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POWERBITS GAMETEAM |LOW PING|120HZ|EXPERIMENTAL|PBSGAMETEAM.COM
Attention soldiers,
We updated the Steam and Xbox Experimental applications of the game.
1.0.0.47 Changelog
Game
- Fixed: Character would be teleported on top of each other if they ran into each other
Controls
- Changed: Controls & Inputs – Gamepad – CharacterNextMuzzle reverted to RB+A
Stability
- Fixed: Crash when damaging hitzones attached to colliders after a model swap.
- Fixed: Crash when neutralizing some sub-compositions from GM
Known Issues
Game:
- Supply amount on bases is 0 after loading session save
- Players are unable to change stance after getting dragged from the vehicles when they are unconscious
- Getting into an unconscious state while leaving the vehicle can lead to player desync
- Players sometimes cannot join already existing groups on the server after they connect
- Persistent Sprint and Aiming Down Sights controls do not register properly when using a controller
- Characters in the turrets sometimes start drifting away creating a surrealistic portrait of a man with really long arms holding a turret
- The base will sometimes show the supply count in a decimal number
- Some items in the inventory can look blurry and have a low poly texture
- UI in the vehicle or the turret can be hard to see
- Composition holograms completely blind players when they are building structures with a shovel
- FidelityFX Super Resolution reset after changing the Quality preset
- Moving items in the inventory while using Arsenal will consume these items
- Players that die with the shovel equipped will see the composition holograms even without it
- The supply amount in build mode does not update correctly
- AIs will continue firing in the same direction from turrets if they fall unconscious
- AIs from the Living Quarters gather together when defending the base
- Players are sometimes not able to repair some zones on vehicles
- M998 is getting caught on small curbs and other small objects
- Some fortifications are getting deleted on the server after placement
- Building previews are rarely visible for players without shovel-equipped
- Players sometimes see only the disassemble action on recently placed composition
- The backpack is not visible in inventory after being equipped
- Missing clutter on Radeon cards post 23.9.1 driver
- Taking a medical box after dragging and dropping it into the sub-inventory breaks UI
- AI aims slowly with turrets
- Exiting flipped vehicles can place character under the ground
- The camera in the vehicle can shake violently when traveling
- The player needs to exit and re-enter the vehicle for the issue to stop happening
- Saved loadout preview doesn’t show body parts
Controls:
- Gamepad – Some View combos can only be activated shortly until quick slots radial menu is displayed – pressing B will close the radial menu and restore access to these combos
- Some control hints are not being displayed while the quick slots radial menu is opened
Game Master:
- Players getting killed by GM are punished for suicide
- Deleting all dead bodies and destroyed vehicles with the GM can lead to the kick of all GMs from the server
- Workaround: Delete entities in smaller batches
- Players leaving GM on a populated server have a higher chance of being kicked from the server
Warnings:Â
- Progress is not indicated when processing downloaded data.
- Server performance can be greatly reduced when replicating a high number of characters (players + AIs), and this issue becomes more prominent with increased limits, making it difficult to handle 128 players and 200+ AIs.
- Playing Everon Conflict with 128 players is not recommended, while Arland might be more feasible due to its smaller size and fewer AI spawns. Pure PvP without AIs could be a potential alternative for larger player counts.