Forming your own kingdom

 LATEST NEWS
  • Author
    Posts
    • #39851

    • #39855

      Good work, thx!

    • #41478

    • #41479

      Mount & Blade 2: Bannerlord – New Kingdom Guide Step

      1: Gen an army of 10-15 units. (So that Looters dot mess with you.)

      Step 2: Run Trade Routes/Do Tournaments to get 5-6k Denars.

      Example 1: Empire Porros -> Pottery -> Lycaron Porros <- Clay -> Lycaron

      Example 2: Khuzait

      Baltakhand -> Fish -> Makeb

      Baltakhand -> Flax – > Makeb

      Baltakhand -> Fur – > Makeb

      Baltakhand <- Meat <- Makeb

      Example 3:

      Sturgia -> North Empire Revyl -> Fish -> Epicrotea/Rhotae Revyl -> Flax -> Epicrotea/Rhotae Example 4: Battania -> Sturgia/Empire Seonon -> Hardwood -> Varnovapol Example 5: Valndia Ocs Hall -> Iron Ore -> Sargot Ocs Hall -> Cow -> Sargot Ocs Hall -> Sheep -> Sargot Galend -> Fish -> Sargot Example 5: Aserai -> Vlandia/West & South Empire Askar -> Desert Horses -> Vlandia/West & South Empire Askar -> Aserai Horses -> Vlandia/West & South Empire

      Step 3: Recruit 20 units, Recruit Scout/Medic Companion. Good Medic (The Scholar) Best Scout (The Huntress) Good Medic/Rogue (The Black)

      Step 4: Kill Looters to upgrade units to T2 & T3, split the army per culture strengths: (Look out for looters with good prisoners)

      Examples: Vlandia: Cavalry/Crossbowmen Empire: Archers/Infantry Sturgia: Infantry/Archers

      Step 5: War with Minor Factions before they join a Kingdom.

      Difficulty: Empire:

      1. Hidden Hand -Puppeteer – Infantry, Light Armor

      2. Embers of the Flame -Oathkeeper – Infantry, Light Armor

      3. Legion of the Betrayed -Triari – Good Armor, Thrown Weapons

      4. Eleftheroi -Good Armor, Shock Cavalry, will destroy Infantry

      Battania:

      1. Wolfskins -Light Armor, All-Archers, use shields and close in quickly

      Vlandia

      1. Brotherhood of the Woods -Sprout, Light Armor, All Archers

      2. Company of Golden Boar -Boar, Decent Armor/Shields, All-Crossbowmen

      Sturgia:

      1. Forest People -Forester, All Archers, Decent Armor

      2. Skolderbrovtva -Skolder, Good Armor, All Infantry, will destroy Cavalry

      3. Lake Rats -Will recruit units from Skolder and other clans, wild card

      Khuzait:

      1. Karakhergit -Horse Archers

      Aserai:

      Jawal -Weak armor, Weak Shock Cavalry, Easy to kill with Horse Archers

      2. Ben zilal -Horse Archers 3. Ghilman -Good Armor, Good Shock Cavalry

       

      Step 6: Marry a high Steward/Trade Hero to get a good Governor. (Does not count as Companion)

      Step 6.a: Talk to Hero, Ask to court Hero.

      Step 6.b: Leave the Castle/City and re-enter.

      Step 6.c: Get 3 charm successes with Hero.

      Step 6.d: Wait 1-2 days, talk to Hero.

      Step 6.e: Get 2 charm successes with Hero.

      Step 6.f: Pay dowry to the Hero’s Father. (Click hand icon to offer minimum Denar amount) Step

      6.g: Go collect your spouse.

      Step 7: Get to Clan T3, Recruit 100 units, do the main quest, Recruit Engineer Companion. Set-up passive income by Workshops/Caravans and save up some money, Store-up food.

      Step 8: Attack a weak kingdom with remote City/Castle.

      Step 9: Immediately rush to turn-in banner quest to Arzagos/Other Chick in Marunath/Empire City to make peace and save your new kingdom from annihilation. Step 10: Increase your influence, Increase your Garrison. Good Policies to increase Influence: Council of the Commons

Viewing 3 reply threads
  • You must be logged in to reply to this topic.
Hit enter to search or ESC to close