Reply To: Training for the funwar

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#12189

Thanks for your responces guys.

Domination

Indeed the clockwise tactic was good, maybe indeed if no opposition, 1 squad can advance to the next target.

Heavy opposition; the sq leader can decide to skip the objective and goto next or fight…

Loadouts, 1 medic per squad would be nice, but as Alain points out , people should play with the loadout they are use too. Remember that there are only 100 tickets…

Keypoints here:

  • Everybody knows their objective
  • Its fast and simple

Rush

Here we had to work more together on a fix plan,  2 squads flank one target and then protect once armed! Working together and arming objective is the key not the K/D .  Flares and smoke nades can be very useful, maybe a sniper but only one per team.. I would like at least 1 medic per squad also..

Key points:

  • Good short communication
  • Objective must be captured
  • Good loadouts

We will form our tactics on your feedback, and please feel free to give more..

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