We’re going to update the Steam and Xbox versions of the game. The Steam version will be updated on Wednesday, 13th of July. There will be server downtime between 12:00 – 15:00 CEST.
The Xbox version will be updated on Thursday, 14th of July. Some of the official Xbox servers will be unavailable between 12:00 – 15:00 CEST.
Arma Reforger 0.9.5.97 changelog:
Multiplayer
Fixed: Improvements to door network synchronization
Fixed: Explosion projectiles applying damage to multiple items was optimized
Fixed: NwkMovementComponent extrapolation would work with the previous value rather than the latest one
Tweaked: Logging RplId of nodes that could not be found during creation
Tweaked: Added a note regarding prefab entityID network serialization
Added: Streaming all content of the current cell first logic
AI
Fixed: AI getting stuck in aiming after an attack and investigating
Fixed: Rotation of AI when provided with a lookAt location
Added: New navmesh area type for ladders
UI and Localization
Fixed: Disabling and enabling a dependency of a mod showed a wrong confirmation dialog
Fixed: Faction attribute now supports other entities that use the faction controller
Fixed: Author name in the loading screen
Fixed: Multiple strings for localization
Fixed: Login dialogs need the player’s email instead of their username
Fixed: Opening the context menu by clicking RMB on an entity did not hide its tooltip
Fixed: Script error when opening the entity browser
Changed: Kick notifications now state the reason why the player was kicked (if it happens through player interaction, e.g. a vote to kick for excessive teamkilling, etc.)
Changed: Debug info in entity tooltips is now based on the debug menu
Changed: Visuals of VON UI unified with other HUDs and simplified; the whole widget is about 25% smaller in both X and Y axis
Changed: Icon indicator for continuous transmission changed to “lock”
Added: Feedback Tracker link to the community section
Game
Fixed: Opening the inventory now pins a grenade instead of throwing it
Fixed: Camera shaking when the player would melee while in ADS
Fixed: Set ‘draggable’ to false on all arsenal, ammo, equipment boxes; block users from moving boxes into vehicles/inventories
Fixed: Dropping a transmitting radio would not end the transmission
Fixed: Spawning inside radio operators
Fixed: AI could block construction sites
Fixed: In some cases the building process was not blocked for the player when building was in progress
Fixed: Reloading while holding the fire button does not break the reloading animation anymore
Fixed: Changing fire mode cancels weapon firing to prevent ‘full-automatic shooting’ with semi-automatic weapons using rapid fire mode changing
Fixed: The death camera was not following the player character
Fixed: Toggling between Picture-in-Picture and 2D scopes should no longer cause issues
Fixed: PiP HDR possibly using an improper camera index
Fixed: VME when swapping PiP scopes
Fixed: Correct collider materials assignment and fixes to hit effects and decals on the municipal office building
Fixed: Complex loadout compositions may break if inserted via a request spawn item, as an entity needs a HierarchyComponent in order to be parented via the SpawnParams Parent property
Hotfixed: Ragdoll Y position not synchronized when streaming ragdolls in
Tweaked: Shaking of the turret in ADS while rotating it or the vehicle moving
Changed: Door component disabled for Door_FactoryHall_E_01_Elevator
Changed: Map deactivates/activates the player camera when it opens/closes
Changed: Rocket M72 with a new model and rig (fixes sticking out fins)
Backend
Fixed: HTTP response queue depletion, when joining to / disconnecting from a modded server
Fixed: Potential Workshop crash
Fixed: Backend – Crash when someone exceeds the data size and JSON creation fails during Save or Upload
Fixed: Checking ping before entering the server browser
Tweaked: Backend – Service status test time value reset on errors
Tweaked: Backend – Removed the SetFailed() state from OnErrorHandling response callback as it was redundant and called already
Tweaked: Support for deleting mods (API)
Changed: JsonApi buffer for local saves increased to 1MB
Changed: Backend – Environment connecting process for clients to be infinite, which allows re-connecting when there are temporary connection issues
Changed: Backend – Refactored Error + Timeout calls to get rid SetFailed() + SetTimeouted()
Changed: Backend – All possible JSON parse errors in WorkshopApi result in a failed state
Added: Backend -Â IsInitialized()Â API function to indicate an environment load is being processed
Added: Hiding an author’s content request
Added: Author is blocked API
Added: BattlEye server filter with icons and a localized string
Added: Server browser kick dialogs fallback to error group
Modding
Fixed: BaseWorldAPI::ProjectViewportToWorld missing one parameter in the script declaration
Fixed: Pivot ID not being applied to camera transformation in PiP scopes
Changed: Only allow CharacterAnimationComponent on ChimeraCharacters
Added: Option to set PiP camera angles for specific kinds of optics
Game Master
Fixed: “Clear all destroyed entities” action deletes destroyed vehicles now
New Updates for Steam and Xbox #7 Attention soldiers, We’re going to update the Steam and Xbox versions of the game. The Steam version will be updated[Please see the full post at this link: Arma Reforger: New Updates for Steam and Xbox #7]