We’re going to update the Steam and Xbox versions of the game. The game will be updated today, March 23rd. There will be server downtime between 12:00 – 15:00 CET.
Importantly, the 0.9.7.102 version is bringing a VFX update! You can watch the video below to see what the update includes, or just read the description.
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3D Particles with efficient physics
Thanks to the upgraded technology of simple and effective particle physics, we’ve improved effects across the game, including destructions and ammo casings. Enjoy them in interaction with complex geometries.
VFX Lights are driven by particles
Explosion effects now use new VFX lights, which improves their visibility at night. This new light system based on emitter parameters can create complex color and intensity patterns which is also the foundation for upcoming updates.
Particle sounds triggered by collision
A reaction to a 3D particle collision can now be fully customized using an Enforce script.
Based on this new system, we’ve introduced Particle Contact Component.
Particles such as ammo casings produce sounds when they collide with the environment.
The component also allows for the spawning of other particle effects at the position of contact.
Particle shading improvements
We’re constantly upgrading the shading system for particles. This time you can enjoy a polished algorithm for artificial light shading. In particular, smokes lit by flame lights or street lamps will feel more volumetric and will fit better in the scene.
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0.9.7.102 Changelog
Game
Added: Free Roam Building Composition direction indicator
Tweaked: Default values for particle material/prefab.
Tweaked: Particle editor – new emitter is always created with the default material/prefab
Tweaked: Disabled lens flares for particle lights
Tweaked: Firearms particles
Tweaked: Polish of muzzle smokes
Tweaked: Particle FX - ConeAngleMinDist and ConeAngleRndRange
Fixed: Instability/oscillation/drifting of nearly static particles, sliding particles (oscillation and speed issues), adds more options for controlling bounce direction and sliding friction
Fixed: Disabled some invalid combinations of particle settings Collisions for local-space-simulation particles, local-space for prefab particles (the option is unavailable in the editor, but it was loaded and used anyway)
Fixed: Particle FX – random emit angle distribution for ConeAngle.x < 360
Fixed: Particle FX – emit cone visualization for ConeAngle.x < 360
Removed:Â PI division for diffuse lighting
Removed: Casings on vehicle roof impact bank
Stability
Fixed: Linux DS crash on bleeding particle FX
Fixed: Crash in font rendering
Fixed: Render Crash – Loading GM save with character holding RHS AN/PRC-152 radio
Fixed: Crash while loading configs when lot of mods were enabled
Render
Fixed: Flickering shadows
Workshop
Fixed: Loading of offline available addons, corrupted addons shouldn’t prevent the game from starting
Fixed: Crash when opening Workshop when you have lots of mods
Play it on  µ  Attention soldiers, We’re going to update the Steam and Xbox versions of the game. The game will be updated today, March 23[Please see the full post at this link: Arma Reforger Minor Update 0.9.7.102]