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We’re going to update the game today, expect server downtime between
 12:00 – 15:00 CEST
. Read about a newly introduced feature
Free Roam Building
and Known Issues on our web.
0.9.7.91 Changelog
Game
- Added: Free Roam Building feature
- Changed: Changed crack puddle sharpness for a bit more explicit puddles from detail textures
- Changed: Moved the MG in compositions to make sure Players stand behind it rather than sit
- Changed: Sorting is always set to default – behavior is now consistent across all browsers
- Changed: Optimized usage of pathfinding component in AI movement
- Tweaked: Position of context for open door action
- Fixed: Color values in LightRunway_02 prefab
- Fixed: AILimit counter condition when removing AI agents
- Fixed: Fixed Arland time zone
- Fixed: Wrong lighting on bunkers
- Fixed: Streamed out friendlies appeared as unknown source in VoN display UI
- Fixed: Combat ops – End screen only shows objectives that were completed while the player was connected
- Fixed: Conflict – Wrong points color in HUD
- Fixed: Coastal bases do not have Signal/antenna icons when missing range
- Fixed: Spawning in Morton, added 2 bunkers
- Fixed: Destroyed vehicles do not shut the engine down
- Fixed: Incorrect keybind hint in tutorial stage 67
- Fixed: Tutorial – Screen flickering upon scenario start
- Fixed: Vehicles collide with grenades on the ground and can get stuck
- Fixed: Cannot loot binoculars and compass from dead bodies
- Fixed: Services in bases can be duplicated
- Fixed: Updating mesh of every frame on supply trucks in conflict
- Fixed: Players can get stuck on loading in deploy screen when deploying to remote locations and getting spawn killed
- Fixed: Tutorial – Wrong waypoint position for bunker building stage
- Fixed: Wristwatch was not being updated after dropping and picking up
- Fixed: Entities were force-streamed to the client even when the editor was opened, but the mode that required streaming was not active
- Fixed: Compression on flashlight overlay textures in the map changed from ColorHQCompression to DXTCompression to remove the artifacts
- Fixed: Budgeting for stationary nodes with per connection streaming disabled
- Fixed: Create permission record on the fly
- Fixed: Conflict – Spawnpoint activation upon building an antenna in a base when all other conditions are already fulfilled
- Fixed: Conflict – Spawnpoint activation upon connecting a base to the HQ radio network by capturing another base on the way
- Fixed: UAZ wheels damage, misconfigured roof frame, and canvas
- Fixed: HQ Tents should no longer use Medical crates. Morton spawn moved.
- Fixed: A check is added to make sure that opened storage is still within the vicinity of the player
- Fixed: Crash when looting dead character
- Fixed: Engine not starting up reliably on high FPS
- Fixed: Disappearing interaction in vehicle depots
- Fixed: Conflict – No XP loss when causing a friendly fire from a turret
- Fixed: Regenerated vehicle maintenance depots for Conflict and editable prefabs for new signs.
- Fixed: Crash on shooting barbed wire
Modding
- Added: Math3D::IntersectionSphereAABB API
- Added: CharacterVicinityComponent::GetDiscoveryRadius API
- Added: Workshop API to get unfinished download
- Changed: Editor manager variable was not available in all events
- Tweaked: Workbench – Resource manager – Anim file types enabled for being duplicated in addon
- Fixed: Server events for mode activation and deactivation were not called in all situations
- Fixed: When importing FBX from not loaded project error message
- Fixed: When importing FBX check for it in all loaded Addon Projects
- Fixed: Check if FBX is imported from not loaded project
- Fixed: Error message when importing a model with wrong GUID and relative path
Scenario Framework
- Added: ScenarioFramework – Mission header for CombatOps with the ability to set the number and type of tasks
- Added: ScenarioFramework – Add Task Defend
- Changed: Names of the classes of the SF components.
- Tweaked: ScenarioFramework – Replacing obsolete GetTitleText() with GetTitle()
- Tweaked: ScenarioFramework – Formatting of code to comply with set conventions
- Fixed: ScenarioFramework – Exfil task is called move for clients
- Fixed: ScenarioFramework – Multiplayer issues with SCR_CharacterTriggerEntity, improved exfil countdown, and further polished the feature
- Fixed: ScenarioFramework – Randomized task generation issues that sometimes prevented tasks from being created
Xbox
- Added: UGC privileges are now considered in custom group texts
- Added: Group name/description now respects UGC and is also a friendly option
- Added: View target user created content Xbox permission
- Changed: Xbox mod storage has been increased to 20GB. Players on Xbox need to re-download all the mods.
- Fixed: Avoid underflow of Xbox PLS space reservation
- Fixed: XR-045 – Player with Blocked UGC privilege can see custom group names in deploy screen
Rendering
- Added: Upper limit when computing offset to light cluster structure to avoid possible GPU crash
- Fixed: Broken river flow-maps generating
- Fixed: GPU crash due to page fault when accessing const buffer out of uploaded range
- Fixed: GPU crash due to vertex buffers overwrite in particles system
- Fixed: Rendering glitches on particles
- Fixed: GPU crash, fog read from unset const buffer instead of the internal structure
Multiplayer
- Fixed: Fixed rare case where reliable RPC sent once, followed by a constant stream of unreliable RPCs, may never be ACKed and gets resent constantly.
- Fixed: It isn’t possible to join a modded server with dependencies after the game restarts
- Fixed: Rare case when sliding window ACK sending is blocked due to uninitialized RTT.
- Fixed: High memory consumption on server – caused by replication stats
Workshop
- Tweaked: Workshop checks for an invalid state to improve API stability
- Tweaked: Improved download pause and resume stability
- Tweaked: Prevent downloading a mod twice at the same time
- Tweaked: Safety check on creating a http transfer
- Fixed: IsEnabled didn’t work correctly for local mods
- Fixed: Mods from a different environment break update
- Fixed: Race condition in request scheduling
- Fixed: Deleting and re-downloading mod leads to a crash
- Fixed: If the player deletes and re-downloads a mod, it is deleted after opening the workshop
- Fixed: Mods in certain state after download can prevent game starting
- Fixed: Crash on mod update on a Linux server
- Fixed: Infinite addon update if patch is empty
- Fixed: Pausing and resuming download results in failed addon data validation
Performance
- Fixed: Items in arsenals had active physics
Free Roam Building
- Changed: Free Roam Building activation limited to user action only
- Changed: Virtual area shaders now inherit from VirtualArea.emat. Shader set to MatCommon base on discussion Base building area is now more transparent at the bottom and less towards the top. –
- Changed: Made the virtual area gradient not transparent, just at the line of contact with the ground in building mode. This change doesn’t affect other virtual area usages
- Fixed: Provider can’t be accessed outside of the provider range.
- Fixed: Removing obsolete file
- Fixed: Bases without HQ tents were missing a sign to initiate a Free Roam Building
- Fixed: The missing sign at Chotain military base.