Patch 1.1.2 Released
LATEST NEWS
- Welcome to the PBS GAMETEAM's website, WE ARE RECRUITING , JOIN FOR FREE!. JOIN US and get a FREE VIP slot on our servers! -
- Do you like our servers or site? Support us on this page -
- Do you have a question? contact us -
- Join our Discord! -
- Check our latest news about our PBS games on this link -
- Would you like to donate for our servers? Please check this link -
- We are the best HLL, ARMA, BB, RS2, MW3 community out there! Sign up today! -
- Like us on Facebook! -
- Like us on Twitter! -
- We have many new wars! Check and signup here pls -
- Join our latest community event #here! -
- This topic has 0 replies, 1 voice, and was last updated 7 years, 2 months ago by
Powerbits.
-
AuthorPosts
-
-
09/03/2019 at 10:17 #27779
Today we have released patch 1.1.2 which contains numerous bug fixes and improvements.
As previously announced[newworldinteractive.com], we are dedicating the month of March to resolving some of the biggest issues reported by community. Expect more updates over the next few weeks.
Optimization
- Optimized first-person weapon loading, reduce streaming during gameplay.
- Optimized cosmetic mesh creation.
Bug Fixes
- Fixed an issue where the top of the player’s leg mesh was visible when kicking a door while looking down.
- Potential fix to mitigate door dysnc issues, if you continue to experience any issues with door dsync please report it to us.
- Fixed an issue where gas masks were not visible while watching a player in third person spectator.
- Fixed an issue with the M45 safety switch being weighted to the slide causing odd visual effects.
- Fixed an issue where third person gas mask animations were not playing correctly.
- Fixed an issue where wooden foregrip materials were being rendered in normal scope quality.
- Fixed an issue where ammo weight was not being calculated correctly if the player was not wearing an Ammo Carrier in the Loadout menu.
- Fixed an issue where singly loaded weapons were not calculating their ammo weight correctly in the Loadout menu.
- Fixed bad morph targets for the Security Patrol Headgear unlock.
- Regenerated LODs to fix morph target issues on the Baseball and Too Cool Security Headgear unlocks.
- Regenerated LODs on all Security Headgear to fix all potential LOD morph target issues.
- Fixed an issue where gas masks would not show on the third person mesh at the start of the round until it was equipped.
- Fixed an issue where the player’s appearance credit balance would not update if it was zero.
- Fixed an issue where the gamma setting in the graphics options was not being saved.
- Fixed an issue where if the player made changes to their gamma setting it was not updated until the user clicked apply. Gamma settings will now update immediately.
User Experience
- Set a 20 character limit to Loadout custom presets.
- Gas masks will now show on the Loadout character’s hip when equipped in the player’s Loadout.
- Updated Commander icon in Profile.
Gameplay
- Foliage interactions will now play as non-positional audio for the interacting player and positional audio for all other players to avoid any confusion as to who is generating them.
- Foliage interaction sounds will now properly reflect the speed of the player and create different audio effects based on that speed.
Map Balance & Fixes
- Farmhouse
- Fixed bad counter attack spawn on Checkpoint Insurgents at objective A.
- Addressed an exploit where players could leave the playable area.
- Precinct
- Improved objective C capture zone on Checkpoint Security.
- Summit
- Fixed an exploit near objective A on Push Security.
- Fixed an exploit near objective C on Push Security.
- Fixed an exploit where the player could jump on a ventilation unit and oversee a large part of the market main road.
- Fixed an issue where a player could get stuck between a wall and locker.
- Tweaked a restricted area in the far back of the market area on Team Deathmatch.
-
-
AuthorPosts
Viewing 0 reply threads
- You must be logged in to reply to this topic.
© 2026 Powered by Powerbits 2022