We’re going to update the Steam and Xbox versions of the game.
The Steam version will be updated on Wednesday, 29th of June. There will be server downtime between 12:00 – 15:00 CEST.
The Xbox version will be updated on Thursday, 30th of June. Some of the official Xbox servers will be unavailable between 12:00 – 15:00 CEST.
Arma Reforger 0.9.5.90 changelog:
Multiplayer
Fixed: Network replication of vehicles during movement, causing vehicle to jump forward/back, broken dust and exhaust effects
Fixed: Removal of an entity from replication did not properly remove all of its associated bump tasks
Fixed: Issue with moving dead bodies corrupting the replication spatial map
Changed: DoorComponent streaming data optimization
Changed: Slightly optimized streaming of big amounts of network data when moving quickly through the world
Changed: Improved logging of replication issues
Game
Fixed: AI failing to open doors when too close
Fixed: AI was able to see through smoke on Dedicated Servers
Fixed: Placing a waypoint or faction objective in the sky is no longer possible
Fixed: Hiding the interface in Armavision hid also player overlays, f.e. player tags or blurred faces
Fixed: Weapon item previews were cropped in the inventory when dragging
Fixed: Server list scrolling and displaying of proper data
Fixed: Mods should be now downloaded for hovered-over servers; this should prevent crashes from missing mods when joining
Fixed: Equipping sounds not playing
Fixed: Right feet had a misconfigured health hitzone damage multiplier
Fixed: Changing weapons and stance at the same time could get characters stuck without a weapon
Fixed: Workshop did not show that a mod update was available until the user opened mod details page of that mod
Fixed: Aiming ADS sensitivity multiplier set in the gameplay settings will not affect freelook anymore
Fixed: Bases randomization in Tutorial is now fixed, and there were minor changes / tweaks to controls
Fixed: Adding bleeding from the Game Master context menu sometimes did not add bleeding for no apparent reason
Fixed: Weapon inspection can no longer occur in vehicle compartments
Fixed: Xbox web browser opening
Fixed: InventoryItemComponent would trigger some events even while its entity was being deleted (fixes a crash involving flashlights on deleted characters)
Fixed: Possible crash in CanSwapItemStorages
Fixed: Occasional crash in the server browser after updating the list
Tweaked: Fragmentation damage increased
Tweaked: Pop-up notification layout: size, color, transparency, frequency
Tweaked: Moved a Conflict spawnpoint in Quarry; AI no longer spawn inside walls
Changed: Curves for flashlight visibility during daylight, as well as performance tweaks
Changed: Strapped flashlights now provide a more consistent angle of illumination when holding weapons
Changed: Enforced interrupted weapon switching while jumping
Changed: Creating a group of soldiers directly inside a vehicle is no longer possible
Added: Servers loading indication in the server browser
Added: ‘Clear Destroyed Entities’ – a toolbar action in Game Master that deletes all dead soldiers and destroyed vehicles with one click
Added: Spacing between waypoints placed by a Game Master for multiple AI groups at the same time
Removed: More redundant task notifications
Workbench
Fixed: Procedural Animation Editor – Using a smoother node does not interrupt preview anymore, preview values on signal nodes are saved
Tweaked: Allowing to use sRGB color format for mouse cursors
Tweaked: Terrain satellite mask is now used for simulating road roughness
Added: Road dielectric reflectance to satmaps
Added: Prepared a texture compression configuration for UI textures without compression
API changes (for modders)
Fixed: BackendAPI.IsActive() and IsRunning() results were incorrect
Attention soldiers, We’re going to update the Steam and Xbox versions of the game. The Steam version will be updated on Wednesday, 29th of June. There[Please see the full post at this link: ARMA REFORGER : New Updates for Steam and Xbox #6]