Changelog 1.2.0.98 General Fixed: Groups no longer randomly switching on spawn while Game Master is active Fixed: Vehicle UI not visible in third person Fixed: Character position desync when streaming in a character that is getting out of a turret Fixed: Interrupting weapon reload didn’t cancel weapon animation Fixed: Magazine dropped during reload was invisible on client Fixed: Parts of the vest disappear when looted from dead body after moving some distance Fixed: Time to end ragdoll was using wrong default value Fixed: Flashlight spawned inside slots from prefab initialization were not attached correctly in replication hierarchy Fixed: Missing Remove Casualties action on Mi-8 and UAZ-469 Fixed: Missing Remove Casualty action on UH-1 gunner Fixed: Allow AI to look in different directions while under Follow command Fixed: Settings Menu – Spinboxes don’t get unfocused on Tab change Tweaked: Burn time on the M583A1 white UGL fired flares is now 40s instead of the original 30s Tweaked: Characters in Mi-8 cargo seats can no longer fall out when flipped Tweaked: User interaction on M997 ambulance Stability Fixed: Memory leak on ObstacleAvoidance Fixed: Projectile effects that spawn entities could sometimes have NaN transforms Fixed: Mounted guns on vehicles did not have “Parent Node From Parent Entity” set to true