Developer Briefing #100 – A Chat with Max: The Future of Hell Let Loose!

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    • #54999

      Content reveals, community questions and much more…Hey everyone, Welcome to Dev Brief #100! Today’s post marks 100 consecutive weeks of our Dev Brie[Please see the full post at this link: Developer Briefing #100 – A Chat with Max: The Future of Hell Let Loose!]

    • #55035

      18 pages of update notes Oo?

    • #55038

      Gotta love the devs, HLL is truly a WW2 masterpiece.

    • #55041

      Amazing stuff. The game have promising future. It will probably live longer than any FPS WW2 game ever created – maybe taking same status as Arma 3 (Active community and servers even after 7 years from release date). And by the looks of it the E-Sport scene will be blooming, since developers are going to support it, atleast on technical side of things.

      Couple very interesting points from the devblog (format of below Q&A is modified/shortened):

      Q: Will there be “insert any WW2 vehicle name” added into the game?
      A: Its not a question of “IF” but “WHEN”!
      – Seems like they plan on adding “most” of the WW2 vehicles. Hooray!

      Q: Details about upcoming Melee System?
      A: It will be something “Quick” and “Punchy”. We want people to actually use it as viable option in this fast TTK game. There will be no long animation/cutscene.
      – Basically f**ck you Battlefield and other games where you enter small 3-5 second Cutscene when chopping enemies with melee weapon.

      Q: Fortifications coming in Update 8?
      A: They will usually have 3 levels of upgrades.
      1 Rank = Cheaper, Destroyable and partly under effect of bullet penetration (bigger caliber)
      2 Rank = Require more Supplies, More resilient and immune to bullets
      3 Rank = Require multiple Truck Supply drives, Immune to all damage (Basically concrete bunker pillbox)

       

      I love it!

    • #55075

      I stumbled upon this interesting picture.

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