Update #12 Patch Notes

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    • #91796
      Anonymous
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      Update 12 releases at 11:00am BST on the 19/07/2022!

      Here are the patch notes (from the most recent PTE (#3) test):

       

      Vehicles

      Updated Tiger with new Smart Materials
      Added MGs to Half-tracks (M2 Browning, MG42) (please note this feature is WIP and certain aspects are not indicative of it’s final design – see Known Issues for more info)
      Added the new US “M4A3 75w” medium tank
      Reimplemented the German “Panther” as a heavy tank with updated Smart Materials
      Updated Panzer IV with new camo pattern
      Updated Luchs with new camo pattern
      Adjusted Sherman M4A3 75(w) ammo counts
      AP – 25 > 35
      HE – 60 > 30
      SM – 6 > 18

       

      Weapons

      Added Flare Guns (LP-42, SPSh-42, AN-M8)

       

      Loadouts

      Added Flare Gun to Spotter lvl 3 “Scout” loadout
      Moved Ammo Crate from Spotter lvl 3 “Scout” to Spotter lvl 1 “Standard Issue” loadout

       

      Gameplay/Features

      Primary Weapons are now displayed on the player’s back while not equipped
      Added the ability to interrupt weapon reloads
      Fortifications can now be snapped together using the default “LEFT ALT” keybinding (please note this feature is WIP and not indicative of it’s final design)
      Updated TPP Blood Hit FX
      Improved the smoothness of Vaulting over objects (a known bug exists which results in the player unable to move briefly after vaulting)
      Adjusted MG deployment logic to prevent players from hiding their model inside objects
      Updated Personal Stats screen with new stats and an organized layout
      Added new achievements
      Improvements to the Fortification Snapping mechanic
      Tank crews are now notified when the gunner destroys an OP
      Vehicle wrecks can now be destroyed using tank shells, AT-guns, rockets and satchels
      Added facial animations to players in TPP
      Enemies marked by flares are now visible to the entire team
      Gunners in half-tracks now have the ability to crouch into cover (This mechanic is still a work in progress and contains bugs)
      Improved animations for the strafing run Commander Ability
      Added the following new Commander Abilities:
      Precision Strike
      GER: Stuka Dive Bomb
      US: x2 P-47 Bombs
      RUS: IL-2 Rocket Strafe
      Ammo Drop
      Increased AT-Gun deploy timer from 3 to 8 seconds
      Reduced AT-Gun damage from 600 to 350
      Added separate volume controls for Proximity, Unit and Leadership VOIP channels
      Added gore models for the Soviet faction (previously used US models)
      Added unique assets for each factions “Ammo Drop” ability

       

      Maps

      Added new Remagen map:
      Remagen Warfare
      Remagen Warfare Night
      Added Remagen Offensive GER
      Added Remagen Offensive US
      Added Night maps:
      Foy Warfare Night
      Purple Heart Lane Warfare Night
      Hurtgen Forest Warfare Night
      Kursk Warfare Warfare Night
      Added additional Omaha map variants:
      Omaha Warfare
      Omaha Offensive GER
      Reworked GER HQs on Kursk to provide additional cover
      Darkened the fog and lighting on Remagen Warfare Night

       

      HUD/UI

      Improved legibility of Enemy Recon Markings on the Tactical Map

       

      Audio Effects

      Adjusted bullet crack SFX for the MG42
      Adjusted Foy map ambience
      Reduced volume of grenade throw foley
      Added firing SFX for the US half-track M2 Browning
      Added reload SFX to half-tracks (initial pass)
      Added ambient creaks and whines to the Remagen Bridge
      Added sound occlusion to explosion SFX
      Balanced end of round music volume
      Adjusted flesh impact SFX
      Adjusted wood impact SFX
      Adjusted smoke grenade SFX
      Adjusted MG42 bullet crack SFX
      Adjusted incoming Artillery SFX
      Additional minor sound tweaks and improvements
      Adjusted US Precision Strike bomb SFX
      Adjusted SOV Precision Strike rocket SFX
      Increased Stuka Siren SFX
      Added rotation SFX to the US Half-track gunner position

       

      Visual Effects

      Adjusted Blood splatter FX at longer ranges to a darker more subtle effect
      Added lighting to the following in-game FX for better visuals on night maps (initial implementation has been kept on the subtle side of things):
      Muzzle Flashes
      Artillery cannons
      Tank cannons
      Panzerschreck/Bazooka rockets
      Adjusted artillery impact and vehicle explosion FXs (WIP)
      Flares now stick to a player’s body if shot with the flare gun
      Replaced Axis “single red flare” FX with a “multi red flare” FX

       

      Animations

      Added reload animations for MG half-tracks (WIP)
      Adjusted placement of the left hand when using the GER half-track

       

      Server Administration

      Added ‘Aim Laser’ to indicate where a player is aiming
      [Fixed] The prompt displayed when the player is banned via Votekick mentions that the ban is from the administrator

       

      Bug Fixes

      [Fixed] Unusual camera stuttering when vaulting over an object while the server/player has a high ping
      [Fixed] Disconnecting and Reconnecting from VoIP while making Microphone check will cause VoIP to permanently stop working.
      [Fixed] Russian Recon Tank doesn’t trigger any SFX when entering the vehicle or switching positions.
      [Fixed] Panzer IV has incorrect armour collision
      [Fixed] The player cannot be heard if they switch very fast between the VOIP channels
      [Fixed] Players are unable to hear enemy Half-track SFX
      [Fixed] M97 Trench Gun cannot penetrate any materials.
      [Fixed] Outpost can be placed next to downed enemy but is instantly destroyed.
      [Fixed] Bullet Crack Sound Plays when leaving Mounted Prone with PTRS-41.
      [Fixed] Typing Y/N in chat will accept or deny UI requests
      [Fixed] Deployable explosives can’t be placed in an area around garrisons and airheads.
      [Fixed] The player model can clip through certain building roofs by deploying LMG’s.
      [Fixed] LMGs camera will lose its input when being deployed in another player
      [Fixed] Some Personal Stats are not saved when the player exits and reenters a server
      [Fixed] Offensive mode initial Deploy Timer counts down before any players have joined the server
      [Fixed] VOIP may not work immediately after creating a unit for 20-30 seconds
      [Fixed] Career and Role EXP may not correctly display in change role menu if gained just before a match ends.
      [Fixed] Two players can trigger the bandaging animation if the bandage is used at the same time
      [Fixed] Players do not get suppressed from bombing run fire when in artillery reload seat
      [Fixed] Players do not get suppressed from strafing run fire when in artillery reload seat
      [Fixed] Deploying an LMG on a wooden beam of a specific barn causes graphical issue and un-deploys the LMG.
      [Fixed] Half-Track spawn icon appears when the engine is on in Locked enemy territory
      [Fixed] During idle animation the left hand is misaligned and clips through the weapon while holding any Rifle or Sniper Rifle
      [Fixed] The player is unable to deploy or to enter the Change Role menu in certain scenarios after they’ve been switched to the other team via RCon during the last 3 seconds of deployment
      [Fixed] The Anti-Tank gun turret will collide with vehicles, potentially causing collision/physics issues
      [Fixed] Missing glass in Opel Blitz asset
      [Fixed] Eastern Wood Peewee can be heard in Hürtgen Forest Map
      [Fixed] Rebinding W A S or D in Infantry, Driver and Admin tabs will allow two bindings on one key.
      [Fixed] Rebinding W A S or D to common and relaunching the title will rebind in Infantry, Driver and Admin Tabs.
      [Fixed] Half-tracks are unable to manually reload.
      [Fixed] Garrisons and Outposts render distances vary based on map
      [Fixed] Half-Tracks display “Hull M1919” as the MG used in the UI
      [Fixed] Bipod animations play for Machine Guns on player’s back while ADSing the secondary weapon in TPP
      [Fixed] The Machine Gun Browning M1919 is missing from the player’s back in TPP whilst using the secondary equipment
      [Fixed] Player sees main weapon when being incapacitated
      [Fixed] Flares appear too bright to players after spawning in
      [Fixed] Airhead is destroyed by friendly grenades
      [Fixed] The Damaged Engine Fire PFX always face directly toward the player
      [Fixed] When a player quickly switches between VOIP channels, the nametag of the player will not show up or will show up for a brief period of time
      [Fixed] Certain equipment becomes misaligned with the hand when sprinting
      [Fixed] Gear change animation plays twice in Soviet vehicles
      [Fixed] Occasions where nametags appeared in Streamer Mode
      [Fixed] Poor network conditions will cause bolt action rifles to not fire when inputting.
      [Fixed]  FG42 bullets land higher than the crosshair
      [Fixed] The M97 Trench Gun is not displayed on the player’s back
      [Fixed] The M3 Grease Gun is not displayed on the player’s back
      [Fixed] Soviet Half-Track have no SFX while being repaired at a repair station
      [Fixed] The crate dropped from the Supply Truck displays 0 resupplies available on the map
      [Fixed] The map images on the ‘Maps’ section of the Field Manual are low resolution
      [Fixed] There is a corrupted texture in the viewports of certain tanks
      [Fixed] Outside parts of the Panzer IV is present in the viewport at FoV higher than 90
      [Fixed] Incorrect hint displayed for Ammo Drop Commander Ability
      [Fixed] The wheels of the M4A3 medium tank present ricochet functionality
      [Fixed] Airheads will deploy faster than the icon indicates
      [Fixed] The supply drop icon displays zero on the map
      [Fixed] Ammo Drop uses Small Ammunition Box’s icon on the HUD
      [Fixed] The Supply Truck’s dropped crate map icon displays 150 supplies after being used
      [Fixed] The user does not have any collision with the USA and Soviet Half-Track’s Machine Gun
      [Fixed] The light from anti-tank weapon rounds remain after the round has exploded
      [Fixed] The prompt that appears after a player is kicked appears in German
      [Fixed] Steam invites will bring a player into the last server the inviter was in if they’re on the Front End
      [Fixed] Can’t turn horizontally while deployed prone with Machine Gunner.
      [Fixed] Hovering offset wheel on the German Half-track
      [Fixed] Russian Manpower Node Tent has an extremely dark texture.
      [Fixed] The user does not have any collision with the ammo drop crate no matter the faction
      [Fixed] Flares appear too bright to players after spawning in
      [Fixed] Ammo Drop crate only resupplies up to 5 times

       

      Kursk

      [Fixed] There are multiple misaligned mudbanks present
      [Fixed] Floating cart present in sector F1
      [Fixed] Misaligned mudbank present near a trench in sector C8 of Kursk map
      [Fixed] A mudbank is misaligned with the terrain.
      [Fixed] Mudbanks present multiple misaligned assets.
      [Fixed] Misaligned mudbank near a trench in sector D7
      [Fixed] Misaligned dirt texture in sector H9
      [Fixed] Multiple misaligned mudbanks near a trench in sector G8
      [Fixed] Two tree assets are clipping into each other.
      [Fixed] Tree stump misaligned present in sector F1
      [Fixed] Floating rock asset present in sector F1
      [Fixed] A floating tree can be observed in sector D9
      [Fixed] There are multiple misaligned mudbanks present in sector E9
      [Fixed] Multiple misaligned mudbanks along a trench
      [Fixed] There are multiple misaligned mud textures present in sector F10
      [Fixed] There are multiple misaligned mudbanks present in sector F9
      [Fixed] There is a misaligned mudbank texture in sector F10
      [Fixed] There is a misaligned mudbank near a trench
      [Fixed] Terrain is misaligned next to trench in multiple places.
      [Fixed] Foxhole is too low for standing and too high for crouching
      [Fixed] Terrain is misaligned next to trench.
      [Fixed] Terrain is misaligned next to trench in multiple places.
      [Fixed] The edge of a trench is misaligned with the terrain.
      [Fixed] Barbed wire extends too far into trench.
      [Fixed] Trough assets present clipping issues with grass.
      [Fixed] A tree is clipping into a fence and trough asset.
      [Fixed] Misaligned Terrain around trench.
      [Fixed] There is a misaligned mudbank near a trench
      [Fixed] Dirt mound and fence asset is misaligned from the terrain.
      [Fixed] A mudbank is misaligned from the terrain.
      [Fixed] Invisible house with full collision present.
      [Fixed] Misaligned terrain texture present in sector D7
      [Fixed] Wrecked vehicles have no LOD transitions other than to turn invisible.
      [Fixed] Barbed wire fence presents a draw distance issue due to its LoD whilst being observed at ~90 metres away from the trench located in Sector C2
      [Fixed] There is an LoD transition issue with the pile of planks and destroyed barbed wire asset
      [Fixed] A rock asset in a trench wall present LOD issues.
      [Fixed] Adjustments to player collision across a number of assets
      [Fixed] Adjustments to LoD settings across a number of assets

       

      Stalingrad

      [Fixed] Adjustments to player collision across a number of assets
      [Fixed] Adjustments to LoD settings across a number of assets

       

      Foy

      [Fixed] Adjustments to player collision across a number of assets
      [Fixed] Adjustments to LoD settings across a number of assets

       

      Hill 400

      [Fixed] Misaligned sandbags can be observed in a trench
      [Fixed] Misaligned mud terrain can be observed near a trench
      [Fixed] Visual issue presented at the riverbanks starting from B3 sector to E3 sector
      [Fixed] A tree intersects a stone wall
      [Fixed] Misaligned bushes going through the railroad
      [Fixed] There is a floating bucket which can be observed
      [Fixed] There is a crate floating above the ground
      [Fixed] Adjustments to player collision across a number of assets
      [Fixed] Adjustments to LoD settings across a number of assets

       

      Hurtgen Forest

      [Fixed] Adjustments to player collision across a number of assets
      [Fixed] Adjustments to LoD settings across a number of assets

       

      SME

      [Fixed] Large invisible collider cuts through farm building.
      [Fixed] The player is able to deploy the LMG on a specific barn’s roof whilst being inside the building
      [Fixed] Adjustments to player collision across a number of assets
      [Fixed] Adjustments to LoD settings across a number of assets

       

      Purple Heart Lane

      [Fixed] There are floating stones present next to a wall in sector E8
      [Fixed] Floating well present on the map
      [Fixed] Adjustments to player collision across a number of assets
      [Fixed] Adjustments to LoD settings across a number of assets

       

      Omaha Beach

      [Fixed] Floating wood platform present
      [Fixed] The player can get stuck between a bush and a stone fence
      [Fixed] A section of the terrain is misaligned with the ground.
      [Fixed] Two tree assets are placed close together and are misaligned with the terrain.
      [Fixed] Adjustments to player collision across a number of assets
      [Fixed] Adjustments to LoD settings across a number of assets

       

      Remagen

      [Fixed] Adjustments to player collision across a number of assets
      [Fixed] Adjustments to LoD settings across a number of assets

       

      Carentan

      [Fixed] Adjustments to player collision across a number of assets
      [Fixed] Adjustments to LoD settings across a number of assets

       

      Known Key Issues

      Players are unable to move briefly after vaulting
      Missing artillery for the US side on Remagen Offensive GER
      US Medium Tank’s turret cannot be seen/heard moving after switching from Gunner seat to any other seat
      Sometimes the Kar98K will loose all of its bullets after performing a partial reload
      Canceling Reload animations causes animation inconsistencies in TPP
      Vehicles have incorrect collision values with multiple assets
      Half-track MGs
      ADS does not aim directly down the sights
      Reload animations require polish
      Manual reloading is not possible
      Crouching in half-tracks cause clipping in FPP and have no effect on the player’s position in TPP
      The player’s hands are missing when performing a reload in the RUS Half-track
      A visible delay can be noticed in the explosion of vehicles during a Precision Strike

      Link to the patch notes – https://docs.google.com/document/d/1hHITT6OtvdpSIIQUMPD7W35VNe-ua_nwwKavfbuNKFA

    • #91802

      Thanks for the post 🙂

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