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New Updates for Steam and Xbox #5
Attention soldiers,
Another update for the Steam and Xbox versions of the game is incoming.
The Steam version will be updated on Wednesday, 15th of June. Some of the official servers will be unavailable between 12:00 – 15:00 CEST.
The Xbox version will be updated on Thursday, 16th of June. Some of the official Xbox servers will be unavailable between 12:00 – 15:00 CEST.
Arma Reforger 0.9.5.73 changelog:
Multiplayer
Fixed: Finalizing connections while they are being established could crash the game
Fixed: Dedicated Server shutdown issue
Tweaked: Network traffic optimization (characters and vehicles use half of the previous version’s traffic on average)
Game
Fixed: Binding of mouse buttons
Fixed: TagMainIdle  was missing from IdleTurnMaster , possibly causing excessive idle-to-move transitions and crashes
Fixed: Potential crash in AI movement
Fixed: Map contours were not always aligned with other map data properly
Fixed: An unused map descriptor in small Conflict scenarios would be visible
Fixed: Ladder position on church prefabs
Fixed: Incorrect colliders on certain walls
Fixed: A hidden dialog on top of the main menu that would prevent interacting with it
Fixed: RegisterRemnantsPresence  access out of bounds
Fixed: Vehicle and turret inventory slots can no longer be drag-and-dropped
Fixed: Damage state event for vehicles
Fixed: Enemy direct speech UI is not visible anymore
Fixed: Searching for scenario-specific servers did not work
Fixed: Server Browser would get stuck on the addon downloading screen if a multiplayer session required a newer version of the addon
Fixed: Server Browser cache may have become corrupted in some cases
Fixed: Default character animation state is always a bit different now, so characters do not look like clones after spawning
Fixed: Animations could crash the game in rare situations
Fixed: Environment feedback was processed and a pass of fixes was applied to Everon
Fixed: Randomization of base callsigns
Fixed: Completing the Tutorial communication stage with an invalid condition
Fixed: Calling Identity.GetFullName()  could crash the game
Fixed: Mod version checking would not work correctly
Fixed: Mods did not show ‘update available’ until a user requested data explicitly
Fixed: Scrolling in the Workshop while loading addons could lead to a game crash
Fixed: Multiple crashes in Workshop
Fixed: Workshop could get stuck if you opened and closed it in quick succession
Fixed: Incorrect links to the Reforger Wiki in the main menu
Tweaked: BTR-70 and Ural gear shifting
Tweaked: Lowered throwing speeds of all grenades
Tweaked: Lowered ADS toggling time on all weapons
Tweaked: Minor memory allocation optimization for AI perception
Tweaked: Receiving on a second radio while transmitting on platoon channel
Changed: Remnants randomization in Conflict (should be a little less predictable now)
Changed: Keybind to drop an item from the inventory changed to the X-key
Added: Wreck models for various vehicles
Added: Static models of various vehicle wrecks used on the map
Removed: Radio menu hint removed from VonDisplay
Backend
Fixed: Access tokens would not refresh properly, possibly leading to failure of communication with the backend
Fixed: Workbench would get switched to Edit Mode in case of failure of communication with the backend
Enfusion
Fixed: Script compiler issues
Fixed: Unknown classes at the end of a parent scope are now correctly skipped when reading containers
Workbench
Fixed: Multiple crashes related to terrain and roads
Fixed: Terrain tool would stay available even after deleting the terrain
Fixed: Road/flatter layer would remain even after deleting the terrain
Fixed: Missing the road/flatter heightmap layer in some cases
Fixed: Roads were not always updated when sculpting terrain after its deletion/creation or undo/redo operations
Fixed: Incorrect list of surface materials in some cases
Fixed: Terrain deletion undo could corrupt memory with invalid terrain edit info
Fixed: Terrain entity renaming after undo/redo could cause loading of the terrain again
Fixed: Crash after disabling a hidden entity
Fixed: Crash after resetting a widget slot
Fixed: Crash when deleting a point in the spline tool
Fixed: Overriding layouts in addons would result in duplicated widgets
Changed: Terrain tool’s maximum sculpt strength changed to 5000
Changed: Layout Editor can use prefabs from packed data now
Added: WAV file overriding in mods
Added: Starting Workbench with -EnableWARP  CLI makes it possible to run even without a D3D12-capable GPU
Removed: Obsolete navmesh prefabs
Published at 15 June 2022