First things first, we could not be more grateful for the overwhelming reception that
BattleBit Remastered
has received. Upon release we became the Best Selling Game on Steam, and our record high concurrent player count blew our expectations out of the water. We’d like to reiterate that our team is dedicated to this game and it’s future.
Early Access
is just the beginning, with your help we’ll continue to improve, expand and polish the experience that you have in front of you today. This will remain true whether or not we maintain this level of popularity, so have no concerns about us “dropping” the game. That was
never
an option!
- It was smooth; we didn’t have too many server issues. There were routing issues across NA-EU-AS, but with player reports, some of them were resolved.
- We received a significant number of DDOS attacks on all of our servers continuously, some of them literally a day long, however, we were prepared beforehand. Our firewall caused sporadic packet losses here and there, but no major issues arose.
- We were able to focus on Quality of Life improvements, new content, and bug fixes.
- A determined group of individuals who previously failed to take down our servers found a weak point in our firewall and started attacking any server they wanted using this weakness. They also started DDOSing servers that Content Creators were in to inflict as much damage to BattleBit’s reputation as possible.
- As a result of these attacks on our game servers, our server scheduling system also malfunctioned (e.g., 900 people waiting in queue, etc.), which significantly affected our development. We had to focus on collecting attack data, analyzing it, and working on fixing this flaw in our firewall.
- We did not want to make a public statement alerting other people who had failed to take down our servers about this flaw in our firewall until it was patched.
- We patched our firewall, monitored the attacks, and confirmed that the weakness in our firewall is indeed fixed in NA-EU-AS-AUS.
- Every Saturday, we will take the stage and communicate with you directly. We’ll discuss what happened that week, address any issues, changes, etc., and potentially talk about necessary changes for the next week. These will take place on Discord & Twitch.
- Here are couple of screenshots from the Multu-Islands Rework and another that is coming in the near future.