Play it on POWERBITS GAMETEAM REFORGER|LOW PING|PBSGAMETEAM.COM
June 1st Update
Attention soldiers,
We are going to update the Steam and Xbox versions of the game.
The Steam version will be updated on Wednesday 1st of June. There will be downtime of the servers between 12:00 – 15:00 CEST.
The Xbox version will be updated on Thursday 2nd of June. There will be downtime of the servers between 12:00 – 15:00 CEST.
Arma Reforger 0.9.5.61 changelog:
Game
Fixed: Rendering artifacts related to shadow cascades
Added: Smaller Conflict scenarios available in the Play and Scenarios menus
Fixed: AI in Idle behavior was not checking its surroundings and now does
Fixed: Explosives containers in Conflict would contain regular items instead
Fixed: Changed the faulty background in the PlayerTile groups layouts
Fixed: Magazines would stay attached to hands when a reload was interrupted by the equip action
Fixed: Crash in inventory when dropping a vehicle inside a turret
Tweaked: Ural upshift RPM increased to 1250
Added: Option to change the gamepad Y-axis orientation
Fixed: Potential character teleport under the surface when exiting a flipped vehicle
Tweaked: AI perception at night
Fixed: Mouse aiming of turrets became unreliable with high FPS
Tweaked: Collisions and destruction of certain small props, walls and environmental objects
Fixed: Steam platform saves are now gracefully freed
Fixed: Potential crash when closing Game Master mode
Fixed: The vicinity would not get refreshed when proxy clients manipulate items inside a storage hierarchy
Fixed: Skipped paths in the climbing test for valid climb-over points (climbing through a window)
Fixed: Suppressing sprint when going into ADS with binoculars or another gadget
Fixed: Potential crash on exit related to UI
Fixed: Collision of cars with gate bars could sink the cars under the terrain
Fixed: Characters killed (or players disconnected) while inside a vehicle could end up stuck next to the vehicle or sitting on the road
Fixed: Improved door contact detection
Fixed: Item gestures would not be possible with the character in a throwing stance
Fixed: Weapon equip actions are now checking the availability of gestures to prevent delayed pickups
Fixed: Binding keys can now be cancelled by pressing the Escape key
Fixed: Equipping a weapon could potentially crash the game
Fixed: Changing the model of an animated items could potentially crash the game
Fixed: Radios would not be returned to the radio pool on disconnecting
Fixed: Players could get stuck during the Tutorial scenario when building a bunker
Changed: When a player gets banned, the duration of the ban is displayed to them
Tweaked: Localization strings and phrasing
Xbox
Fixed: Password entry on the virtual keyboard
Changed: TV audio is no longer muted when headphones are plugged into the controller
Multiplayer
Changed: Improved the ACK system to reduce resend rates and bandwidth spikes when the server streams a new map regions to players
Fixed: Clients are now handling disconnection from the server during a world reload
Tweaked: Optimized the transfer of fire action in turrets
Hotfixed: Graceful return from an online session to the main menu on resuming from being suspended
Fixed: Sanitized ServerCommandHandler in case the player is no longer available
Fixed: Improved the network frames acknowledgement mechanism
Fixed: Network streaming or disconnecting could potentially crash the game
Changed: Animation data from owners (rather than the server, as it previously was) is now played on proxies by default (this can be disabled by -noForwardOwnerAnimations on the server)
Tweaked: Improved smoothness of characters in multiplayer
Rendering
Hotfixed: Rendering artifacts visible on some surfaces when using scopes or the inventory
Hotfixed: Building interiors going suddenly pitch black
Fixed: Clutter not being removed by decals
Fixed: Flickering clutter when removed by decals and flickering decals
Enfusion
Fixed: An incorrect sub-scene name could be shown in the scene tree
Changed: BattlEye is now always loaded from the game installation folder
Workbench
Tweaked: Height resampling is default now when importing a height map in World Editor
Fixed: RDB cache showing files not present in an addon
Added: The current backend environment is shown in the status bar now
Fixed: World Editor – Crash when trying to save a world into a read-only folder
Fixed: Ignoring “Armature” bones from Blender
Changed: Forbidden use of Workbench as a replication client
Tweaked: World Editor – Better default camera position
Fixed: World Editor – Crash when displaying an entity’s context menu
Fixed: Changing properties of DecoratorEntity in Behavior Editor could crash Workbench
Backend
Fixed: Crashing for some people when they are manipulating the server browser
Removed: Local rating update in Workshop
Changed: Backend – Dedicated Server shutdown invoked in 3 seconds, after a heartbeat fails 3 times
Tweaked: Manifests of old addons are now properly removed when updating
Fixed: Backend – When room registration fails, a server now properly shuts down
Fixed: Sometimes servers would not be visible in the server browser after disconnecting
Changed: Improved error reporting of service-related issues
Play it on POWERBITS GAMETEAM REFORGER|LOW PING|PBSGAMETEAM.COM June 1st Update Attention soldiers, We are going to update the Steam and Xbox versions [Please see the full post at this link: ARMA REFORGER UPDATE INBOUND!]