Arma Reforger | 1.2.0.92 Update

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author image by Powerbits | 0 Comments | 18/07/2024

Attention Soldiers,

We updated the game on both Steam and Xbox.

Changelog 1.2.0.92

General

  • Changed: HDR Darkness and brightness limits, target brightness, and shutter limits by weather cycle
  • Changed: Bleeding visible on the clothes will now get gradually more intense as the bleeding continues
  • Changed: When creating streams for proxies, use an array holding all proxy nodes instead of traversing node hierarchy
  • Changed: Increased callsign pool for FIA from 128 to 360 to prevent warnings from being spawned
  • Tweaked: Fuse time on the colored flares is the same as on the white ones
  • Fixed: Clothes would not update the replication parent when an item was inserted/removed
  • Fixed: Doors were always visually closed after reconnecting or joining a game in progress (T182302)
  • Fixed: Ability to process multiple open door requests over multiple frames to make sure they all get processed by the animation graph
  • Fixed: Switching seats and exiting vehicle when primary door is obstructed
  • Fixed: Accessibility points of Ural-4320
  • Fixed: Explosive charges being garbage collected straight from player inventory and storage containers
  • Fixed: Missing fuel progress bar on jerry cans
  • Fixed: Focus on last focused storage slot when switching from storage mode
  • Fixed: Highlights on storage no longer ignore equipment storage components when searching for free slots
  • Fixed: Pop-up notifications were either not working at all in certain scenarios or they were stuck in queue and displayed at once in a row
  • Fixed: Dragging an item on a supply box transferred it to player’s inventory
  • Fixed: Weapon inspection took magazines attached to other weapons in the player’s inventory
  • Fixed: Time until the detonation of explosive charges would be incorrect for Game Master that was not a host
  • Fixed: Exiting a flipped or semi-flipped vehicle sometimes caused character to teleport below ground
  • Fixed: CompartmentManager was not found on compartments that were in a slot
  • Fixed: Remove duplicated Hierarchy components in compositions and CTI instances
  • Fixed: Characters were snapped to canopy on net machine guns on turret exit
  • Fixed: US roadblock navmesh recalculation
  • Fixed: Explosive charges wouldn’t stream in properly for proxy clients
  • Fixed: Replication should create all streams for proxies even if user code modifies node hierarchy in RplLoad callback
  • Fixed: Checking for item usage as a condition for being able to get out of vehicle
  • Fixed: Cancel item use when getting out of car
  • Fixed: Optimized simulation of bloody clothes
  • Fixed: Low ready stopped working after arbitrary conditions failed: changing stance, lean, or changing fire mode
  • Fixed: If shot while wearing clothes, your skin will now show damage after removing the clothes

Stability

  • Fixed: Spawning UAZ-469 with PKM in Pause crashes the game
  • Fixed: Freeze during navmesh tracing
  • Fixed: VME when no EditorManager is found
  • Fixed: Crash due to missing handlers
  • Fixed: Memory leak in BaseLoadoutClothComponent
  • Fixed: Rare RoadBlockManagerCrashes
  • Fixed: Logs spamming about unknown keywords in prefab of m60d
  • Fixed: Memory leaks related to road network
  • Fixed: Added Group and Tripod Catalog to CIV faction and faction less to remove error spamming
  • Fixed: A possible crash with explosive charges attached to destructible entities
  • Fixed: -disableAI param shouldn’t crash anymore
  • Fixed: ScriptCompiler: push/pop of plain pointers not working
  • Fixed: Memory leak in bt::NativeVariable
  • Fixed: Memory leak for two static instances of DamageContext and DotDamageEffectTimerToken
  • Fixed: Error spam because placeable item was changing its parent before it was removed correctly from player inventory
  • Fixed: Crash with WEAPON_FIRED event in turrets
  • Fixed: VME with SCR_CampaignMilitaryBaseComponent
  • Fixed: Potential nullpointers in AnimatedAmmoBeltSystem and bloodOnClothesSystem
  • Fixed: Streamable parameter was turned off on deployable radio’s RplComponent, causing all AI with radios to be streamed to clients at all times

AI

  • Fixed: AI would not get out of BTR
  • Fixed: Helicopter pilot slot should not be occupied by AI
  • Fixed: Commanded AI now responds in voice to commands in MP
  • Fixed: Behavior of AI when group leader dies

Modding

  • Added: Ability to get AnimationController from AnimationControllerComponent
  • Added: BaseProjectileComponent.SetInstigator
  • Changed: Switched m_CharacterOwner in SCR_GadgetComponent from IEntity to ChimeraCharacter

Scenario Framework

  • Fixed: Deliver vehicle tasks could get completed when the player reaches the task even without the vehicle
  • Fixed: AI Action Getter optional state wrongly retrieving AI slot
  • Fixed: ON_TASKS_INIT tasks that are further down in hierarchy do not get spawned by scenario framework
  • Fixed: Setting max tasks to more than 5 makes the framework spawn way more tasks than intended
  • Fixed: Task Clear Area sometimes could not be finished (T182474)

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