ARMA REFORGER UPDATE: 0.9.7.95 Changelog

 LATEST NEWS
  • Welcome to the PBS GAMETEAM's website, WE ARE RECRUITING. JOIN US and get a FREE VIP slot on our servers! -
  • Our Thanks to Adaari, balz, hal, Bron,Yordy,Jonathan,Jozsef,BradJerney, wenz,Martin,Barry,chris, Ruben, Itsvan, Marko, Lan, Valter, Erik, joe, Matthew, Alois, Graig, Jason, caveman,Edwards, Jaimie, Ondre, Toby,Google, Phill, Gchrome,cramer,Rick,Jermey, lucas, kold, Roberto, Farq,Xiaton, Karlo, Rainman, Erik, Andrea and a very special thanks to our great premium members: Pon, Smekkes, Muttonchop,Krabbepote, Stoommeester, arjan, Xillax, Kapsta, Alexander,Duck, HausserBG, Bravecoward, Reint,Bas,Batuhan, Gunnar,Nuttycake,CJ Mini,tworooms,Jeffrey, Swag, Waverider, Sheepfarmer and Oberfield!for supporting the PBS GAMETEAM! -
  • Do you like our servers or site? Support us on this page -
  • Do you have a question? contact us -
  • Join our Discord! -
  • Check our latest news about our PBS games on this link -
  • Would you like to donate for our servers? Please check this link -
  • We are the best HLL, ARMA, BB, RS2, MW3 community out there! Sign up today! -
  • Like us on Facebook! -
  • Like us on Twitter! -
  • We have many new wars! Check and signup here pls -
  • Join our latest community event #here! -
author image by Powerbits | 0 Comments | 02/03/2023

Play it on

 

 

Attention soldiers,

We’re going to update the Steam and Xbox versions of the game. The game will be updated today, March 2nd. There will be server downtime between 12:00 – 15:00 CET.

 

0.9.7.95 Changelog

Game

  • Changed: Player in building mode can no longer delete static guns with others players in them
  • Changed: Refund value from deleted compositions in Free Roam Building was changed to 100%
  • Fixed: Misaligned board at Chotain’s millitary base vehicle depot
  • Fixed: Possibility to switch to sea level placement
  • Fixed: Moving a weapon from one inventory slot to other causes it to be dropped and bugged
  • Fixed: Sprint impossible while weapon is raised
  • Fixed: Procedural animations would fail on change of model mesh, for example destruction of radio tower
  • Fixed: Teleporting of vehicles was stretching particle effects, now properly resets velocity
  • Fixed: UserActions weren’t properly initialized in Vehicle depots
  • Fixed: Handle case where mesh object is changed with ProcAnimComponent
  • Fixed: A dangling pointer, automatically reacts to a PhysicsComponent change etc

 

Multiplayer

  • Added: Replication statistics available to user code (including scripts)
  • Fixed: RplSession script callbacks were sometimes invoked too many times (beginning) or not at all (ending)
  • Fixed: Possible network stall when encoding limits are hit

 

Modding

  • Fixed: Create default export profile in the addon of given model
Viewing 0 reply threads
  • You must be logged in to reply to this topic.
Hit enter to search or ESC to close