ARMA REFORGER : Changelog 1.0.0.70

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author image by Powerbits | 0 Comments | 07/12/2023

Attention soldiers,

We updated the game on both Steam and Xbox.

 

Changelog 1.0.0.70

Game

  • Added: BTR-70 can be set on fire when ammo storage, engines,
  • or fuel tanks are hit with penetrating ammo.
  • Ammo storages are located above the second axle and below the turret,
  • where the ammo boxes can be seen inside the cargo compartment. Engines are located above the fourth axle.
  • Fuel tanks are located in the back.
  • Changed: Tweaked flammability of vehicles
  • and increased incendiary damage of M433 UGL, M72A3, and PG7VM.
  • Decreased incendiary damage of tracer bullets
  • Changed: Limbs that are being bandaged already can no longer be treated by other characters
  • Tweaked: Garbage system configuration (configurable via Gamemode property)
  • now allows for finer control of only destroyed checks.
  • Fixed: Weapon Safety in Inspection mode could get stuck
  • Fixed: Character was sometimes falling straight down from a flying helicopter.
  • Fixed: Turret weapons will no longer fire if the player presses the fire button to put away gadgets like Compass
  • Fixed: Saved loadout preview doesn’t show body parts
  • Fixed: Saved loadout preview doesn’t show weapons
  • Fixed: Inspection now works on attachments and grenade launchers
  • Fixed: Sometimes weapons get dropped 5m away from the player
  • Fixed: A bug where damage states would sometimes not sync when adding/removing DOT

Controls

  • Fixed: Toggle focus was not working inside vehicles
  • Fixed: Gamepad – Radial menu gamepad deselection delay was not working

Modding

  • Added: Damage – API for exclude list for explosions and their damage

Playable Content

  • Changed: Conflict – Defending radio towers within enemy radio range now also triggers defender rewards

Stability

  • Fixed: Crash when streaming in characters

Visuals

  • Changed: Light portal offset parameter now explicitly controls projection texture
  • Fixed: Missing clutter on AMD Radeon cards post 23.9.1 driver
  • Fixed: Light portals being too bright
  • Fixed: Light portal froxel clipping
  • Fixed: Light portals not being present on Xbox
  • Fixed: Flickering light portals caused by improper order of subscene traversal
  • Removed: Light portal pitch control and fade-in range

Known Issues

Game

  • Supply amount on bases is 0 after loading session save
  • Players are unable to change stance after getting dragged from the vehicles when they are unconscious
  • Getting into an unconscious state while leaving the vehicle can lead to player desync
  • Players sometimes cannot join already existing groups on the server after they connect
  • Persistent Sprint and Aiming Down Sights controls do not register properly when using a controller
  • Characters in the turrets sometimes start drifting away creating a surrealistic
  • portrait of a man with really long arms holding a turret
  • The base will sometimes show the supply count in a decimal number
  • Some items in the inventory can look blurry and have a low poly texture
  • UI in the vehicle or the turret can be hard to see
  • Composition holograms completely blind players when they are building structures with a shovel
  • FidelityFX Super Resolution reset after changing the Quality preset
  • Moving items in the inventory while using Arsenal will consume these items
  • Players that die with the shovel equipped will see the composition holograms even without it
  • The supply amount in build mode does not update correctly
  • AIs will continue firing in the same direction from turrets if they fall unconscious
  • Some fortifications are getting deleted on the server after placement
  • Building previews are rarely visible for players without shovel equipped
  • Players sometimes see only the disassemble action on recently placed composition
  • The backpack is not visible in inventory after being equipped
  • AI aims slowly with turrets
  • Exiting flipped vehicles can place character under the ground
  • Pointing a finger and opening the map at the same time gets the player stuck in the map
  • Falling uncon while looking at the map will block the player from doing anything

Game Master

  • Players getting killed by GM are punished for suicide
  • Deleting all dead bodies and destroyed vehicles with the GM can lead to the kick of all GMs from the server
    • Workaround: Delete entities in smaller batches
  • Players leaving GM on a populated server have a higher chance of being kicked from the server

 

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