Reply To: Training for the funwar
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Thanks for your responces guys.
Domination
Indeed the clockwise tactic was good, maybe indeed if no opposition, 1 squad can advance to the next target.
Heavy opposition; the sq leader can decide to skip the objective and goto next or fight…
Loadouts, 1 medic per squad would be nice, but as Alain points out , people should play with the loadout they are use too. Remember that there are only 100 tickets…
Keypoints here:
- Everybody knows their objective
- Its fast and simple
Rush
Here we had to work more together on a fix plan, Â 2 squads flank one target and then protect once armed! Working together and arming objective is the key not the K/D . Â Flares and smoke nades can be very useful, maybe a sniper but only one per team.. I would like at least 1 medic per squad also..
Key points:
- Good short communication
- Objective must be captured
- Good loadouts
We will form our tactics on your feedback, and please feel free to give more..