ARMA EXPERIMENTAL UPDATE

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author image by Powerbits | 0 Comments | 30/05/2024

Attention Soldiers,

We updated the Steam and Xbox Experimental applications of the game.

General

  • Added: It’s now possible to add attachments to a weapon via drag and drop from the arsenal
  • Added: Reload equipped weapon in inventory via drag and drop
  • Added: Vehicles now take damage when falling into water
  • Changed: Optimization of processing colliders data in Hit Registration System
  • Tweaked: Helicopter turret reload durations to be more equal, around 8 seconds
  • Tweaked: Spin on flares is now faster and actually visible
  • Tweaked: Flares descend slightly slower
  • Tweaked: Vehicle emissive light surfaces
  • Tweaked: removed offsets on the passengers and navigator idle compartments that break the get-in animations
  • Fixed: Pilot and Copilot seat position type variable was switched
  • Fixed: Optics illumination toggle wasn’t working on 2D sights
  • Fixed: Mine placement range was too short
  • Fixed: Chat could still be used while disabled in Interface settings
  • Fixed: Supplies->vehicle transfer via drag and drop was not always registered
  • Fixed: Supply boxes in inventory didn’t take into account stacked supplies
  • Fixed: Radio frequency display values in various field manual pages
  • Fixed: Incorrect ammo type icon for rocket launchers in equipped slots
  • Fixed: Issue where you would get duplicate regen effects after removing the tourniquet after bleeding was stopped
  • Fixed: UH1H gunner seats using the wrong door for entry and getting stuck
  • Fixed: Misplaced character after switching seats from turrets
  • Fixed: Character teleports out of vehicles that are upside down
  • Fixed: Aiming angles snapping in first person camera when exiting vehicles. Character rotating before closing the door when exiting vehicles, instead of after.
  • Fixed: Localization for deployable spawn point loadout switch
  • Fixed: Twitching in character locomotion when holding backwards and then left-right
  • Fixed: Getting stuck when switching seats between two entities
  • Fixed: If during get out, the exit point is obstructed, the character stays inside the vehicle
  • Fixed: Wrong seat type broke animation when getting into the left passenger seat of S105
  • Fixed: fixed SeatPositionTypes for the pilot and copilot states in the animation graph for the UH1 armed version as well
  • Fixed: Mi-8 gunners graphs – switching seat anims conditions
  • Fixed: Cancelling exiting a vehicle would not reset the character position to the seat
  • Fixed: Desynced anims after getting kicked and joining back into a vehicle
  • Fixed: unable to join a server until unrelated downloads are finished
  • Fixed: Deploy sound for the red flare now plays correctly
  • Removed: Attaching explosive charges to players who were in the vehicle

Stability

  • Fixed: Inventory crash on processing already deleted items
  • Fixed: Crash when trying to access invalid storage manager after hierarchy delete
  • Fixed: Crash because of NULLPTR doorInfo when teleporting characters into vehicles
  • Fixed: Fixed the fix for crashing by fixing characters not correctly teleporting into turrets when moved there via GM
  • Fixed: Crash upon destroying a helicopter with a stuck occupant
  • Fixed: Game would freeze when a player equipped the mine
  • Fixed: Crash in animation sampling in model-space
  • Fixed: Crash when a character dies in a vehicle

Playable Content

  • Tweaked: Combat Ops – Hideout spawn items, added flares and ak74u
  • Fixed: Combat Ops – Garbage Manager deletes Task entities when it should not
  • Fixed: Combat Ops – Deliver Ammo/MedicalSupplies/Ammo task finishes itself as player approaches it
  • Fixed: Conflict – Radio signal is not working on Conflict North & South scenarios

Game Master

  • Fixed: AI waypoints have no budget associated
  • Fixed: Character gets stuck if, during paused GM, they get moved into a vehicle, then out, and then back into the vehicle
  • Fixed: Character stuck after being teleported into a vehicle by Game Master and then trying to exit through an obstructed door
  • Fixed: Cycle waypoints not working on server
  • Fixed: Get Out waypoint localization
  • Fixed: Waypoints and tasks can be attached to more entities now

AI

  • Added: Usage of illumination flares at night
  • Added: AI driver disables hazard lights when entering new vehicle
  • Changed: AIs close doors behind them when entering vehicles
  • Changed: If no AIWorld is present or there’s issues when creating/modifying move handlers, notify through logs
  • Fixed: Group was ignoring follow command when in vehicle
  • Fixed: Get Out waypoint not working
  • Fixed: Incorrect roadblock data generated
  • Fixed: AIs choose wrong positions before starting the enter action on vehicles
  • Fixed: AI get in vehicle now clears reservation of compartment at the end of the actual get in instead of at the request
  • Fixed: APCs PID setting for sharp turns
  • Fixed: AIs getting stuck while kicking their dead friends out of vehicles

Controls

  • Changed: Sight magnification use WeaponOpticsZoomIn and WeaponOpticsZoomOut instead of single WeaponChangeMagnification
  • Fixed: Missing ability to unbind “Zoom in” and “Zoom out” actions from Alt + Mouse Wheel

Modding

  • Added: Scripters can disable SPACE canceling loitering via disableInput parameter on StartLoitering
  • Added: Glass emissive material bases for different content setups
  • Changed: Optics – Separate RegisterInputs and HandleSightActivation, HandleSightDeactivation methods for scripted sights components
  • Changed: Now clearing damage history when it becomes redundant
  • Fixed: DotDamageEffects work at half the speed
  • Fixed: Broken regen and added improved API for canBeHealed
  • Fixed: Spawning a character through DefaultOccupantName does not attach the vehicle graph and makes the character stand in the vehicle seat
  • Removed: Optics – Obsolete attributes from 2DSightsComponent: m_fRecoilScaleMax, m_fRecoilTranslationTarget, m_fRecoilScaleTranslation, m_sLayoutResource
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