the ground materials of some dugouts appeared stretched
- Added 75 US tickets (600) – Added 100 VN tickets (750) – Reduced time by 9 minutes (36)
- Added ammo resupply for PAVN at A – Moved PAVN spawn-protection volume at A closer to objective
- Added more concealment and detail in front of A for the PAVN
- Added some bushes and trees for concealment behind A for the US
- Added small amounts of cover to A and B
- Added terrain detailing everywhere: nowhere is completely flat and boring anymore
- Replaced grass meshes on rice-paddy separators with a more natural-looking, less performance-intensive mesh
- Fixed known floating objects – let me know if there are any I missed
- Added a tunnel system from B to C
- Added ammo resupply in the tunnel system for the PAVN as they attack C
- Added handmade trenches to the east flank of C
- Removed sandbag cover on the roof of C
- Added ammo resupply for PAVN at D
- Added ammo resupply for US at D
- Changed irrigation trenches at D to a handmade trench
- Made PAVN no-tunnel volume at F smaller
- tunnels can be built closer – Moved US no-artillery volume at F away from objective
- tunnels will be more vulnerable – Fixed the grass-LoD bug
- after about eight hours of work, I finally made it so that no grass ever appears in the wrong Level of Detail for its distance
- Added detailing throughout the map, like small rocks, leaves on the ground, debris and the likes
- Removed the radio track temporarily – I expect to add it back in for an alternate version
 VNSU-KOTH-ValkyrieV4 (22/10/2017)
- Version: 4
- Directlink: https://drive.google.com/open?id=0B1e9htDcFwe0eVU2ektUM0x1eFk
- SWS-Link: http://steamcommunity.com/sharedfiles/filedetails/?id=1152512468
Details:
- Fixed buggy decals
- Optimisation
- Changed types of lights in map
- Increased fog slightly
- Reduced brightness slightly
- more details
- More blocking volumes
VNTE-OperationValkyrieV13 (22/10/2017)
- Version: V13
- Direct Link: https://drive.google.com/open?id=0B1e9htDcFwe0R3dJemtncHlEMnM
- SWS Link: http://steamcommunity.com/sharedfiles/filedetails/?id=973180013
Details:
- Â Fixed buggy decals
- Optimisation
- Changed types of lights in map
- Increased fog slightly
- Reduced brightness slightly
- more details
- More blocking volumes
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