Developer Briefing #100 – A Chat with Max: The Future of Hell Let Loose!

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author image by Powerbits | 4 Comments | 29/10/2020

Content reveals, community questions and much more…Hey everyone,

Welcome to Dev Brief #100!

Today’s post marks 100 consecutive weeks of our Dev Brief series, and damn has it flown by!

We’re excited to mark this milestone with a special community powered interview with Project Lead Max as we talk the past, present and future of Hell Let Loose, answer a bunch of the questions you submitted to us last week and also drop some first looks, content reveals and take a stroll through overhauled Hurtgen.

The full interview sits at a little over an hour, so sit back and relax and join us as we celebrate Dev Brief #100…

A Message From Max – The Future of Hell Let Loose

For those who are after specific areas of the video, please find some useful timestamps below:

00:00 – 27:54 Introduction and the history of Hell Let Loose

Max and I discuss the history of Hell Let Loose, the importance of the Hell Let Loose community and talk about how our shared journey has crafted Hell Let Loose to the game it is today and will continue to do so in the future.

27:54 – 31:39 Hurtgen Forest overhaul preview & ????? gameplay first look

Spono has been exploring the upcoming Hurtgen Forest overhaul and captured some footage to show you how we’ve transformed the map ahead of its arrival in Update 8!

Paired with Max’s voiceover, you’ll get to see Hurtgen Forest like you’ve never seen it before. Oh and keep an eye out for when Spono takes a cheeky spin in a ?????…

31:39 – 68:27 Community Questions!

We go through and answer some of the questions that you submitted to us in last week’s brief. What questions are we answering? Well…

  • What can we expect in the next update?
  • How much has the community influenced the decisions you make as a game dev?
  • When will the balance of the tanks be corrected?
  • When will the King Tiger be added?
  • Hello dear developers! Are there any plans in the future, the introduction of bayonets for infantry and mortars for artillery?
  • As the game continues to grow in both scope and player population, how do you plan to maintain this delicate balance between accessibility and complexity? And a second question if I may. Are there any plans for a magazine check ability?
  • Could we find out more about the logistics system to come, if it will be necessary to transport material to the front for example and how will it be expanded?
  • Are the updates going to be just big in the future, or do you plan to keep them coming more frequently (maybe with less content in each update)?
  • With the metagame finally settling in, what approach are you taking to balance fast-paced infantry combat with meticulous and strategical management of resources? Will there be a way to cater to both A) players who are interested in the logistics of managing resource flow and B) players who are interested in the tactics behind infantry combat?
  • Admin cam? Or other tools for custom event organizers such as locked classes or custom map layers?
  • I would like to know if you could bring cooking grenades in the game in if its possible and makes sense for you guys?
  • Can we expect earlier WW2 maps or every map will be post 1944?
  • Seems the smoke and dirt from the explosion fades away too fast?
  • How often do you browse suggestions from the community on reddit and discord, and how significantly do they contribute to your ideas moving forward?
  • Campaign/Operations Mode, IIRC this will be a thing. Are you able to tell us more about this?
  • Can we get some Eastern Front teasers soon, please? 😉

68:29 ??????

Here’s to the next 100 Dev Briefs!
That wraps up our 100th Dev Brief, we hope you enjoyed it! We’re looking forward to talking about all of the reveals with you over the coming days and weeks.

Here’s to the next 100 Developer Briefings, it’s a privilege having you with us on this journey!

See you on the frontline.

  • Author
    Posts
    • #54999

      Content reveals, community questions and much more…Hey everyone, Welcome to Dev Brief #100! Today’s post marks 100 consecutive weeks of our Dev Brie[Please see the full post at this link: Developer Briefing #100 – A Chat with Max: The Future of Hell Let Loose!]

    • #55035

      18 pages of update notes Oo?

    • #55038

      Gotta love the devs, HLL is truly a WW2 masterpiece.

    • #55041

      Amazing stuff. The game have promising future. It will probably live longer than any FPS WW2 game ever created – maybe taking same status as Arma 3 (Active community and servers even after 7 years from release date). And by the looks of it the E-Sport scene will be blooming, since developers are going to support it, atleast on technical side of things.

      Couple very interesting points from the devblog (format of below Q&A is modified/shortened):

      Q: Will there be “insert any WW2 vehicle name” added into the game?
      A: Its not a question of “IF” but “WHEN”!
      – Seems like they plan on adding “most” of the WW2 vehicles. Hooray!

      Q: Details about upcoming Melee System?
      A: It will be something “Quick” and “Punchy”. We want people to actually use it as viable option in this fast TTK game. There will be no long animation/cutscene.
      – Basically f**ck you Battlefield and other games where you enter small 3-5 second Cutscene when chopping enemies with melee weapon.

      Q: Fortifications coming in Update 8?
      A: They will usually have 3 levels of upgrades.
      1 Rank = Cheaper, Destroyable and partly under effect of bullet penetration (bigger caliber)
      2 Rank = Require more Supplies, More resilient and immune to bullets
      3 Rank = Require multiple Truck Supply drives, Immune to all damage (Basically concrete bunker pillbox)

       

      I love it!

    • #55075

      I stumbled upon this interesting picture.

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